Each option against the most picked one in these games, with the same draft odds (or game state and minute, for items), patch and player experience, shrunk as everywhere on the site. With few games, most say “Not enough games”. More filters in Explore
What wins most often
Each slot shows what most players run, unless another choice clearly wins more often · 3,179 games with full timelines
63% of Aftershock games run this page. No other page wins clearly more.
Every rune for each keystone
Boots
1st item
2nd item
3rd item
Rare options often read “Not enough games” until more of their games come in.
How to read the numbers
The main number is how much more an option wins than the most picked one in similar games. Those are games with the same draft odds (for items, the same game state and minute), played on the same patch by players with as much experience. A +2.0% means about two more wins per 100 games. Numbers from few games are pulled toward what the option does on other champions.
± is the marginMargin (±)The real number is very likely inside this range. More games make it narrower.. The real difference is very likely inside it. On the bar, the dot is the number and the band is the margin. The black line means no difference.
Better or Worse means the whole margin is on one side of zero and the difference is at least half a point. Even means we know the two are within a point of each other. Unclear means it could go either way. With Not enough games, there are too few games to say anything yet.
vs expected (WPA) asks whether games with the option ended better than their win chance when it was chosen. It doesn’t compare options with each other. Next to it is the win chance it’s usually taken at.
Lane 0–14 min · Mid 14–25 · Late 25 to the end.Item numbers start at the purchase and cover the first 10 min and the rest of the game.The full guide
Keystones
Which keystone wins more overall and in each phaseMost Aftershock games buy Locket of the Iron Solari into Zeke's Convergence or a similar tank pair first (70%). Unsealed Spellbook games lean toward Zeke's Convergence into Knight's Vow or a similar tank pair (68%).
With tank pairs like Locket of the Iron Solari into Zeke's Convergence, the data can’t tell Unsealed Spellbook and Aftershock games apart (−0.6% ±2.4). This describes games. It doesn’t prove a cause.
Where each rune leadsAftershock is the most picked. The others are compared with it. Unsealed Spellbook is the next most picked. The Baseline row compares the two.
Every other decision
Secondary tree, items and spells. Each option is compared with the most picked one.Secondary tree
vs InspirationWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
InspirationBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.vs Sorcery+1.1% ±1.7
SorceryUnclear−1.1% ±1.7
ResolveUnclear−1.0% ±1.9
DominationNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Boots
vs Boots of SwiftnessWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
Boots of SwiftnessBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.vs Plated Steelcaps−0.2% ±1.9
Plated SteelcapsUnclear+0.2% ±1.9
Ionian Boots of LucidityUnclear−0.6% ±2.0
Mercury's TreadsUnclear−1.4% ±2.0
1st item
vs Locket of the Iron SolariWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
Locket of the Iron SolariBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.vs Zeke's Convergence+1.1% ±2.0
Zeke's ConvergenceUnclear−1.1% ±2.0
Knight's VowUnclear+0.6% ±2.2
BandlepipesNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
3 more options · All 1st items
2nd item
vs Knight's VowWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
Knight's VowBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.vs Zeke's Convergence+0.1% ±2.1
Zeke's ConvergenceUnclear−0.1% ±2.1
Locket of the Iron SolariUnclear+0.4% ±2.0
ThornmailUnclear−1.0% ±2.2
4 more options · All 2nd items
3rd item
vs Knight's VowWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
Knight's VowBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
BandlepipesToo close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
ThornmailToo close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
Zeke's ConvergenceNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
4 more options · All 3rd items
Spells
vs Flash + HealWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)

Flash + HealBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.vs Flash + Ignite+1.0% ±1.9
Flash + IgniteUnclear−1.0% ±1.9
Flash + ExhaustUnclear−0.6% ±1.9
Beyond the win rate
How Alistar ranks among support champions on strength, game phase, comebacks, blind picks, learning curve and elo
Support99%+1.6%
Topoff-role1%−0.2%
Hardest and best lanes
No lane with 300+ games is clearly above or below Alistar’s usual 51.9% yet · All 20 matchupsReal counters
How each lane goes once both champions’ strength is taken out · None is clear yet. These are the biggest so far.Most played matchups
— Not enough games to call this lane yet: its margin is wider than ±5%.
Win rate on each patch
Compared with Alistar’s 51.9% over all patchesAlistar support in short
Over 2,990 ranked games on patches 16.19–16.20, Alistar support won 51.9% and was picked in 6% of games. Most players run Aftershock, build Locket of the Iron Solari first, Knight's Vow second and Bandlepipes third, and buy Boots of Swiftness. Win rates come from picks and results only. Most of the games are Emerald to Master.
