NautilusThreshNautilusThresh

Nautilus vs Thresh

Support lane matchup

48.6%Nautilus win rateWin rateThe share of its games it won in this role. Who plays it pushes this up or down. ±5.0
383 games · patches 16.19–16.20

Not enough games to call this lane yet.

Win rate vs usualvs usualIts win rate in this lane minus its win rate over all its games. Plus means it does better here than usual. Nautilus usually wins 49.4%

Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.

CounterCounterHow the lane goes once both champions’ strength, the players and the rest of the draft are accounted for. A strong champion beating a weak one isn’t a counter. with both champions’ strength and players taken out

+0.1% ±2.3Not clear yet

383 games with all ten players known

Win rate vs usual comes from picks and results. Splitting lane from late game needs games with full timelines. The counter is the lane’s result after removing both champions’ strength, their players and the rest of the draft. A weak opponent pushes the win rate up but leaves the counter where it is. ± is the margin, and gray means it crosses zero.

Thresh wins 51.4% of these games. That’s 0.2% less than it usually wins. See Thresh’s side

What to run against Thresh

Run your usual build. No change clearly helps against Thresh yet.

We compared the keystone, secondary tree and summoner spells over up to 444 games against Thresh. No other choice clearly wins more in lane than your usual one.

Runes
AftershockAftershockShield BashBone PlatingUnflinchingInspirationBiscuit DeliveryCosmic InsightAbility HasteHealth ScalingHealth Scaling
Items
  1. Plated SteelcapsBoots
  2. Locket of the Iron Solari1st
  3. Knight's Vow2nd
  4. Bandlepipes3rd
SpellsFlash + Ignite
Then in the client: Collection › Items › Import item sets

This is what wins most often for Nautilus, from 5,580 games with full timelines.

Each setup against Thresh

Each choice is compared with Nautilus’s usual pick in games against Thresh only. The number is the win chance it gains in lane (to minute 14). The whole-game number is next to it.

Keystone

  • Aftershock93% pickedPickedHow often players take this option for this choice. · 405 games · usual pickBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
  • Glacial Augment7% pickedPickedHow often players take this option for this choice. · 32 games−0.1% ±2.8in laneWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games.

Secondary tree

  • Inspiration74% pickedPickedHow often players take this option for this choice. · 316 games · usual pickBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
  • Precision19% pickedPickedHow often players take this option for this choice. · 81 games−0.1% ±1.7in laneWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. · whole game +0.6%
  • Resolve7% pickedPickedHow often players take this option for this choice. · 32 gamesNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.

Summoner spells

  • Flash + Ignite56% pickedPickedHow often players take this option for this choice. · 248 games · usual pickBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
  • Flash + Heal25% pickedPickedHow often players take this option for this choice. · 112 games−0.1% ±1.8in laneWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games.
  • Flash + Exhaust19% pickedPickedHow often players take this option for this choice. · 84 games0.0% ±1.8in laneWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games.

Nautilus’s support matchups

Compared with Nautilus’s usualvs usualIts win rate in this lane minus its win rate over all its games. Plus means it does better here than usual.49.4%

— Not enough games to call this lane yet: its margin is wider than ±5%.

All 30 matchups

Counter

A counter is how this lane goes after the model accounts for both champions’ overall strength, who played them (mastery, rank, games on the champion) and the rest of the draft. Lanes with few games are pulled toward zero. A strong champion beating a weak one doesn’t count as a counter. The counter uses only games where all ten players are known. It rests on fewer games than the win rate next to it.

More in the guide

Against the usual win rate

This is the champion’s win rate against this opponent minus its win rate over all its games in the role. It uses picks and results only. Splitting lane from late game needs games with full timelines.

More in the guide