Each option against the most picked one in these games, with the same draft odds (or game state and minute, for items), patch and player experience, shrunk as everywhere on the site. With few games, most say “Not enough games”. More filters in Explore
What wins most often
Each slot shows what most players run, unless another choice clearly wins more often · 607 games with full timelines
Starter
Boots
1st item
2nd item
3rd item
Rare options often read “Not enough games” until more of their games come in.
How to read the numbers
The main number is how much more an option wins than the most picked one in similar games. Those are games with the same draft odds (for items, the same game state and minute), played on the same patch by players with as much experience. A +2.0% means about two more wins per 100 games. Numbers from few games are pulled toward what the option does on other champions.
± is the marginMargin (±)The real number is very likely inside this range. More games make it narrower.. The real difference is very likely inside it. On the bar, the dot is the number and the band is the margin. The black line means no difference.
Better or Worse means the whole margin is on one side of zero and the difference is at least half a point. Even means we know the two are within a point of each other. Unclear means it could go either way. With Not enough games, there are too few games to say anything yet.
vs expected (WPA) asks whether games with the option ended better than their win chance when it was chosen. It doesn’t compare options with each other. Next to it is the win chance it’s usually taken at.
Lane 0–14 min · Mid 14–25 · Late 25 to the end.Item numbers start at the purchase and cover the first 10 min and the rest of the game.The full guide
Keystones
Which keystone wins more overall and in each phaseMost Deathfire Touch games buy Rod of Ages into Archangel's Staff or a similar mixed pair first (61%).
Deathfire Touch is the most picked. The others are compared with it.
Every other decision
Secondary tree, items and spells. Each option is compared with the most picked one.Secondary tree
vs PrecisionWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
PrecisionBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
SorceryToo close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
ResolveNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Starter
vs Doran's RingWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
Doran's RingBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
Tear of the GoddessNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Boots
vs Boots of SwiftnessWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
Boots of SwiftnessBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
Ionian Boots of LucidityToo close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
Sorcerer's ShoesNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Mercury's TreadsNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
1 more option · All boots
1st item
vs Rod of AgesWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
Rod of AgesBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
Archangel's StaffNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Rylai's Crystal ScepterNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Blackfire TorchNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
2nd item
vs Archangel's StaffWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
Archangel's StaffBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
Rylai's Crystal ScepterToo close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
Hextech RocketbeltNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Liandry's TormentNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
3rd item
vs Rylai's Crystal ScepterWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
Rylai's Crystal ScepterBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
Liandry's TormentNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Zhonya's HourglassNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Archangel's StaffNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
4th item
vs Zhonya's HourglassWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
Zhonya's HourglassBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
Liandry's TormentNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Rabadon's DeathcapNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Spells
vs Flash + TeleportWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)

Flash + TeleportBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
Flash + GhostToo close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
Flash + ExhaustNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Flash + IgniteNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Beyond the win rate
How Cassiopeia ranks among mid champions on strength, game phase, comebacks, blind picks, learning curve and elo
Mid54%−0.5%
Topoff-role25%−0.5%
Botoff-role19%−0.7%
Supportoff-role1%−0.7%
No lane opponent has enough games against Cassiopeia yet for its matchups to show.
Win rate on each patch
Compared with Cassiopeia’s 48.9% over all patchesCassiopeia mid in short
Over 568 ranked games on patches 16.19–16.20, Cassiopeia mid won 48.9% and was picked in 1% of games. Most players run Deathfire Touch, build Rod of Ages first, Archangel's Staff second and Rylai's Crystal Scepter third, and buy Boots of Swiftness. Win rates come from picks and results only. Most of the games are Emerald to Master.
