NautilusBraumNautilusBraum

Nautilus vs Braum

Support lane matchup

38.2%Nautilus win rateWin rateThe share of its games it won in this role. Who plays it pushes this up or down. ±5.7
275 games · patches 16.19–16.20

Nautilus wins this lane less often than usual.

Win rate vs usualvs usualIts win rate in this lane minus its win rate over all its games. Plus means it does better here than usual. Nautilus usually wins 49.4%

−11.2% ±5.7

CounterCounterHow the lane goes once both champions’ strength, the players and the rest of the draft are accounted for. A strong champion beating a weak one isn’t a counter. with both champions’ strength and players taken out

−1.7% ±2.4Not clear yet

275 games with all ten players known

Win rate vs usual comes from picks and results. Splitting lane from late game needs games with full timelines. The counter is the lane’s result after removing both champions’ strength, their players and the rest of the draft. A weak opponent pushes the win rate up but leaves the counter where it is. ± is the margin, and gray means it crosses zero.

Braum wins 61.8% of these games. That’s 9.4% more than it usually wins. See Braum’s side

What to run against Braum

Run your usual build. No change clearly helps against Braum yet.

We compared the summoner spells over 319 games against Braum. No other choice clearly wins more in lane than your usual one.

Runes
AftershockAftershockShield BashBone PlatingUnflinchingInspirationBiscuit DeliveryCosmic InsightAbility HasteHealth ScalingHealth Scaling
Items
  1. Plated SteelcapsBoots
  2. Locket of the Iron Solari1st
  3. Knight's Vow2nd
  4. Bandlepipes3rd
SpellsFlash + Ignite
Then in the client: Collection › Items › Import item sets

This is what wins most often for Nautilus, from 5,580 games with full timelines.

Each setup against Braum

Each choice is compared with Nautilus’s usual pick in games against Braum only. The number is the win chance it gains in lane (to minute 14). The whole-game number is next to it.

Summoner spells

  • Flash + Ignite51% pickedPickedHow often players take this option for this choice. · 164 games · usual pickBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
  • Flash + Heal36% pickedPickedHow often players take this option for this choice. · 114 games+0.1% ±1.8in laneWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games.
  • Flash + Exhaust13% pickedPickedHow often players take this option for this choice. · 41 gamesNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.

Nautilus’s support matchups

Compared with Nautilus’s usualvs usualIts win rate in this lane minus its win rate over all its games. Plus means it does better here than usual.49.4%

— Not enough games to call this lane yet: its margin is wider than ±5%.

All 30 matchups

Counter

A counter is how this lane goes after the model accounts for both champions’ overall strength, who played them (mastery, rank, games on the champion) and the rest of the draft. Lanes with few games are pulled toward zero. A strong champion beating a weak one doesn’t count as a counter. The counter uses only games where all ten players are known. It rests on fewer games than the win rate next to it.

More in the guide

Against the usual win rate

This is the champion’s win rate against this opponent minus its win rate over all its games in the role. It uses picks and results only. Splitting lane from late game needs games with full timelines.

More in the guide