What moves your win chance.
Builds, runes and matchups for 173 champions. Each one is scored by how much it changes your chance to win, after accounting for the players who usually pick it.
ZaahenStrongest picks right now
The win chance each champion adds in its role after we remove the effect of who plays it · Full tier listWin rate lies
The picks above aren’t in win-rate order because win rate also measures who plays a champion. These champions move the most once we remove players’ mastery, rank and games on the champion. The big number is the gap between their strength and their win rate, both measured against the role’s average.Better than their win rate
Their players drag their win rate down
VeigarBot · 55.8% win rate in 572 games+0.7%GapVeigar’s strength is +2.2%. Its win rate sits +1.5% from the role’s average. It’s 0.7% better than its win rate shows (±3.1).Strength minus how far its win rate sits from the role’s average. Plus means it’s better than its win rate shows.stronger than its win rate +2.2% · win rate +1.5%
ViktorBot · 52.2% win rate in 1,333 games+0.7%GapViktor’s strength is +1.7%. Its win rate sits +1.0% from the role’s average. It’s 0.7% better than its win rate shows (±2.7).Strength minus how far its win rate sits from the role’s average. Plus means it’s better than its win rate shows.stronger than its win rate +1.7% · win rate +1.0%
ZiggsBot · 50.1% win rate in 852 games+0.6%GapZiggs’s strength is +0.6%. Its win rate sits +0.1% from the role’s average. It’s 0.6% better than its win rate shows (±2.9).Strength minus how far its win rate sits from the role’s average. Plus means it’s better than its win rate shows.stronger than its win rate +0.6% · win rate +0.1%
CorkiBot · 50.5% win rate in 971 games+0.6%GapCorki’s strength is +0.8%. Its win rate sits +0.2% from the role’s average. It’s 0.6% better than its win rate shows (±2.9).Strength minus how far its win rate sits from the role’s average. Plus means it’s better than its win rate shows.stronger than its win rate +0.8% · win rate +0.2%
Cho'GathJungle · 51.2% win rate in 3,111 games+0.5%GapCho'Gath’s strength is +1.3%. Its win rate sits +0.8% from the role’s average. It’s 0.5% better than its win rate shows (±2.1).Strength minus how far its win rate sits from the role’s average. Plus means it’s better than its win rate shows.stronger than its win rate +1.3% · win rate +0.8%
Worse than their win rate
Experienced players carry their win rate
FiddlesticksSupport · 46.6% win rate in 221 games−0.9%GapFiddlesticks’s strength is −1.3%. Its win rate sits −0.4% from the role’s average. It’s 0.9% worse than its win rate shows (±3.5).Strength minus how far its win rate sits from the role’s average. Plus means it’s better than its win rate shows.weaker than its win rate −1.3% · win rate −0.4%
KatarinaMid · 50.4% win rate in 2,510 games−0.9%GapKatarina’s strength is −0.5%. Its win rate sits +0.4% from the role’s average. It’s 0.9% worse than its win rate shows (±2.2).Strength minus how far its win rate sits from the role’s average. Plus means it’s better than its win rate shows.weaker than its win rate −0.5% · win rate +0.4%
KayleMid · 40.4% win rate in 265 games−0.8%GapKayle’s strength is −2.2%. Its win rate sits −1.3% from the role’s average. It’s 0.8% worse than its win rate shows (±3.4).Strength minus how far its win rate sits from the role’s average. Plus means it’s better than its win rate shows.weaker than its win rate −2.2% · win rate −1.3%
AmumuSupport · 50.2% win rate in 414 games−0.8%GapAmumu’s strength is −0.7%. Its win rate sits +0.1% from the role’s average. It’s 0.8% worse than its win rate shows (±3.3).Strength minus how far its win rate sits from the role’s average. Plus means it’s better than its win rate shows.weaker than its win rate −0.7% · win rate +0.1%
AsheSupport · 41.9% win rate in 332 games−0.8%GapAshe’s strength is −2.1%. Its win rate sits −1.4% from the role’s average. It’s 0.8% worse than its win rate shows (±3.3).Strength minus how far its win rate sits from the role’s average. Plus means it’s better than its win rate shows.weaker than its win rate −2.1% · win rate −1.4%
Real counters
A counter is how a lane goes once both champions’ strength, the players and the rest of the draft are taken out. A strong champion beating a weak one doesn’t count as a counter. None is clear yet. These are the biggest so far.
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Braum vs NautilusSupport · 275 games · 91% sure+1.7% ±2.4CounterBraum’s lane against Nautilus goes 1.7% better than both champions’ strength and their players predict (±2.4). We’re 91% sure it favors Braum.How the lane goes once both champions’ strength, the players and the rest of the draft are accounted for. A strong champion beating a weak one isn’t a counter. counter
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Caitlyn vs YunaraBot · 565 games · 92% sure+1.6% ±2.2CounterCaitlyn’s lane against Yunara goes 1.6% better than both champions’ strength and their players predict (±2.2). We’re 92% sure it favors Caitlyn.How the lane goes once both champions’ strength, the players and the rest of the draft are accounted for. A strong champion beating a weak one isn’t a counter. counter
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Lee Sin vs ViegoJungle · 264 games · 87% sure+1.4% ±2.4CounterLee Sin’s lane against Viego goes 1.4% better than both champions’ strength and their players predict (±2.4). We’re 87% sure it favors Lee Sin.How the lane goes once both champions’ strength, the players and the rest of the draft are accounted for. A strong champion beating a weak one isn’t a counter. counter
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Lulu vs KarmaSupport · 270 games · 85% sure+1.3% ±2.4CounterLulu’s lane against Karma goes 1.3% better than both champions’ strength and their players predict (±2.4). We’re 85% sure it favors Lulu.How the lane goes once both champions’ strength, the players and the rest of the draft are accounted for. A strong champion beating a weak one isn’t a counter. counter
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Jhin vs VarusBot · 108 games · 83% sure+1.2% ±2.5CounterJhin’s lane against Varus goes 1.2% better than both champions’ strength and their players predict (±2.5). We’re 83% sure it favors Jhin.How the lane goes once both champions’ strength, the players and the rest of the draft are accounted for. A strong champion beating a weak one isn’t a counter. counter
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Yunara vs SivirBot · 147 games · 83% sure+1.2% ±2.5CounterYunara’s lane against Sivir goes 1.2% better than both champions’ strength and their players predict (±2.5). We’re 83% sure it favors Yunara.How the lane goes once both champions’ strength, the players and the rest of the draft are accounted for. A strong champion beating a weak one isn’t a counter. counter
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Renekton vs CamilleTop · 80 games · 81% sure+1.1% ±2.5CounterRenekton’s lane against Camille goes 1.1% better than both champions’ strength and their players predict (±2.5). We’re 81% sure it favors Renekton.How the lane goes once both champions’ strength, the players and the rest of the draft are accounted for. A strong champion beating a weak one isn’t a counter. counter
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Thresh vs MilioSupport · 196 games · 81% sure+1.1% ±2.5CounterThresh’s lane against Milio goes 1.1% better than both champions’ strength and their players predict (±2.5). We’re 81% sure it favors Thresh.How the lane goes once both champions’ strength, the players and the rest of the draft are accounted for. A strong champion beating a weak one isn’t a counter. counter
Items that ride the lead
Players buy these when they’re already ahead, which makes their win rate look great. From the purchase on, those games went no better than expected. Why
Axiom ArcZed mid · 3rd item · bought at 58.3% win chance · 54.3% win rate−3.9% ±5.5vs expectedZed players who bought Axiom Arc as their 3rd item were at 58.3% win chance. From then on, their games went 3.9% worse than that (±5.5).How games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number. vs expected
Mikael's BlessingKarma support · 2nd item · bought at 56.5% win chance · 54.5% win rate−2.0% ±5.0vs expectedKarma players who bought Mikael's Blessing as their 2nd item were at 56.5% win chance. From then on, their games went 2.0% worse than that (±5.0).How games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number. vs expected
Voltaic CycloswordJayce top · 2nd item · bought at 56.3% win chance · 54.4% win rate−1.9% ±4.7vs expectedJayce players who bought Voltaic Cyclosword as their 2nd item were at 56.3% win chance. From then on, their games went 1.9% worse than that (±4.7).How games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number. vs expected
Locket of the Iron SolariLeona support · 2nd item · bought at 60.8% win chance · 60.5% win rate−0.4% ±5.6vs expectedLeona players who bought Locket of the Iron Solari as their 2nd item were at 60.8% win chance. From then on, their games went 0.4% worse than that (±5.6).How games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number. vs expected
Youmuu's GhostbladePyke support · 1st item · bought at 58.5% win chance · 51.1% win rate−7.4% ±4.8vs expectedPyke players who bought Youmuu's Ghostblade as their 1st item were at 58.5% win chance. From then on, their games went 7.4% worse than that (±4.8).How games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number. vs expected
Endless HungerEzreal bot · 3rd item · bought at 59.0% win chance · 55.8% win rate−3.2% ±2.8vs expectedEzreal players who bought Endless Hunger as their 3rd item were at 59.0% win chance. From then on, their games went 3.2% worse than that (±2.8).How games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number. vs expected
More lists
Every insightEasy and hard to pick up
How much more each champion’s mains win than everyone else
Easy to pick up: Twisted Fate
Needs mastery: Rengar
High-elo and low-elo champions
Champions ranked on how much better they do in Master+ than in Platinum–Emerald
High-elo champions: Lulu
Low-elo stompers: Yasuo
Comebacks and throws
Champions that win from behind at minute 14 or let their leads slip
Comeback kings: Veigar
Leads that slip: Tristana
Leads that close: Smolder
Off-role picks
Champions played outside their main role, and how strong they are there
Strong off-role: Veigar
Better off-role: Swain
Better in their main role: Tristana
Underrated and overrated
Strong champions few people pick, and popular ones that are weaker than they look
Underrated: Heimerdinger
Overrated: Jayce
Second champions
The second champion that adds most to your main, and the ones that cover its bad lanes
A stronger second champion: Ezreal → Veigar (off-role)
Pool partners: Yunara → Draven
Autofill picks
The strongest champions for players who don’t main them
Autofill picks: Veigar
Good on the tier list, less when autofilled: Master Yi
Lane bullies and scalers
Win chance each champion gains before and after minute 14
Lane bullies: LeBlanc
Scalers: Bel'Veth
Best bans
The bans that save the most wins for your role and for your champion
Bans for your role: Tristana
Bans for your champion: Milio: ban Thresh
The most banned: Locke
Popular traps
Common choices that cost win chance against the most picked one
Popular picks that probably cost win chance: Berserker's Greaves on Yunara
Underused builds that work
Rarer choices that do better than the default
Rarer picks that probably do better: Gluttonous Greaves on Kai'Sa
How these numbers differ
Measured on win chance
A model reads every game minute by minute and says how likely each team was to win. Each option is judged against that chance. A rune gets no credit for a draft that was already winning.
Compared on similar games
Each option is compared with the most picked one. The games looked the same when it was chosen, and the players had the same experience on the champion.
Split by game phase
Each difference is split by when it happens. You can see what wins lane and what pays off after minute 25.
How to read the numbers · 50,990 ranked games, patches 16.19–16.20 · builds and runes for 190 champion and role pages