Insights
You can’t build these lists from win rates alone. Each one says how sure it is.
Which champion
Win rate lies
Champions whose win rate mostly reflects who plays them
Better than their win rate · stronger than its win rateGapStrength minus how far its win rate sits from the role’s average. Plus means it’s better than its win rate shows.
Veigar Bot+0.7%
Viktor Bot+0.7%
Ziggs Bot+0.6%
Easy and hard to pick up
How much more each champion’s mains win than everyone else
Easy to pick up · mains win moreMains addHow much more its mains win than its other players. On a typical champion the gap is about 3%.
Twisted Fate Mid+0.5%
Pantheon Top+1.1%
Rammus Jungle+1.2%
High-elo and low-elo champions
Champions ranked on how much better they do in Master+ than in Platinum–Emerald
High-elo champions · Master+ against Platinum–EmeraldElo leanHow much better it does in Master+ than in Platinum to Emerald. The edge better players have on any champion is already removed.
Lulu Support+2.0%
Bard Support+1.3%
Yunara Bot+1.0%
Comebacks and throws
Champions that win from behind at minute 14 or let their leads slip
Comeback kings · when behindWhen behind or aheadHow games ended against their win chance at minute 14, compared with the role’s average. Plus when behind means more comebacks.
Veigar Mid+7.1%
Smolder Bot+5.2%
Nasus Top+4.8%
Off-role picks
Champions played outside their main role, and how strong they are there
Strong off-role · as botOff-role strengthIts strength in a role that holds under 30% of its games, against that role’s average champion, with who plays it taken out.
Veigar Bot+2.2%
Vel'Koz Bot+2.1%
Swain Bot+2.0%
Underrated and overrated
Strong champions few people pick, and popular ones that are weaker than they look
Underrated · strengthStrengthThe win chance it adds over its role’s average. Its players’ mastery, rank and games on the champion don’t count.
Heimerdinger Top+0.8%
Trundle Jungle+0.5%
Taric Support+0.7%
Second champions
The second champion that adds most to your main, and the ones that cover its bad lanes
A stronger second champion · per 1,000 gamesWins addedWins per 1,000 games where you pick after your lane opponent, playing this champion whenever it does better against them than your main.
Ezreal → Veigar (off-role) Bot+54.1
Vayne → Veigar (off-role) Bot+38.8
Camille → Braum Support+38.5
Autofill picks
The strongest champions for players who don’t main them
For non-mainsFor non-mainsStrength for players who don’t main the champion: its strength, less what its mains add beyond a typical champion’s mains.
Veigar Bot+2.3%
Tristana Bot+2.1%
Swain Bot+2.1%
Patch winners and losers
Which champions’ win rates really moved on 16.20, once luck is accounted for
No champion’s win rate moved beyond chance from 16.19 to 16.20 yet. 8 of 181 changes clear their 95% margin, about the 9 luck alone would give.
Which lane and draft
Real counters
Lanes that favor one side after both champions’ strength and their players are accounted for
CounterCounterHow the lane goes once both champions’ strength, the players and the rest of the draft are accounted for. A strong champion beating a weak one isn’t a counter.
Braum vs Nautilus Support+1.7%
Caitlyn vs Yunara Bot+1.6%
Lee Sin vs Viego Jungle+1.4%
Lane bullies and scalers
Win chance each champion gains before and after minute 14
Lane bullies · in lane (to 14 min)In lane and afterWin chance its team gains up to minute 14, then from 14 to the end. Both are against the role’s average champion.
LeBlanc Support+6.6%
Draven Bot+5.4%
Elise Support+5.3%
Best bans
The bans that save the most wins for your role and for your champion
Bans for your role · per 1,000 gamesWins savedWins a ban saves per 1,000 games: how often the enemy laner picks the champion when it’s available, times how much better they do with it.
Tristana Bot+1.1
Thresh Support+0.9
Braum Support+0.6
Safe blind picks
How much each champion’s results swing from one lane opponent to the next
No champion’s lanes swing clearly more or less than chance yet.
Best duos
Bot–support and jungle–mid pairs that do more together
No pair does clearly better together yet.
Which build
Items that ride the lead
Items whose great win rate comes from being bought when already winning
Items bought when ahead that add nothing after the purchase · vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.
Axiom Arc Mid−3.9%
Mikael's Blessing Support−2.0%
Voltaic Cyclosword Top−1.9%
Popular traps
Common choices that cost win chance against the most picked one
Popular picks that probably cost win chance · clearly worseWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games.
Berserker's Greaves Bot−3.2%
Blade of the Ruined King Mid−2.9%
Doran's Shield Mid−2.6%
Underused builds that work
Rarer choices that do better than the default
Rarer picks that probably do better · clearly betterWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games.
Gluttonous Greaves Bot+2.1%
Sixth Sense Mid+2.0%
Gluttonous Greaves Bot+1.9%
Teams and objectives
Draft lab
Pick both teams: the draft’s win chance, what it’s made of, and the strongest options for each open slot
Open the labWho should pick last
How far a lane matchup moves the game in each role: who gains most from picking after their lane opponent
Matchup swing · points of win chance
- Bot clear of luck2.5
- Top not clear yet2.5
- Mid not clear yet2.2
What a team’s makeup is worth
Marksmen, kind of support, crowd control, peel: what a team’s makeup does beyond its champions, and the best team
Clear of luck · beyond the champions
- Three or more marksmen−3.9%
- Marksman mid laner−3.0%
- Three or more mages−2.9%
What objectives are worth
How far each objective moves your win chance when behind, even or ahead
When behind · win chance in the minute of the take
- Baron+16.3%
- Inhibitor+16.0%
- Dragon+10.5%