
BlitzcrankThreshBlitzcrank vs Thresh
Support lane matchup
365 games · patches 16.19–16.20
Not enough games to call this lane yet.
Win rate vs usualvs usualIts win rate in this lane minus its win rate over all its games. Plus means it does better here than usual. Blitzcrank usually wins 50.3%
CounterCounterHow the lane goes once both champions’ strength, the players and the rest of the draft are accounted for. A strong champion beating a weak one isn’t a counter. with both champions’ strength and players taken out
365 games with all ten players known
Win rate vs usual comes from picks and results. Splitting lane from late game needs games with full timelines. The counter is the lane’s result after removing both champions’ strength, their players and the rest of the draft. A weak opponent pushes the win rate up but leaves the counter where it is. ± is the margin, and gray means it crosses zero.
Thresh wins 52.6% of these games. That’s 1.0% more than it usually wins. See Thresh’s side
What to run against Thresh
Run your usual build. No change clearly helps against Thresh yet.
We compared the keystone, secondary tree and summoner spells over up to 422 games against Thresh. No other choice clearly wins more in lane than your usual one.
Glacial Augment
Boots
1st
2nd
3rd
This is what wins most often for Blitzcrank, from 4,004 games with full timelines.
Each setup against Thresh
Each choice is compared with Blitzcrank’s usual pick in games against Thresh only. The number is the win chance it gains in lane (to minute 14). The whole-game number is next to it.Keystone
Glacial Augment71% pickedPickedHow often players take this option for this choice. · 271 games · usual pickBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
Aftershock29% pickedPickedHow often players take this option for this choice. · 113 games+0.2% ±2.5in laneWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games.
Secondary tree
Sorcery55% pickedPickedHow often players take this option for this choice. · 229 games · usual pickBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
Inspiration26% pickedPickedHow often players take this option for this choice. · 110 games+0.3% ±1.7in laneWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. · whole game −0.5%
Resolve19% pickedPickedHow often players take this option for this choice. · 78 gamesNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Summoner spells

Flash + Ignite73% pickedPickedHow often players take this option for this choice. · 306 games · usual pickBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
Flash + Heal16% pickedPickedHow often players take this option for this choice. · 67 games+0.4% ±1.8in laneWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games.
Flash + Exhaust12% pickedPickedHow often players take this option for this choice. · 49 gamesNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Blitzcrank’s support matchups
— Not enough games to call this lane yet: its margin is wider than ±5%.
All 24 matchups