Best bans
A ban takes a champion out of both teams. A strong top laner is as likely to end up on your team as on theirs, so banning it saves nothing on average. In your own role, it can only be the enemy laner’s. These lists rank bans by what they save there: how often the enemy laner would pick the champion, times how much better they’d do with it. Bans save little. Even the best ones are worth a win or two per 1,000 games.
Bans for your role
Wins a ban saves per 1,000 games for anyone in the role. Strength is next to it
TristanaBot · the enemy bot picks it in 5% of games · banned in 10%+1.1 ±0.7Wins savedWhen Tristana isn’t banned, the enemy bot picks it in 5% of games. It’s 2.0% stronger than the average bot, with who plays it taken out. Banning it saves about 1.1 wins per 1,000 games (±0.7).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games +2.0%
ThreshSupport · the enemy support picks it in 8% of games · banned in 13%+0.9 ±0.9Wins savedWhen Thresh isn’t banned, the enemy support picks it in 8% of games. It’s 1.1% stronger than the average support, with who plays it taken out. Banning it saves about 0.9 wins per 1,000 games (±0.9).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games +1.1%
BraumSupport · the enemy support picks it in 3% of games · banned in 6%+0.6 ±0.5Wins savedWhen Braum isn’t banned, the enemy support picks it in 3% of games. It’s 2.0% stronger than the average support, with who plays it taken out. Banning it saves about 0.6 wins per 1,000 games (±0.5).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games +2.0%
LockeMid · the enemy mid picks it in 4% of games · banned in 32%+0.5 ±0.7Wins savedWhen Locke isn’t banned, the enemy mid picks it in 4% of games. It’s 1.2% stronger than the average mid, with who plays it taken out. Banning it saves about 0.5 wins per 1,000 games (±0.7).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games +1.2%
ViktorMid · the enemy mid picks it in 5% of games · banned in 16%+0.5 ±0.7Wins savedWhen Viktor isn’t banned, the enemy mid picks it in 5% of games. It’s 1.1% stronger than the average mid, with who plays it taken out. Banning it saves about 0.5 wins per 1,000 games (±0.7).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games +1.1%
MalphiteTop · the enemy top picks it in 4% of games · banned in 15%+0.5 ±0.6Wins savedWhen Malphite isn’t banned, the enemy top picks it in 4% of games. It’s 1.3% stronger than the average top, with who plays it taken out. Banning it saves about 0.5 wins per 1,000 games (±0.6).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games +1.3%
GangplankTop · the enemy top picks it in 3% of games · banned in 9%+0.5 ±0.4Wins savedWhen Gangplank isn’t banned, the enemy top picks it in 3% of games. It’s 1.9% stronger than the average top, with who plays it taken out. Banning it saves about 0.5 wins per 1,000 games (±0.4).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games +1.9%
JinxBot · the enemy bot picks it in 8% of games · banned in 8%+0.5 ±0.9Wins savedWhen Jinx isn’t banned, the enemy bot picks it in 8% of games. It’s 0.6% stronger than the average bot, with who plays it taken out. Banning it saves about 0.5 wins per 1,000 games (±0.9).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games +0.6%
AhriMid · the enemy mid picks it in 4% of games · banned in 3%+0.5 ±0.5Wins savedWhen Ahri isn’t banned, the enemy mid picks it in 4% of games. It’s 1.3% stronger than the average mid, with who plays it taken out. Banning it saves about 0.5 wins per 1,000 games (±0.5).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games +1.3%
AlistarSupport · the enemy support picks it in 3% of games · banned in 2%+0.5 ±0.5Wins savedWhen Alistar isn’t banned, the enemy support picks it in 3% of games. It’s 1.6% stronger than the average support, with who plays it taken out. Banning it saves about 0.5 wins per 1,000 games (±0.5).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games +1.6%
WukongJungle · the enemy jungle picks it in 4% of games · banned in 5%+0.5 ±0.5Wins savedWhen Wukong isn’t banned, the enemy jungle picks it in 4% of games. It’s 1.2% stronger than the average jungle, with who plays it taken out. Banning it saves about 0.5 wins per 1,000 games (±0.5).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games +1.2%
QiyanaJungle · the enemy jungle picks it in 4% of games · banned in 19%+0.5 ±0.6Wins savedWhen Qiyana isn’t banned, the enemy jungle picks it in 4% of games. It’s 1.0% stronger than the average jungle, with who plays it taken out. Banning it saves about 0.5 wins per 1,000 games (±0.6).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games +1.0%
LeonaSupport · the enemy support picks it in 4% of games · banned in 7%+0.4 ±0.6Wins savedWhen Leona isn’t banned, the enemy support picks it in 4% of games. It’s 1.1% stronger than the average support, with who plays it taken out. Banning it saves about 0.4 wins per 1,000 games (±0.6).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games +1.1%
Cho'GathJungle · the enemy jungle picks it in 3% of games · banned in 7%+0.4 ±0.5Wins savedWhen Cho'Gath isn’t banned, the enemy jungle picks it in 3% of games. It’s 1.3% stronger than the average jungle, with who plays it taken out. Banning it saves about 0.4 wins per 1,000 games (±0.5).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games +1.3%
GravesJungle · the enemy jungle picks it in 5% of games · banned in 14%+0.4 ±0.7Wins savedWhen Graves isn’t banned, the enemy jungle picks it in 5% of games. It’s 0.8% stronger than the average jungle, with who plays it taken out. Banning it saves about 0.4 wins per 1,000 games (±0.7).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games +0.8%
YunaraBot · the enemy bot picks it in 8% of games · banned in 12%+0.4 ±1.0Wins savedWhen Yunara isn’t banned, the enemy bot picks it in 8% of games. It’s 0.5% stronger than the average bot, with who plays it taken out. Banning it saves about 0.4 wins per 1,000 games (±1.0).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games +0.5%
AatroxTop · the enemy top picks it in 3% of games · banned in 7%+0.4 ±0.5Wins savedWhen Aatrox isn’t banned, the enemy top picks it in 3% of games. It’s 1.1% stronger than the average top, with who plays it taken out. Banning it saves about 0.4 wins per 1,000 games (±0.5).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games +1.1%
JannaSupport · the enemy support picks it in 3% of games · banned in 2%+0.4 ±0.5Wins savedWhen Janna isn’t banned, the enemy support picks it in 3% of games. It’s 1.3% stronger than the average support, with who plays it taken out. Banning it saves about 0.4 wins per 1,000 games (±0.5).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games +1.3%
NidaleeJungle · the enemy jungle picks it in 2% of games · banned in 4%+0.4 ±0.4Wins savedWhen Nidalee isn’t banned, the enemy jungle picks it in 2% of games. It’s 1.7% stronger than the average jungle, with who plays it taken out. Banning it saves about 0.4 wins per 1,000 games (±0.4).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games +1.7%
EkkoJungle · the enemy jungle picks it in 2% of games · banned in 3%+0.3 ±0.3Wins savedWhen Ekko isn’t banned, the enemy jungle picks it in 2% of games. It’s 1.9% stronger than the average jungle, with who plays it taken out. Banning it saves about 0.3 wins per 1,000 games (±0.3).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games +1.9%
TalonJungle · the enemy jungle picks it in 3% of games · banned in 12%+0.3 ±0.5Wins savedWhen Talon isn’t banned, the enemy jungle picks it in 3% of games. It’s 0.9% stronger than the average jungle, with who plays it taken out. Banning it saves about 0.3 wins per 1,000 games (±0.5).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games +0.9%
LilliaJungle · the enemy jungle picks it in 2% of games · banned in 3%+0.3 ±0.4Wins savedWhen Lillia isn’t banned, the enemy jungle picks it in 2% of games. It’s 1.4% stronger than the average jungle, with who plays it taken out. Banning it saves about 0.3 wins per 1,000 games (±0.4).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games +1.4%
ZaahenTop · the enemy top picks it in 1% of games · banned in 1%+0.3 ±0.3Wins savedWhen Zaahen isn’t banned, the enemy top picks it in 1% of games. It’s 2.3% stronger than the average top, with who plays it taken out. Banning it saves about 0.3 wins per 1,000 games (±0.3).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games +2.3%
RenektonTop · the enemy top picks it in 3% of games · banned in 4%+0.3 ±0.4Wins savedWhen Renekton isn’t banned, the enemy top picks it in 3% of games. It’s 1.1% stronger than the average top, with who plays it taken out. Banning it saves about 0.3 wins per 1,000 games (±0.4).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games +1.1%
LissandraMid · the enemy mid picks it in 2% of games · banned in 3%+0.3 ±0.4Wins savedWhen Lissandra isn’t banned, the enemy mid picks it in 2% of games. It’s 1.4% stronger than the average mid, with who plays it taken out. Banning it saves about 0.3 wins per 1,000 games (±0.4).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games +1.4%
ViktorBot · the enemy bot picks it in 2% of games · banned in 16%+0.3 ±0.3Wins savedWhen Viktor isn’t banned, the enemy bot picks it in 2% of games. It’s 1.7% stronger than the average bot, with who plays it taken out. Banning it saves about 0.3 wins per 1,000 games (±0.3).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games +1.7%
RellSupport · the enemy support picks it in 2% of games · banned in 1%+0.3 ±0.4Wins savedWhen Rell isn’t banned, the enemy support picks it in 2% of games. It’s 1.2% stronger than the average support, with who plays it taken out. Banning it saves about 0.3 wins per 1,000 games (±0.4).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games +1.2%
LeBlancMid · the enemy mid picks it in 3% of games · banned in 21%+0.3 ±0.5Wins savedWhen LeBlanc isn’t banned, the enemy mid picks it in 3% of games. It’s 0.9% stronger than the average mid, with who plays it taken out. Banning it saves about 0.3 wins per 1,000 games (±0.5).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games +0.9%
NasusTop · the enemy top picks it in 3% of games · banned in 21%+0.3 ±0.5Wins savedWhen Nasus isn’t banned, the enemy top picks it in 3% of games. It’s 0.9% stronger than the average top, with who plays it taken out. Banning it saves about 0.3 wins per 1,000 games (±0.5).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games +0.9%
PantheonTop · the enemy top picks it in 2% of games · banned in 3%+0.2 ±0.3Wins savedWhen Pantheon isn’t banned, the enemy top picks it in 2% of games. It’s 1.5% stronger than the average top, with who plays it taken out. Banning it saves about 0.2 wins per 1,000 games (±0.3).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games +1.5%
JhinBot · the enemy bot picks it in 8% of games · banned in 2%+0.2 ±0.9Wins savedWhen Jhin isn’t banned, the enemy bot picks it in 8% of games. It’s 0.3% stronger than the average bot, with who plays it taken out. Banning it saves about 0.2 wins per 1,000 games (±0.9).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games +0.3%
AkaliMid · the enemy mid picks it in 3% of games · banned in 16%+0.2 ±0.5Wins savedWhen Akali isn’t banned, the enemy mid picks it in 3% of games. It’s 0.7% stronger than the average mid, with who plays it taken out. Banning it saves about 0.2 wins per 1,000 games (±0.5).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games +0.7%
ZeriBot · the enemy bot picks it in 2% of games · banned in 1%+0.2 ±0.4Wins savedWhen Zeri isn’t banned, the enemy bot picks it in 2% of games. It’s 0.8% stronger than the average bot, with who plays it taken out. Banning it saves about 0.2 wins per 1,000 games (±0.4).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games +0.8%
Miss FortuneBot · the enemy bot picks it in 2% of games · banned in 0%+0.2 ±0.4Wins savedWhen Miss Fortune isn’t banned, the enemy bot picks it in 2% of games. It’s 0.8% stronger than the average bot, with who plays it taken out. Banning it saves about 0.2 wins per 1,000 games (±0.4).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games +0.8%
TeemoTop · the enemy top picks it in 2% of games · banned in 6%+0.2 ±0.3Wins savedWhen Teemo isn’t banned, the enemy top picks it in 2% of games. It’s 1.0% stronger than the average top, with who plays it taken out. Banning it saves about 0.2 wins per 1,000 games (±0.3).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games +1.0%
VexMid · the enemy mid picks it in 1% of games · banned in 3%+0.2 ±0.3Wins savedWhen Vex isn’t banned, the enemy mid picks it in 1% of games. It’s 1.3% stronger than the average mid, with who plays it taken out. Banning it saves about 0.2 wins per 1,000 games (±0.3).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games +1.3%
LuluSupport · the enemy support picks it in 7% of games · banned in 14%+0.2 ±0.9Wins savedWhen Lulu isn’t banned, the enemy support picks it in 7% of games. It’s 0.2% stronger than the average support, with who plays it taken out. Banning it saves about 0.2 wins per 1,000 games (±0.9).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games +0.2%
Kog'MawBot · the enemy bot picks it in 1% of games · banned in 0%+0.2 ±0.2Wins savedWhen Kog'Maw isn’t banned, the enemy bot picks it in 1% of games. It’s 1.7% stronger than the average bot, with who plays it taken out. Banning it saves about 0.2 wins per 1,000 games (±0.2).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games +1.7%
RakanSupport · the enemy support picks it in 2% of games · banned in 0%+0.2 ±0.4Wins savedWhen Rakan isn’t banned, the enemy support picks it in 2% of games. It’s 0.8% stronger than the average support, with who plays it taken out. Banning it saves about 0.2 wins per 1,000 games (±0.4).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games +0.8%
XerathMid · the enemy mid picks it in 2% of games · banned in 9%+0.1 ±0.4Wins savedWhen Xerath isn’t banned, the enemy mid picks it in 2% of games. It’s 0.8% stronger than the average mid, with who plays it taken out. Banning it saves about 0.1 wins per 1,000 games (±0.4).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games +0.8%
Bans for your champion
Each champion’s best ban in its lane, counters included. Search a champion for its top three

Milio: ban ThreshSupport · the enemy support picks it in 8% of games · strength +1.1% · lane +1.1%+1.8 ±2.2Wins savedMilio players face Thresh in 8% of games when it isn’t banned. Against them, it does 2.2% better than the average support, the lane included. Banning it saves about 1.8 wins per 1,000 games (±2.2).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games
Lulu: ban ThreshSupport · the enemy support picks it in 8% of games · strength +1.1% · lane +0.9%+1.6 ±2.0Wins savedLulu players face Thresh in 8% of games when it isn’t banned. Against them, it does 1.9% better than the average support, the lane included. Banning it saves about 1.6 wins per 1,000 games (±2.0).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games
Caitlyn: ban TristanaBot · the enemy bot picks it in 5% of games · strength +2.0% · lane +0.9%+1.5 ±1.5Wins savedCaitlyn players face Tristana in 5% of games when it isn’t banned. Against them, it does 2.8% better than the average bot, the lane included. Banning it saves about 1.5 wins per 1,000 games (±1.5).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games
Sivir: ban YunaraBot · the enemy bot picks it in 8% of games · strength +0.5% · lane +1.2%+1.4 ±2.3Wins savedSivir players face Yunara in 8% of games when it isn’t banned. Against them, it does 1.7% better than the average bot, the lane included. Banning it saves about 1.4 wins per 1,000 games (±2.3).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games
Ashe: ban TristanaBot · the enemy bot picks it in 5% of games · strength +2.0% · lane +0.5%+1.4 ±1.5Wins savedAshe players face Tristana in 5% of games when it isn’t banned. Against them, it does 2.5% better than the average bot, the lane included. Banning it saves about 1.4 wins per 1,000 games (±1.5).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games
Zeri: ban TristanaBot · the enemy bot picks it in 5% of games · strength +2.0% · lane +0.5%+1.4 ±1.6Wins savedZeri players face Tristana in 5% of games when it isn’t banned. Against them, it does 2.5% better than the average bot, the lane included. Banning it saves about 1.4 wins per 1,000 games (±1.6).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games
Samira: ban TristanaBot · the enemy bot picks it in 5% of games · strength +2.0% · lane +0.5%+1.3 ±1.6Wins savedSamira players face Tristana in 5% of games when it isn’t banned. Against them, it does 2.4% better than the average bot, the lane included. Banning it saves about 1.3 wins per 1,000 games (±1.6).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games
Yuumi: ban ThreshSupport · the enemy support picks it in 8% of games · strength +1.1% · lane +0.6%+1.3 ±2.2Wins savedYuumi players face Thresh in 8% of games when it isn’t banned. Against them, it does 1.6% better than the average support, the lane included. Banning it saves about 1.3 wins per 1,000 games (±2.2).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games
Yunara: ban TristanaBot · the enemy bot picks it in 5% of games · strength +2.0% · lane +0.4%+1.3 ±1.4Wins savedYunara players face Tristana in 5% of games when it isn’t banned. Against them, it does 2.4% better than the average bot, the lane included. Banning it saves about 1.3 wins per 1,000 games (±1.4).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games
Kog'Maw: ban TristanaBot · the enemy bot picks it in 5% of games · strength +2.0% · lane +0.4%+1.3 ±1.6Wins savedKog'Maw players face Tristana in 5% of games when it isn’t banned. Against them, it does 2.4% better than the average bot, the lane included. Banning it saves about 1.3 wins per 1,000 games (±1.6).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games
Xayah: ban TristanaBot · the enemy bot picks it in 5% of games · strength +2.0% · lane +0.4%+1.3 ±1.5Wins savedXayah players face Tristana in 5% of games when it isn’t banned. Against them, it does 2.3% better than the average bot, the lane included. Banning it saves about 1.3 wins per 1,000 games (±1.5).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games
Leona: ban ThreshSupport · the enemy support picks it in 8% of games · strength +1.1% · lane +0.5%+1.2 ±2.1Wins savedLeona players face Thresh in 8% of games when it isn’t banned. Against them, it does 1.5% better than the average support, the lane included. Banning it saves about 1.2 wins per 1,000 games (±2.1).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games
Lux: ban ThreshSupport · the enemy support picks it in 8% of games · strength +1.1% · lane +0.5%+1.2 ±2.2Wins savedLux players face Thresh in 8% of games when it isn’t banned. Against them, it does 1.5% better than the average support, the lane included. Banning it saves about 1.2 wins per 1,000 games (±2.2).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games
Rell: ban ThreshSupport · the enemy support picks it in 8% of games · strength +1.1% · lane +0.5%+1.2 ±2.2Wins savedRell players face Thresh in 8% of games when it isn’t banned. Against them, it does 1.5% better than the average support, the lane included. Banning it saves about 1.2 wins per 1,000 games (±2.2).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games
Camille: ban ThreshSupport · the enemy support picks it in 8% of games · strength +1.1% · lane +0.5%+1.2 ±2.3Wins savedCamille players face Thresh in 8% of games when it isn’t banned. Against them, it does 1.5% better than the average support, the lane included. Banning it saves about 1.2 wins per 1,000 games (±2.3).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games
Blitzcrank: ban ThreshSupport · the enemy support picks it in 8% of games · strength +1.1% · lane +0.4%+1.2 ±2.1Wins savedBlitzcrank players face Thresh in 8% of games when it isn’t banned. Against them, it does 1.5% better than the average support, the lane included. Banning it saves about 1.2 wins per 1,000 games (±2.1).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games
Malzahar: ban ViktorMid · the enemy mid picks it in 5% of games · strength +1.1% · lane +0.7%+0.9 ±1.4Wins savedMalzahar players face Viktor in 5% of games when it isn’t banned. Against them, it does 1.8% better than the average mid, the lane included. Banning it saves about 0.9 wins per 1,000 games (±1.4).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games
Nocturne: ban GravesJungle · the enemy jungle picks it in 5% of games · strength +0.8% · lane +0.8%+0.9 ±1.5Wins savedNocturne players face Graves in 5% of games when it isn’t banned. Against them, it does 1.6% better than the average jungle, the lane included. Banning it saves about 0.9 wins per 1,000 games (±1.5).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games
Irelia: ban MalphiteTop · the enemy top picks it in 4% of games · strength +1.3% · lane +0.8%+0.8 ±1.1Wins savedIrelia players face Malphite in 4% of games when it isn’t banned. Against them, it does 2.1% better than the average top, the lane included. Banning it saves about 0.8 wins per 1,000 games (±1.1).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games
Zed: ban LockeMid · the enemy mid picks it in 4% of games · strength +1.2% · lane +0.7%+0.8 ±1.3Wins savedZed players face Locke in 4% of games when it isn’t banned. Against them, it does 1.9% better than the average mid, the lane included. Banning it saves about 0.8 wins per 1,000 games (±1.3).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games
Jarvan IV: ban GravesJungle · the enemy jungle picks it in 5% of games · strength +0.8% · lane +0.7%+0.8 ±1.5Wins savedJarvan IV players face Graves in 5% of games when it isn’t banned. Against them, it does 1.5% better than the average jungle, the lane included. Banning it saves about 0.8 wins per 1,000 games (±1.5).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games
Darius: ban MalphiteTop · the enemy top picks it in 4% of games · strength +1.3% · lane +0.7%+0.8 ±1.1Wins savedDarius players face Malphite in 4% of games when it isn’t banned. Against them, it does 2.0% better than the average top, the lane included. Banning it saves about 0.8 wins per 1,000 games (±1.1).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games
Gnar: ban MalphiteTop · the enemy top picks it in 4% of games · strength +1.3% · lane +0.6%+0.8 ±1.1Wins savedGnar players face Malphite in 4% of games when it isn’t banned. Against them, it does 2.0% better than the average top, the lane included. Banning it saves about 0.8 wins per 1,000 games (±1.1).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games
Viktor: ban LockeMid · the enemy mid picks it in 4% of games · strength +1.2% · lane +0.5%+0.7 ±1.3Wins savedViktor players face Locke in 4% of games when it isn’t banned. Against them, it does 1.7% better than the average mid, the lane included. Banning it saves about 0.7 wins per 1,000 games (±1.3).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games
Cho'Gath: ban GravesJungle · the enemy jungle picks it in 5% of games · strength +0.8% · lane +0.6%+0.7 ±1.5Wins savedCho'Gath players face Graves in 5% of games when it isn’t banned. Against them, it does 1.4% better than the average jungle, the lane included. Banning it saves about 0.7 wins per 1,000 games (±1.5).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games
Briar: ban GravesJungle · the enemy jungle picks it in 5% of games · strength +0.8% · lane +0.5%+0.7 ±1.5Wins savedBriar players face Graves in 5% of games when it isn’t banned. Against them, it does 1.3% better than the average jungle, the lane included. Banning it saves about 0.7 wins per 1,000 games (±1.5).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games
Elise: ban QiyanaJungle · the enemy jungle picks it in 4% of games · strength +1.0% · lane +0.6%+0.7 ±1.3Wins savedElise players face Qiyana in 4% of games when it isn’t banned. Against them, it does 1.6% better than the average jungle, the lane included. Banning it saves about 0.7 wins per 1,000 games (±1.3).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games
Graves: ban QiyanaJungle · the enemy jungle picks it in 4% of games · strength +1.0% · lane +0.6%+0.7 ±1.3Wins savedGraves players face Qiyana in 4% of games when it isn’t banned. Against them, it does 1.6% better than the average jungle, the lane included. Banning it saves about 0.7 wins per 1,000 games (±1.3).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games
Fiora: ban MalphiteTop · the enemy top picks it in 4% of games · strength +1.3% · lane +0.5%+0.7 ±1.1Wins savedFiora players face Malphite in 4% of games when it isn’t banned. Against them, it does 1.8% better than the average top, the lane included. Banning it saves about 0.7 wins per 1,000 games (±1.1).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games
Yone: ban AhriMid · the enemy mid picks it in 4% of games · strength +1.3% · lane +0.6%+0.7 ±1.1Wins savedYone players face Ahri in 4% of games when it isn’t banned. Against them, it does 1.9% better than the average mid, the lane included. Banning it saves about 0.7 wins per 1,000 games (±1.1).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games
Sylas: ban WukongJungle · the enemy jungle picks it in 4% of games · strength +1.2% · lane +0.6%+0.7 ±1.1Wins savedSylas players face Wukong in 4% of games when it isn’t banned. Against them, it does 1.8% better than the average jungle, the lane included. Banning it saves about 0.7 wins per 1,000 games (±1.1).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games
Xerath: ban ViktorMid · the enemy mid picks it in 5% of games · strength +1.1% · lane +0.3%+0.7 ±1.4Wins savedXerath players face Viktor in 5% of games when it isn’t banned. Against them, it does 1.4% better than the average mid, the lane included. Banning it saves about 0.7 wins per 1,000 games (±1.4).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games
Shyvana: ban WukongJungle · the enemy jungle picks it in 4% of games · strength +1.2% · lane +0.6%+0.7 ±1.1Wins savedShyvana players face Wukong in 4% of games when it isn’t banned. Against them, it does 1.8% better than the average jungle, the lane included. Banning it saves about 0.7 wins per 1,000 games (±1.1).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games
Sylas: ban LockeMid · the enemy mid picks it in 4% of games · strength +1.2% · lane +0.3%+0.7 ±1.3Wins savedSylas players face Locke in 4% of games when it isn’t banned. Against them, it does 1.6% better than the average mid, the lane included. Banning it saves about 0.7 wins per 1,000 games (±1.3).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games
Orianna: ban ViktorMid · the enemy mid picks it in 5% of games · strength +1.1% · lane +0.3%+0.7 ±1.4Wins savedOrianna players face Viktor in 5% of games when it isn’t banned. Against them, it does 1.4% better than the average mid, the lane included. Banning it saves about 0.7 wins per 1,000 games (±1.4).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games
Lissandra: ban LockeMid · the enemy mid picks it in 4% of games · strength +1.2% · lane +0.3%+0.7 ±1.3Wins savedLissandra players face Locke in 4% of games when it isn’t banned. Against them, it does 1.6% better than the average mid, the lane included. Banning it saves about 0.7 wins per 1,000 games (±1.3).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games
Ornn: ban YoneTop · the enemy top picks it in 5% of games · strength +0.4% · lane +1.0%+0.7 ±1.4Wins savedOrnn players face Yone in 5% of games when it isn’t banned. Against them, it does 1.4% better than the average top, the lane included. Banning it saves about 0.7 wins per 1,000 games (±1.4).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games
Ambessa: ban MalphiteTop · the enemy top picks it in 4% of games · strength +1.3% · lane +0.4%+0.7 ±1.1Wins savedAmbessa players face Malphite in 4% of games when it isn’t banned. Against them, it does 1.7% better than the average top, the lane included. Banning it saves about 0.7 wins per 1,000 games (±1.1).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games
Aatrox: ban GangplankTop · the enemy top picks it in 3% of games · strength +1.9% · lane +0.5%+0.6 ±0.8Wins savedAatrox players face Gangplank in 3% of games when it isn’t banned. Against them, it does 2.4% better than the average top, the lane included. Banning it saves about 0.6 wins per 1,000 games (±0.8).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games
Renekton: ban MalphiteTop · the enemy top picks it in 4% of games · strength +1.3% · lane +0.3%+0.6 ±1.1Wins savedRenekton players face Malphite in 4% of games when it isn’t banned. Against them, it does 1.7% better than the average top, the lane included. Banning it saves about 0.6 wins per 1,000 games (±1.1).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games
The most banned
Banned in 5%+ of games, and what a ban saves in their main role
LockeMid · the enemy mid picks it in 4% of games · banned in 32%+0.5 ±0.7Wins savedWhen Locke isn’t banned, the enemy mid picks it in 4% of games. It’s 1.2% stronger than the average mid, with who plays it taken out. Banning it saves about 0.5 wins per 1,000 games (±0.7).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games +1.2%
PykeSupport · the enemy support picks it in 4% of games · banned in 28%+0.1 ±0.6Wins savedWhen Pyke isn’t banned, the enemy support picks it in 4% of games. It’s 0.4% stronger than the average support, with who plays it taken out. Banning it saves about 0.1 wins per 1,000 games (±0.6).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games +0.4%
YasuoMid · the enemy mid picks it in 4% of games · banned in 23%−0.3 ±0.6Wins savedWhen Yasuo isn’t banned, the enemy mid picks it in 4% of games. It’s 0.7% weaker than the average mid, with who plays it taken out. Banning it saves nothing (±0.6).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games −0.7%
ZedMid · the enemy mid picks it in 4% of games · banned in 22%−0.4 ±0.6Wins savedWhen Zed isn’t banned, the enemy mid picks it in 4% of games. It’s 1.0% weaker than the average mid, with who plays it taken out. Banning it saves nothing (±0.6).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games −1.0%
LeBlancMid · the enemy mid picks it in 3% of games · banned in 21%+0.3 ±0.5Wins savedWhen LeBlanc isn’t banned, the enemy mid picks it in 3% of games. It’s 0.9% stronger than the average mid, with who plays it taken out. Banning it saves about 0.3 wins per 1,000 games (±0.5).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games +0.9%
NasusTop · the enemy top picks it in 3% of games · banned in 21%+0.3 ±0.5Wins savedWhen Nasus isn’t banned, the enemy top picks it in 3% of games. It’s 0.9% stronger than the average top, with who plays it taken out. Banning it saves about 0.3 wins per 1,000 games (±0.5).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games +0.9%
Lee SinJungle · the enemy jungle picks it in 9% of games · banned in 21%−0.5 ±1.0Wins savedWhen Lee Sin isn’t banned, the enemy jungle picks it in 9% of games. It’s 0.6% weaker than the average jungle, with who plays it taken out. Banning it saves nothing (±1.0).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games −0.6%
SylasJungle · the enemy jungle picks it in 4% of games · banned in 20%−0.1 ±0.6Wins savedWhen Sylas isn’t banned, the enemy jungle picks it in 4% of games. It’s 0.3% weaker than the average jungle, with who plays it taken out. Banning it saves nothing (±0.6).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games −0.3%
QiyanaJungle · the enemy jungle picks it in 4% of games · banned in 19%+0.5 ±0.6Wins savedWhen Qiyana isn’t banned, the enemy jungle picks it in 4% of games. It’s 1.0% stronger than the average jungle, with who plays it taken out. Banning it saves about 0.5 wins per 1,000 games (±0.6).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games +1.0%
CaitlynBot · the enemy bot picks it in 8% of games · banned in 18%−0.9 ±0.9Wins savedWhen Caitlyn isn’t banned, the enemy bot picks it in 8% of games. It’s 1.2% weaker than the average bot, with who plays it taken out. Banning it saves nothing (±0.9).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games −1.2%
AkaliMid · the enemy mid picks it in 3% of games · banned in 16%+0.2 ±0.5Wins savedWhen Akali isn’t banned, the enemy mid picks it in 3% of games. It’s 0.7% stronger than the average mid, with who plays it taken out. Banning it saves about 0.2 wins per 1,000 games (±0.5).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games +0.7%
BlitzcrankSupport · the enemy support picks it in 4% of games · banned in 16%+0.1 ±0.6Wins savedWhen Blitzcrank isn’t banned, the enemy support picks it in 4% of games. It’s 0.3% stronger than the average support, with who plays it taken out. Banning it saves about 0.1 wins per 1,000 games (±0.6).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games +0.3%
ShacoJungle · the enemy jungle picks it in 2% of games · banned in 16%+0.1 ±0.4Wins savedWhen Shaco isn’t banned, the enemy jungle picks it in 2% of games. It’s 0.3% stronger than the average jungle, with who plays it taken out. Banning it saves about 0.1 wins per 1,000 games (±0.4).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games +0.3%
ViktorMid · the enemy mid picks it in 5% of games · banned in 16%+0.5 ±0.7Wins savedWhen Viktor isn’t banned, the enemy mid picks it in 5% of games. It’s 1.1% stronger than the average mid, with who plays it taken out. Banning it saves about 0.5 wins per 1,000 games (±0.7).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games +1.1%
DravenBot · the enemy bot picks it in 2% of games · banned in 15%+0.1 ±0.4Wins savedWhen Draven isn’t banned, the enemy bot picks it in 2% of games. It’s 0.5% stronger than the average bot, with who plays it taken out. Banning it saves about 0.1 wins per 1,000 games (±0.4).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games +0.5%
MalphiteTop · the enemy top picks it in 4% of games · banned in 15%+0.5 ±0.6Wins savedWhen Malphite isn’t banned, the enemy top picks it in 4% of games. It’s 1.3% stronger than the average top, with who plays it taken out. Banning it saves about 0.5 wins per 1,000 games (±0.6).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games +1.3%
YoneTop · the enemy top picks it in 5% of games · banned in 14%+0.2 ±0.7Wins savedWhen Yone isn’t banned, the enemy top picks it in 5% of games. It’s 0.4% stronger than the average top, with who plays it taken out. Banning it saves about 0.2 wins per 1,000 games (±0.7).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games +0.4%
NautilusSupport · the enemy support picks it in 6% of games · banned in 14%−0.1 ±0.8Wins savedWhen Nautilus isn’t banned, the enemy support picks it in 6% of games. It’s 0.2% weaker than the average support, with who plays it taken out. Banning it saves nothing (±0.8).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games −0.2%
LuluSupport · the enemy support picks it in 7% of games · banned in 14%+0.2 ±0.9Wins savedWhen Lulu isn’t banned, the enemy support picks it in 7% of games. It’s 0.2% stronger than the average support, with who plays it taken out. Banning it saves about 0.2 wins per 1,000 games (±0.9).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games +0.2%
GravesJungle · the enemy jungle picks it in 5% of games · banned in 14%+0.4 ±0.7Wins savedWhen Graves isn’t banned, the enemy jungle picks it in 5% of games. It’s 0.8% stronger than the average jungle, with who plays it taken out. Banning it saves about 0.4 wins per 1,000 games (±0.7).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games +0.8%
Master YiJungle · the enemy jungle picks it in 3% of games · banned in 13%+0.2 ±0.5Wins savedWhen Master Yi isn’t banned, the enemy jungle picks it in 3% of games. It’s 0.7% stronger than the average jungle, with who plays it taken out. Banning it saves about 0.2 wins per 1,000 games (±0.5).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games +0.7%
ThreshSupport · the enemy support picks it in 8% of games · banned in 13%+0.9 ±0.9Wins savedWhen Thresh isn’t banned, the enemy support picks it in 8% of games. It’s 1.1% stronger than the average support, with who plays it taken out. Banning it saves about 0.9 wins per 1,000 games (±0.9).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games +1.1%
MorganaSupport · the enemy support picks it in 2% of games · banned in 13%−0.1 ±0.4Wins savedWhen Morgana isn’t banned, the enemy support picks it in 2% of games. It’s 0.7% weaker than the average support, with who plays it taken out. Banning it saves nothing (±0.4).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games −0.7%
IreliaTop · the enemy top picks it in 2% of games · banned in 12%−0.2 ±0.4Wins savedWhen Irelia isn’t banned, the enemy top picks it in 2% of games. It’s 1.0% weaker than the average top, with who plays it taken out. Banning it saves nothing (±0.4).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games −1.0%
YunaraBot · the enemy bot picks it in 8% of games · banned in 12%+0.4 ±1.0Wins savedWhen Yunara isn’t banned, the enemy bot picks it in 8% of games. It’s 0.5% stronger than the average bot, with who plays it taken out. Banning it saves about 0.4 wins per 1,000 games (±1.0).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games +0.5%
JayceTop · the enemy top picks it in 4% of games · banned in 11%−0.4 ±0.6Wins savedWhen Jayce isn’t banned, the enemy top picks it in 4% of games. It’s 1.1% weaker than the average top, with who plays it taken out. Banning it saves nothing (±0.6).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games −1.1%
JaxTop · the enemy top picks it in 3% of games · banned in 11%−0.3 ±0.5Wins savedWhen Jax isn’t banned, the enemy top picks it in 3% of games. It’s 0.9% weaker than the average top, with who plays it taken out. Banning it saves nothing (±0.5).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games −0.9%
TristanaBot · the enemy bot picks it in 5% of games · banned in 10%+1.1 ±0.7Wins savedWhen Tristana isn’t banned, the enemy bot picks it in 5% of games. It’s 2.0% stronger than the average bot, with who plays it taken out. Banning it saves about 1.1 wins per 1,000 games (±0.7).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games +2.0%
JinxBot · the enemy bot picks it in 8% of games · banned in 8%+0.5 ±0.9Wins savedWhen Jinx isn’t banned, the enemy bot picks it in 8% of games. It’s 0.6% stronger than the average bot, with who plays it taken out. Banning it saves about 0.5 wins per 1,000 games (±0.9).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games +0.6%
TwitchBot · the enemy bot picks it in 2% of games · banned in 6%+0.0 ±0.4Wins savedWhen Twitch isn’t banned, the enemy bot picks it in 2% of games. It’s 0.2% stronger than the average bot, with who plays it taken out. Banning it saves about 0.0 wins per 1,000 games (±0.4).Wins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.per 1,000 games +0.2%
How it’s computed. Strength comes from the tier model, which takes out mastery, rank and games on the champion. How often the enemy laner picks a champion is its share of the role’s games on one side, counted over the games where it wasn’t banned. For your champion, we add the lane’s counter from the same model, for lanes with 50+ games. The number is wins saved per 1,000 games, with its margin. A ban rate counts the games where either team banned the champion. Each champion’s Explore tab has patch and rank slices of these. The guide
More insights
- Win rate liesChampions whose win rate mostly reflects who plays them
- Easy and hard to pick upHow much more each champion’s mains win than everyone else
- High-elo and low-elo championsChampions ranked on how much better they do in Master+ than in Platinum–Emerald
- Comebacks and throwsChampions that win from behind at minute 14 or let their leads slip
- Off-role picksChampions played outside their main role, and how strong they are there
- Underrated and overratedStrong champions few people pick, and popular ones that are weaker than they look
- Second championsThe second champion that adds most to your main, and the ones that cover its bad lanes
- Autofill picksThe strongest champions for players who don’t main them
- Real countersLanes that favor one side after both champions’ strength and their players are accounted for
- Lane bullies and scalersWin chance each champion gains before and after minute 14
- Items that ride the leadItems whose great win rate comes from being bought when already winning
- Popular trapsCommon choices that cost win chance against the most picked one
- Underused builds that workRarer choices that do better than the default