Each option against the most picked one in these games, with the same draft odds (or game state and minute, for items), patch and player experience, shrunk as everywhere on the site. With few games, most say “Not enough games”. More filters in Explore
What wins most often
Each slot shows what most players run, unless another choice clearly wins more often · 1,722 games with full timelines
43% of Conqueror games run this page. No other page wins clearly more.
Every rune for each keystone
Starter
Boots
1st item
2nd item
3rd item
Rare options often read “Not enough games” until more of their games come in.
How to read the numbers
The main number is how much more an option wins than the most picked one in similar games. Those are games with the same draft odds (for items, the same game state and minute), played on the same patch by players with as much experience. A +2.0% means about two more wins per 100 games. Numbers from few games are pulled toward what the option does on other champions.
± is the marginMargin (±)The real number is very likely inside this range. More games make it narrower.. The real difference is very likely inside it. On the bar, the dot is the number and the band is the margin. The black line means no difference.
Better or Worse means the whole margin is on one side of zero and the difference is at least half a point. Even means we know the two are within a point of each other. Unclear means it could go either way. With Not enough games, there are too few games to say anything yet.
vs expected (WPA) asks whether games with the option ended better than their win chance when it was chosen. It doesn’t compare options with each other. Next to it is the win chance it’s usually taken at.
Lane 0–14 min · Mid 14–25 · Late 25 to the end.Item numbers start at the purchase and cover the first 10 min and the rest of the game.The full guide
Keystones
Which keystone wins more overall and in each phaseMost Conqueror games buy Eclipse into Black Cleaver or a similar mixed pair first (52%). Stormraider's Surge games lean toward Bastionbreaker into Voltaic Cyclosword or a similar lethality pair (72%).
Where each rune leadsConqueror is the most picked. The others are compared with it. Stormraider's Surge is the next most picked. The Baseline row compares the two.
Every other decision
Secondary tree, items and spells. Each option is compared with the most picked one.Secondary tree
vs SorceryWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
SorceryBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.vs Precision0.0% ±2.0
PrecisionUnclear0.0% ±2.0
ResolveUnclear−0.1% ±2.1
InspirationNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
1 more option · Every rune
Starter
vs Doran's BladeWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
Doran's BladeBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
Long SwordToo close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
Doran's ShieldNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Boots
vs Plated SteelcapsWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
Plated SteelcapsBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.vs Mercury's Treads+0.1% ±1.8
Mercury's TreadsUnclear−0.1% ±1.8
Boots of SwiftnessUnclear0.0% ±2.0
Ionian Boots of LucidityUnclear−1.3% ±2.1
1 more option · All boots
1st item
vs EclipseWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
EclipseBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.vs Bastionbreaker−0.5% ±2.4
BastionbreakerUnclear+0.5% ±2.4
Black CleaverUnclear−0.7% ±2.3
Voltaic CycloswordToo close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
4 more options · All 1st items
2nd item
vs Black CleaverWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
Black CleaverBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.vs Voltaic Cyclosword−0.1% ±2.2
Voltaic CycloswordUnclear+0.1% ±2.2
Sundered SkyUnclear−0.5% ±2.2
BastionbreakerToo close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
7 more options · All 2nd items
3rd item
vs Death's DanceWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
Death's DanceBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
Lord Dominik's RegardsToo close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
Serpent's FangNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Spear of ShojinNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
8 more options · All 3rd items
4th item
vs Death's DanceWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
Death's DanceBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
Edge of NightNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Sterak's GageNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Guardian AngelNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
2 more options · All 4th items
Spells
vs Flash + IgniteWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)

Flash + IgniteBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
Flash + TeleportNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Flash + ExhaustNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Beyond the win rate
How Pantheon ranks among top champions on strength, game phase, comebacks, blind picks, learning curve and elo
Support40%+0.4%
Top39%+1.5%
Jungleoff-role11%−0.8%
Midoff-role9%+0.2%
Botoff-role1%+0.5%
Hardest and best lanes
No lane with 300+ games is clearly above or below Pantheon’s usual 52.7% yet · All 5 matchupsReal counters
How each lane goes once both champions’ strength is taken out · None is clear yet. These are the biggest so far.Most played matchups
— Not enough games to call this lane yet: its margin is wider than ±5%.
Win rate on each patch
Compared with Pantheon’s 52.7% over all patchesPantheon top in short
Over 1,600 ranked games on patches 16.19–16.20, Pantheon top won 52.7% and was picked in 3% of games. Most players run Conqueror, build Eclipse first, Black Cleaver second and Death's Dance third, and buy Plated Steelcaps. Win rates come from picks and results only. Most of the games are Emerald to Master.
