
SyndraAhriSyndra vs Ahri
Mid lane matchup
134 games · patches 16.19–16.20
Not enough games to call this lane yet.
Win rate vs usualvs usualIts win rate in this lane minus its win rate over all its games. Plus means it does better here than usual. Syndra usually wins 49.6%
CounterCounterHow the lane goes once both champions’ strength, the players and the rest of the draft are accounted for. A strong champion beating a weak one isn’t a counter. with both champions’ strength and players taken out
134 games with all ten players known
Win rate vs usual comes from picks and results. Splitting lane from late game needs games with full timelines. The counter is the lane’s result after removing both champions’ strength, their players and the rest of the draft. A weak opponent pushes the win rate up but leaves the counter where it is. ± is the margin, and gray means it crosses zero.
Ahri wins 50.0% of these games. That’s 1.5% less than it usually wins. See Ahri’s side
What to run against Ahri
Run your usual build. No change clearly helps against Ahri yet.
We compared the keystone and secondary tree over up to 194 games against Ahri. No other choice clearly wins more in lane than your usual one.
Arcane Comet
Start
Boots
1st
2nd
3rd
This is what wins most often for Syndra, from 3,565 games with full timelines.
Each setup against Ahri
Each choice is compared with Syndra’s usual pick in games against Ahri only. The number is the win chance it gains in lane (to minute 14). The whole-game number is next to it.Keystone
Arcane Comet53% pickedPickedHow often players take this option for this choice. · 96 games · usual pickBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
First Strike31% pickedPickedHow often players take this option for this choice. · 56 games+0.7% ±2.6in laneWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games.
Electrocute16% pickedPickedHow often players take this option for this choice. · 30 games+0.4% ±2.8in laneWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games.
Secondary tree
Sorcery42% pickedPickedHow often players take this option for this choice. · 81 games+0.3% ±1.7in laneWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. · whole game +0.3%
Inspiration41% pickedPickedHow often players take this option for this choice. · 79 games · usual pickBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
Precision18% pickedPickedHow often players take this option for this choice. · 34 gamesNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Syndra’s mid matchups
— Not enough games to call this lane yet: its margin is wider than ±5%.
All 19 matchups