PantheonLeonaPantheonLeona

Pantheon vs Leona

Support lane matchup

43.6%Pantheon win rateWin rateThe share of its games it won in this role. Who plays it pushes this up or down. ±13.1
55 games · patches 16.19–16.20

Not enough games to call this lane yet.

Win rate vs usualvs usualIts win rate in this lane minus its win rate over all its games. Plus means it does better here than usual. Pantheon usually wins 50.9%

Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.

CounterCounterHow the lane goes once both champions’ strength, the players and the rest of the draft are accounted for. A strong champion beating a weak one isn’t a counter. with both champions’ strength and players taken out

−0.3% ±2.6Not clear yet

55 games with all ten players known

Win rate vs usual comes from picks and results. Splitting lane from late game needs games with full timelines. The counter is the lane’s result after removing both champions’ strength, their players and the rest of the draft. A weak opponent pushes the win rate up but leaves the counter where it is. ± is the margin, and gray means it crosses zero.

Leona wins 56.4% of these games. That’s 4.8% more than it usually wins. See Leona’s side

What to run against Leona

Run your usual build. No change clearly helps against Leona yet.

Not enough games against Leona have full timelines to compare setups in lane yet.

Runes
Press the AttackPress the AttackTriumphLegend: HasteCoup de GraceDominationRelentless HunterCheap ShotAdaptive ForceAdaptive ForceHealth Scaling
Items
  1. Plated SteelcapsBoots
  2. Umbral Glaive1st
  3. Black Cleaver2nd
  4. Voltaic Cyclosword3rd
SpellsFlash + Ignite
Then in the client: Collection › Items › Import item sets

This is what wins most often for Pantheon, from 1,696 games with full timelines.

Pantheon’s support matchups

Compared with Pantheon’s usualvs usualIts win rate in this lane minus its win rate over all its games. Plus means it does better here than usual.50.9%

— Not enough games to call this lane yet: its margin is wider than ±5%.

All 9 matchups

Counter

A counter is how this lane goes after the model accounts for both champions’ overall strength, who played them (mastery, rank, games on the champion) and the rest of the draft. Lanes with few games are pulled toward zero. A strong champion beating a weak one doesn’t count as a counter. The counter uses only games where all ten players are known. It rests on fewer games than the win rate next to it.

More in the guide

Against the usual win rate

This is the champion’s win rate against this opponent minus its win rate over all its games in the role. It uses picks and results only. Splitting lane from late game needs games with full timelines.

More in the guide