Each option against the most picked one in these games, with the same draft odds (or game state and minute, for items), patch and player experience, shrunk as everywhere on the site. With few games, most say “Not enough games”. More filters in Explore
What wins most often
Each slot shows what most players run, unless another choice clearly wins more often · 1,073 games with full timelines
54% of Grasp of the Undying games run this page. No other page wins clearly more.
Every rune for each keystone
Boots
1st item
2nd item
3rd item
Rare options often read “Not enough games” until more of their games come in.
How to read the numbers
The main number is how much more an option wins than the most picked one in similar games. Those are games with the same draft odds (for items, the same game state and minute), played on the same patch by players with as much experience. A +2.0% means about two more wins per 100 games. Numbers from few games are pulled toward what the option does on other champions.
± is the marginMargin (±)The real number is very likely inside this range. More games make it narrower.. The real difference is very likely inside it. On the bar, the dot is the number and the band is the margin. The black line means no difference.
Better or Worse means the whole margin is on one side of zero and the difference is at least half a point. Even means we know the two are within a point of each other. Unclear means it could go either way. With Not enough games, there are too few games to say anything yet.
vs expected (WPA) asks whether games with the option ended better than their win chance when it was chosen. It doesn’t compare options with each other. Next to it is the win chance it’s usually taken at.
Lane 0–14 min · Mid 14–25 · Late 25 to the end.Item numbers start at the purchase and cover the first 10 min and the rest of the game.The full guide
Keystones
Which keystone wins more overall and in each phaseMost Grasp of the Undying games buy Heartsteel into Thornmail or a similar tank pair first (57%).
Where each rune leadsGrasp of the Undying is the most picked. The others are compared with it. Guardian is the next most picked. The Baseline row compares the two.
Every other decision
Secondary tree, items and spells. Each option is compared with the most picked one.Secondary tree
vs PrecisionWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
PrecisionBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.vs Inspiration−0.1% ±2.0
InspirationUnclear+0.1% ±2.0
DominationToo close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
ResolveNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Boots
vs Plated SteelcapsWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
Plated SteelcapsBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.vs Mercury's Treads+0.5% ±1.8
Mercury's TreadsUnclear−0.5% ±1.8
Boots of SwiftnessToo close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
1st item
vs HeartsteelWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
HeartsteelBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
Locket of the Iron SolariToo close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
Knight's VowNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
BandlepipesNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
1 more option · All 1st items
2nd item
vs ThornmailWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
ThornmailBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
Spirit VisageToo close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
Dusk and DawnToo close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
Knight's VowNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
7 more options · All 2nd items
3rd item
vs Spirit VisageWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
Spirit VisageBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
ThornmailNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Unending DespairNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Spells
vs Flash + IgniteWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)

Flash + IgniteBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.vs Flash + Exhaust+0.2% ±2.0
Flash + ExhaustUnclear−0.2% ±2.0
Flash + HealToo close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
Beyond the win rate
How Tahm Kench ranks among support champions on strength, game phase, comebacks, blind picks, learning curve and elo
Support58%−1.1%
Top37%−1.4%
Botoff-role5%+0.2%
Hardest and best lanes
No lane with 300+ games is clearly above or below Tahm Kench’s usual 47.9% yet · All 2 matchupsReal counters
How each lane goes once both champions’ strength is taken out · None is clear yet. These are the biggest so far.Most played matchups
— Not enough games to call this lane yet: its margin is wider than ±5%.
Win rate on each patch
Compared with Tahm Kench’s 47.9% over all patchesTahm Kench support in short
Over 1,029 ranked games on patches 16.19–16.20, Tahm Kench support won 47.9% and was picked in 2% of games. Most players run Grasp of the Undying, build Heartsteel first, Thornmail second and Spirit Visage third, and buy Plated Steelcaps. Win rates come from picks and results only. Most of the games are Emerald to Master.
