Each option against the most picked one in these games, with the same draft odds (or game state and minute, for items), patch and player experience, shrunk as everywhere on the site. With few games, most say “Not enough games”. More filters in Explore
What wins most often
Each slot shows what most players run, unless another choice clearly wins more often · 1,350 games with full timelines
59% of Electrocute games run this page. No other page wins clearly more.
Every rune for each keystone
Starter
Boots
1st item
2nd item
3rd item
Rare options often read “Not enough games” until more of their games come in.
How to read the numbers
The main number is how much more an option wins than the most picked one in similar games. Those are games with the same draft odds (for items, the same game state and minute), played on the same patch by players with as much experience. A +2.0% means about two more wins per 100 games. Numbers from few games are pulled toward what the option does on other champions.
± is the marginMargin (±)The real number is very likely inside this range. More games make it narrower.. The real difference is very likely inside it. On the bar, the dot is the number and the band is the margin. The black line means no difference.
Better or Worse means the whole margin is on one side of zero and the difference is at least half a point. Even means we know the two are within a point of each other. Unclear means it could go either way. With Not enough games, there are too few games to say anything yet.
vs expected (WPA) asks whether games with the option ended better than their win chance when it was chosen. It doesn’t compare options with each other. Next to it is the win chance it’s usually taken at.
Lane 0–14 min · Mid 14–25 · Late 25 to the end.Item numbers start at the purchase and cover the first 10 min and the rest of the game.The full guide
Keystones
Which keystone wins more overall and in each phaseMost Electrocute games buy Luden's Echo into Shadowflame or a similar burst pair first (79%).
Where each rune leadsElectrocute is the most picked. The others are compared with it.
Every other decision
Secondary tree, items and spells. Each option is compared with the most picked one.Secondary tree
vs SorceryWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
SorceryBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
PrecisionNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
InspirationNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
ResolveNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
1 more option · Every rune
Starter
vs Doran's RingWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
Doran's RingBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
Boots
vs Sorcerer's ShoesWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
Sorcerer's ShoesBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
Mercury's TreadsNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Ionian Boots of LucidityNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
1st item
vs Luden's EchoWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
Luden's EchoBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.vs Blackfire Torch+0.6% ±2.2
Blackfire TorchUnclear−0.6% ±2.2
StormsurgeNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
MalignanceNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
2nd item
vs ShadowflameWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
ShadowflameBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.vs Stormsurge−0.6% ±2.0
StormsurgeUnclear+0.6% ±2.0
Zhonya's HourglassNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Hextech RocketbeltNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
1 more option · All 2nd items
3rd item
vs Zhonya's HourglassWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
Zhonya's HourglassBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.vs Rabadon's Deathcap−0.1% ±2.0
Rabadon's DeathcapUnclear+0.1% ±2.0
ShadowflameUnclear−0.3% ±2.1
StormsurgeNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
2 more options · All 3rd items
4th item
vs Rabadon's DeathcapWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
Rabadon's DeathcapBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
Zhonya's HourglassNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Void StaffNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Spells
vs Flash + IgniteWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)

Flash + IgniteBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.vs Flash + Teleport+1.4% ±1.9
Flash + TeleportUnclear−1.4% ±1.9
Beyond the win rate
How Vex ranks among mid champions on strength, game phase, comebacks, blind picks, learning curve and elo
Mid92%+1.3%
Topoff-role4%+0.1%
Supportoff-role3%−0.7%
Botoff-role2%+0.2%
Hardest and best lanes
No lane with 300+ games is clearly above or below Vex’s usual 52.9% yet · All 2 matchupsReal counters
How each lane goes once both champions’ strength is taken out · None is clear yet. These are the biggest so far.Most played matchups
— Not enough games to call this lane yet: its margin is wider than ±5%.
Win rate on each patch
Compared with Vex’s 52.9% over all patchesVex mid in short
Over 1,279 ranked games on patches 16.19–16.20, Vex mid won 52.9% and was picked in 3% of games. Most players run Electrocute, build Luden's Echo first, Shadowflame second and Zhonya's Hourglass third, and buy Sorcerer's Shoes. Win rates come from picks and results only. Most of the games are Emerald to Master.
