Each option against the most picked one in these games, with the same draft odds (or game state and minute, for items), patch and player experience, shrunk as everywhere on the site. With few games, most say “Not enough games”. More filters in Explore
What wins most often
Each slot shows what most players run, unless another choice clearly wins more often · 1,311 games with full timelines
The table picks Domination as the secondary tree. No single page runs these runes whole yet.
Every rune for each keystone
Starter
Boots
1st item
2nd item
3rd item
Rare options often read “Not enough games” until more of their games come in.
How to read the numbers
The main number is how much more an option wins than the most picked one in similar games. Those are games with the same draft odds (for items, the same game state and minute), played on the same patch by players with as much experience. A +2.0% means about two more wins per 100 games. Numbers from few games are pulled toward what the option does on other champions.
± is the marginMargin (±)The real number is very likely inside this range. More games make it narrower.. The real difference is very likely inside it. On the bar, the dot is the number and the band is the margin. The black line means no difference.
Better or Worse means the whole margin is on one side of zero and the difference is at least half a point. Even means we know the two are within a point of each other. Unclear means it could go either way. With Not enough games, there are too few games to say anything yet.
vs expected (WPA) asks whether games with the option ended better than their win chance when it was chosen. It doesn’t compare options with each other. Next to it is the win chance it’s usually taken at.
Lane 0–14 min · Mid 14–25 · Late 25 to the end.Item numbers start at the purchase and cover the first 10 min and the rest of the game.The full guide
Keystones
Which keystone wins more overall and in each phaseMost Electrocute games buy Rod of Ages into Archangel's Staff or a similar mixed pair first (58%). First Strike games most often start the same way (75%).
With mixed pairs like Rod of Ages into Archangel's Staff, the data can’t tell Electrocute and First Strike games apart (−0.9% ±2.5). This describes games. It doesn’t prove a cause.
Where each rune leadsElectrocute is the most picked. The others are compared with it. First Strike is the next most picked. The Baseline row compares the two.
Every other decision
Secondary tree, items and spells. Each option is compared with the most picked one.Secondary tree
vs DominationWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
DominationBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.vs Precision−0.1% ±2.1
PrecisionUnclear+0.1% ±2.1
ResolveUnclear+0.7% ±2.2
SorceryNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
1 more option · Every rune
Starter
vs Dark SealWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
Dark SealBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.vs Doran's Shield+0.1% ±2.3
Doran's ShieldUnclear−0.1% ±2.3
Doran's RingUnclear+0.1% ±2.4
Doran's HelmNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
1 more option · All starters
Boots
vs Sorcerer's ShoesWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
Sorcerer's ShoesBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.vs Mercury's Treads+0.2% ±1.9
Mercury's TreadsUnclear−0.2% ±1.9
Plated SteelcapsUnclear+1.4% ±2.1
Ionian Boots of LucidityNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
1st item
vs Rod of AgesWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
Rod of AgesBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.vs Malignance+0.1% ±2.4
MalignanceUnclear−0.1% ±2.4
2nd item
vs Archangel's StaffWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
Archangel's StaffBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.vs Manamune+0.3% ±2.4
ManamuneUnclear−0.3% ±2.4
MalignanceUnclear−0.1% ±2.4
3rd item
vs MalignanceWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
MalignanceBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.vs Archangel's Staff+0.2% ±2.4
Archangel's StaffUnclear−0.2% ±2.4
Zhonya's HourglassToo close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
Rabadon's DeathcapNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
3 more options · All 3rd items
4th item
vs Zhonya's HourglassWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
Zhonya's HourglassBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
Rabadon's DeathcapToo close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
Frozen HeartNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Void StaffNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
2 more options · All 4th items
Spells
vs Flash + TeleportWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)

Flash + TeleportBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.vs Flash + Ignite−1.7% ±1.9
Flash + IgniteUnclear+1.7% ±1.9
Flash + BarrierNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Beyond the win rate
How Kassadin ranks among mid champions on strength, game phase, comebacks, blind picks, learning curve and elo
Mid92%−0.2%
Topoff-role7%−0.5%
No lane opponent has enough games against Kassadin yet for its matchups to show.
Win rate on each patch
Compared with Kassadin’s 49.8% over all patchesKassadin mid in short
Over 1,228 ranked games on patches 16.19–16.20, Kassadin mid won 49.8% and was picked in 2% of games. Most players run Electrocute, build Rod of Ages first, Archangel's Staff second and Malignance third, and buy Sorcerer's Shoes. Win rates come from picks and results only. Most of the games are Emerald to Master.
