Each option against the most picked one in these games, with the same draft odds (or game state and minute, for items), patch and player experience, shrunk as everywhere on the site. With few games, most say “Not enough games”. More filters in Explore
What wins most often
Each slot shows what most players run, unless another choice clearly wins more often · 1,140 games with full timelines
46% of Conqueror games run this page. No other page wins clearly more.
Every rune for each keystone
Starter
Boots
1st item
2nd item
3rd item
Rare options often read “Not enough games” until more of their games come in.
How to read the numbers
The main number is how much more an option wins than the most picked one in similar games. Those are games with the same draft odds (for items, the same game state and minute), played on the same patch by players with as much experience. A +2.0% means about two more wins per 100 games. Numbers from few games are pulled toward what the option does on other champions.
± is the marginMargin (±)The real number is very likely inside this range. More games make it narrower.. The real difference is very likely inside it. On the bar, the dot is the number and the band is the margin. The black line means no difference.
Better or Worse means the whole margin is on one side of zero and the difference is at least half a point. Even means we know the two are within a point of each other. Unclear means it could go either way. With Not enough games, there are too few games to say anything yet.
vs expected (WPA) asks whether games with the option ended better than their win chance when it was chosen. It doesn’t compare options with each other. Next to it is the win chance it’s usually taken at.
Lane 0–14 min · Mid 14–25 · Late 25 to the end.Item numbers start at the purchase and cover the first 10 min and the rest of the game.The full guide
Keystones
Which keystone wins more overall and in each phaseConqueror games most often buy Blade of the Ruined King into Kraken Slayer or a similar damage pair first (49%).
Where each rune leadsConqueror is the most picked. The others are compared with it.
Every other decision
Secondary tree, items and spells. Each option is compared with the most picked one.Secondary tree
vs InspirationWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
InspirationBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.vs Resolve+0.4% ±1.9
ResolveUnclear−0.4% ±1.9
DominationNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
SorceryNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Starter
vs Doran's BladeWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
Doran's BladeBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
Doran's BowNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Doran's ShieldNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Long SwordNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Boots
vs Mercury's TreadsWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
Mercury's TreadsBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.vs Plated Steelcaps+0.3% ±2.3
Plated SteelcapsUnclear−0.3% ±2.3
Gluttonous GreavesToo close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
Sorcerer's ShoesNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
1st item
vs Blade of the Ruined KingWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
Blade of the Ruined KingBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
Hextech GunbladeNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
2nd item
vs Kraken SlayerWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
Kraken SlayerBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.vs Wit's End+0.2% ±2.4
Wit's EndUnclear−0.2% ±2.4
HullbreakerToo close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
Death's DanceNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
2 more options · All 2nd items
3rd item
vs Death's DanceWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
Death's DanceBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
HullbreakerNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Wit's EndNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Kraken SlayerNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
2 more options · All 3rd items
4th item
vs Guardian AngelWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
Guardian AngelBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
Death's DanceNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Wit's EndNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
HullbreakerNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
2 more options · All 4th items
Spells
vs Flash + IgniteWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)

Flash + IgniteBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.vs Flash + Teleport+1.3% ±1.9
Flash + TeleportUnclear−1.3% ±1.9
Flash + ExhaustNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Beyond the win rate
How Irelia ranks among mid champions on strength, game phase, comebacks, blind picks, learning curve and elo
Top65%−1.0%
Mid33%−1.2%
Botoff-role2%+0.5%
No lane opponent has enough games against Irelia yet for its matchups to show.
Win rate on each patch
Compared with Irelia’s 47.7% over all patchesIrelia mid in short
Over 1,057 ranked games on patches 16.19–16.20, Irelia mid won 47.7% and was picked in 2% of games. Most players run Conqueror, build Blade of the Ruined King first, Kraken Slayer second and Death's Dance third, and buy Mercury's Treads. Win rates come from picks and results only. Most of the games are Emerald to Master.
