
NautilusThreshNautilus vs Thresh
Support lane matchup
383 games · patches 16.19–16.20
Not enough games to call this lane yet.
Win rate vs usualvs usualIts win rate in this lane minus its win rate over all its games. Plus means it does better here than usual. Nautilus usually wins 49.4%
CounterCounterHow the lane goes once both champions’ strength, the players and the rest of the draft are accounted for. A strong champion beating a weak one isn’t a counter. with both champions’ strength and players taken out
383 games with all ten players known
Win rate vs usual comes from picks and results. Splitting lane from late game needs games with full timelines. The counter is the lane’s result after removing both champions’ strength, their players and the rest of the draft. A weak opponent pushes the win rate up but leaves the counter where it is. ± is the margin, and gray means it crosses zero.
Thresh wins 51.4% of these games. That’s 0.2% less than it usually wins. See Thresh’s side
What to run against Thresh
Run your usual build. No change clearly helps against Thresh yet.
We compared the keystone, secondary tree and summoner spells over up to 444 games against Thresh. No other choice clearly wins more in lane than your usual one.
Aftershock
Boots
1st
2nd
3rd
This is what wins most often for Nautilus, from 5,580 games with full timelines.
Each setup against Thresh
Each choice is compared with Nautilus’s usual pick in games against Thresh only. The number is the win chance it gains in lane (to minute 14). The whole-game number is next to it.Keystone
Aftershock93% pickedPickedHow often players take this option for this choice. · 405 games · usual pickBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
Glacial Augment7% pickedPickedHow often players take this option for this choice. · 32 games−0.1% ±2.8in laneWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games.
Secondary tree
Inspiration74% pickedPickedHow often players take this option for this choice. · 316 games · usual pickBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
Precision19% pickedPickedHow often players take this option for this choice. · 81 games−0.1% ±1.7in laneWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. · whole game +0.6%
Resolve7% pickedPickedHow often players take this option for this choice. · 32 gamesNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Summoner spells

Flash + Ignite56% pickedPickedHow often players take this option for this choice. · 248 games · usual pickBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
Flash + Heal25% pickedPickedHow often players take this option for this choice. · 112 games−0.1% ±1.8in laneWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games.
Flash + Exhaust19% pickedPickedHow often players take this option for this choice. · 84 games0.0% ±1.8in laneWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games.
Nautilus’s support matchups
— Not enough games to call this lane yet: its margin is wider than ±5%.
All 30 matchups