Each option against the most picked one in these games, with the same draft odds (or game state and minute, for items), patch and player experience, shrunk as everywhere on the site. With few games, most say “Not enough games”. More filters in Explore
What wins most often
Each slot shows what most players run, unless another choice clearly wins more often · 604 games with full timelines
Boots
1st item
2nd item
3rd item
Rare options often read “Not enough games” until more of their games come in.
How to read the numbers
The main number is how much more an option wins than the most picked one in similar games. Those are games with the same draft odds (for items, the same game state and minute), played on the same patch by players with as much experience. A +2.0% means about two more wins per 100 games. Numbers from few games are pulled toward what the option does on other champions.
± is the marginMargin (±)The real number is very likely inside this range. More games make it narrower.. The real difference is very likely inside it. On the bar, the dot is the number and the band is the margin. The black line means no difference.
Better or Worse means the whole margin is on one side of zero and the difference is at least half a point. Even means we know the two are within a point of each other. Unclear means it could go either way. With Not enough games, there are too few games to say anything yet.
vs expected (WPA) asks whether games with the option ended better than their win chance when it was chosen. It doesn’t compare options with each other. Next to it is the win chance it’s usually taken at.
Lane 0–14 min · Mid 14–25 · Late 25 to the end.Item numbers start at the purchase and cover the first 10 min and the rest of the game.The full guide
Keystones
Which keystone wins more overall and in each phaseMost Glacial Augment games buy Locket of the Iron Solari into Winter's Approach or a similar tank pair first (68%).
Glacial Augment is the most picked. The others are compared with it.
Every other decision
Secondary tree, items and spells. Each option is compared with the most picked one.Secondary tree
vs ResolveWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
ResolveBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
PrecisionToo close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
InspirationNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
SorceryNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Boots
vs Plated SteelcapsWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
Plated SteelcapsBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
Ionian Boots of LucidityToo close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
Mercury's TreadsToo close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
Boots of SwiftnessNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
1st item
vs Locket of the Iron SolariWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
Locket of the Iron SolariBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
Knight's VowNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Frozen HeartNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
BandlepipesNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
2 more options · All 1st items
2nd item
vs Winter's ApproachWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
Winter's ApproachBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
Knight's VowToo close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
Frozen HeartNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Locket of the Iron SolariNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
1 more option · All 2nd items
3rd item
vs Knight's VowWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
Knight's VowBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
Winter's ApproachNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Spells
vs Flash + HealWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)

Flash + HealBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
Flash + ExhaustToo close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
Flash + IgniteToo close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
Beyond the win rate
How Taric ranks among support champions on strength, game phase, comebacks, blind picks, learning curve and elo
Support96%+0.7%
Jungleoff-role2%−0.2%
Topoff-role2%−0.3%
Hardest and best lanes
No lane with 300+ games is clearly above or below Taric’s usual 53.4% yet · The 1 matchupReal counters
How each lane goes once both champions’ strength is taken out · None is clear yet. These are the biggest so far.Most played matchups
— Not enough games to call this lane yet: its margin is wider than ±5%.
Win rate on each patch
Compared with Taric’s 53.4% over all patchesTaric support in short
Over 567 ranked games on patches 16.19–16.20, Taric support won 53.4% and was picked in 1% of games. Most players run Glacial Augment, build Locket of the Iron Solari first, Winter's Approach second and Knight's Vow third, and buy Plated Steelcaps. Win rates come from picks and results only. Most of the games are Emerald to Master.
