Each option against the most picked one in these games, with the same draft odds (or game state and minute, for items), patch and player experience, shrunk as everywhere on the site. With few games, most say “Not enough games”. More filters in Explore
What wins most often
Each slot shows what most players run, unless another choice clearly wins more often · 1,977 games with full timelines
44% of Deathfire Touch games run this page. No other page wins clearly more.
Every rune for each keystone
Starter
Boots
1st item
2nd item
3rd item
Rare options often read “Not enough games” until more of their games come in.
How to read the numbers
The main number is how much more an option wins than the most picked one in similar games. Those are games with the same draft odds (for items, the same game state and minute), played on the same patch by players with as much experience. A +2.0% means about two more wins per 100 games. Numbers from few games are pulled toward what the option does on other champions.
± is the marginMargin (±)The real number is very likely inside this range. More games make it narrower.. The real difference is very likely inside it. On the bar, the dot is the number and the band is the margin. The black line means no difference.
Better or Worse means the whole margin is on one side of zero and the difference is at least half a point. Even means we know the two are within a point of each other. Unclear means it could go either way. With Not enough games, there are too few games to say anything yet.
vs expected (WPA) asks whether games with the option ended better than their win chance when it was chosen. It doesn’t compare options with each other. Next to it is the win chance it’s usually taken at.
Lane 0–14 min · Mid 14–25 · Late 25 to the end.Item numbers start at the purchase and cover the first 10 min and the rest of the game.The full guide
Keystones
Which keystone wins more overall and in each phaseMost Deathfire Touch games buy Blackfire Torch into Liandry's Torment or a similar mixed pair first (87%). Summon Aery games most often start the same way (80%).
With mixed pairs like Blackfire Torch into Liandry's Torment, the data can’t tell Summon Aery and Deathfire Touch games apart (+0.1% ±2.4). This describes games. It doesn’t prove a cause.
Where each rune leadsDeathfire Touch is the most picked. The others are compared with it. Summon Aery is the next most picked. The Baseline row compares the two.
Every other decision
Secondary tree, items and spells. Each option is compared with the most picked one.Secondary tree
vs InspirationWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
InspirationBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.vs Precision+0.3% ±1.8
PrecisionUnclear−0.3% ±1.8
DominationNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
ResolveNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Starter
vs Doran's RingWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
Doran's RingBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
Sapphire CrystalToo close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
Tear of the GoddessNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Boots
vs Sorcerer's ShoesWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
Sorcerer's ShoesBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.vs Ionian Boots of Lucidity+0.3% ±1.9
Ionian Boots of LucidityUnclear−0.3% ±1.9
Boots of SwiftnessNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Mercury's TreadsNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
1 more option · All boots
1st item
vs Blackfire TorchWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
Blackfire TorchBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.vs Malignance+1.5% ±2.3
MalignanceUnclear−1.5% ±2.3
Liandry's TormentNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Rylai's Crystal ScepterNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
2nd item
vs Liandry's TormentWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
Liandry's TormentBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.vs Rylai's Crystal Scepter−0.1% ±2.2
Rylai's Crystal ScepterUnclear+0.1% ±2.2
ShadowflameNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Blackfire TorchNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
3 more options · All 2nd items
3rd item
vs Rylai's Crystal ScepterWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
Rylai's Crystal ScepterBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.vs Liandry's Torment−0.1% ±2.3
Liandry's TormentUnclear+0.1% ±2.3
ShadowflameUnclear−0.7% ±2.5
Zhonya's HourglassNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
4 more options · All 3rd items
4th item
vs Zhonya's HourglassWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
Zhonya's HourglassBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
ShadowflameToo close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
Rabadon's DeathcapToo close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
Rylai's Crystal ScepterNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
4 more options · All 4th items
Spells
vs Flash + TeleportWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)

Flash + TeleportBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.vs Flash + Ignite−1.5% ±2.0
Flash + IgniteUnclear+1.5% ±2.0
Flash + GhostNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Flash + ExhaustNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Beyond the win rate
How Malzahar ranks among mid champions on strength, game phase, comebacks, blind picks, learning curve and elo
Mid84%−0.4%
Topoff-role10%−0.3%
Botoff-role4%−0.1%
Supportoff-role2%−1.0%
Hardest and best lanes
No lane with 300+ games is clearly above or below Malzahar’s usual 49.3% yet · All 5 matchupsReal counters
How each lane goes once both champions’ strength is taken out · None is clear yet. These are the biggest so far.Most played matchups
— Not enough games to call this lane yet: its margin is wider than ±5%.
Win rate on each patch
Compared with Malzahar’s 49.3% over all patchesMalzahar mid in short
Over 1,839 ranked games on patches 16.19–16.20, Malzahar mid won 49.3% and was picked in 4% of games. Most players run Deathfire Touch, build Blackfire Torch first, Liandry's Torment second and Rylai's Crystal Scepter third, and buy Sorcerer's Shoes. Win rates come from picks and results only. Most of the games are Emerald to Master.
