Each option against the most picked one in these games, with the same draft odds (or game state and minute, for items), patch and player experience, shrunk as everywhere on the site. With few games, most say “Not enough games”. More filters in Explore
What wins most often
Each slot shows what most players run, unless another choice clearly wins more often · 1,772 games with full timelines
55% of Lethal Tempo games run this page. No other page wins clearly more.
Every rune for each keystone
Starter
Boots
1st item
2nd item
3rd item
Rare options often read “Not enough games” until more of their games come in.
How to read the numbers
The main number is how much more an option wins than the most picked one in similar games. Those are games with the same draft odds (for items, the same game state and minute), played on the same patch by players with as much experience. A +2.0% means about two more wins per 100 games. Numbers from few games are pulled toward what the option does on other champions.
± is the marginMargin (±)The real number is very likely inside this range. More games make it narrower.. The real difference is very likely inside it. On the bar, the dot is the number and the band is the margin. The black line means no difference.
Better or Worse means the whole margin is on one side of zero and the difference is at least half a point. Even means we know the two are within a point of each other. Unclear means it could go either way. With Not enough games, there are too few games to say anything yet.
vs expected (WPA) asks whether games with the option ended better than their win chance when it was chosen. It doesn’t compare options with each other. Next to it is the win chance it’s usually taken at.
Lane 0–14 min · Mid 14–25 · Late 25 to the end.Item numbers start at the purchase and cover the first 10 min and the rest of the game.The full guide
Keystones
Which keystone wins more overall and in each phaseMost Lethal Tempo games buy Trinity Force into Black Cleaver or a similar bruiser pair first (77%). Fleet Footwork games most often start the same way (82%).
With bruiser pairs like Trinity Force into Black Cleaver, the data can’t tell Lethal Tempo and Fleet Footwork games apart (−0.3% ±2.3). This describes games. It doesn’t prove a cause.
Where each rune leadsLethal Tempo is the most picked. The others are compared with it. Fleet Footwork is the next most picked. The Baseline row compares the two.
Every other decision
Secondary tree, items and spells. Each option is compared with the most picked one.Secondary tree
vs ResolveWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
ResolveBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.vs Precision+2.2% ±2.0
PrecisionWorse−2.2% ±2.0
InspirationNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Starter
vs Doran's BladeWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
Doran's BladeBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.vs Doran's Shield+1.2% ±1.9
Doran's ShieldUnclear−1.2% ±1.9
Doran's BowUnclear+0.5% ±2.1
Doran's HelmUnclear−0.7% ±2.2
Boots
vs Plated SteelcapsWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
Plated SteelcapsBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.vs Mercury's Treads+1.0% ±1.8
Mercury's TreadsUnclear−1.0% ±1.8
Boots of SwiftnessToo close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
1st item
vs Trinity ForceWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
Trinity ForceBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.vs Black Cleaver+0.1% ±2.4
Black CleaverUnclear−0.1% ±2.4
Blade of the Ruined KingNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
2nd item
vs Black CleaverWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
Black CleaverBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.vs Sterak's Gage+0.7% ±2.3
Sterak's GageUnclear−0.7% ±2.3
Wit's EndUnclear−1.3% ±2.4
Trinity ForceNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
3 more options · All 2nd items
3rd item
vs Sterak's GageWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
Sterak's GageBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.vs Randuin's Omen+0.2% ±2.4
Randuin's OmenUnclear−0.2% ±2.4
Wit's EndToo close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
Black CleaverNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
3 more options · All 3rd items
4th item
vs Randuin's OmenWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
Randuin's OmenBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
Wit's EndNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Sterak's GageNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
ThornmailNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
2 more options · All 4th items
Spells
vs Flash + TeleportWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)

Flash + TeleportBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.vs Flash + Ignite−1.9% ±2.0
Flash + IgniteUnclear+1.9% ±2.0
Flash + ExhaustUnclear+0.6% ±2.2
Flash + BarrierUnclear0.0% ±2.2
Beyond the win rate
How Gnar ranks among top champions on strength, game phase, comebacks, blind picks, learning curve and elo
Top98%−0.4%
Hardest and best lanes
No lane with 300+ games is clearly above or below Gnar’s usual 48.8% yet · All 7 matchupsReal counters
How each lane goes once both champions’ strength is taken out · None is clear yet. These are the biggest so far.Most played matchups
— Not enough games to call this lane yet: its margin is wider than ±5%.
Win rate on each patch
Compared with Gnar’s 48.8% over all patchesGnar top in short
Over 1,694 ranked games on patches 16.19–16.20, Gnar top won 48.8% and was picked in 3% of games. Most players run Lethal Tempo, build Trinity Force first, Black Cleaver second and Sterak's Gage third, and buy Plated Steelcaps. Win rates come from picks and results only. Most of the games are Emerald to Master.
