Each option against the most picked one in these games, with the same draft odds (or game state and minute, for items), patch and player experience, shrunk as everywhere on the site. With few games, most say “Not enough games”. More filters in Explore
What wins most often
Each slot shows what most players run, unless another choice clearly wins more often · 1,913 games with full timelines
60% of Dark Harvest games run this page. No other page wins clearly more.
Every rune for each keystone
Starter
Boots
1st item
2nd item
3rd item
Rare options often read “Not enough games” until more of their games come in.
How to read the numbers
The main number is how much more an option wins than the most picked one in similar games. Those are games with the same draft odds (for items, the same game state and minute), played on the same patch by players with as much experience. A +2.0% means about two more wins per 100 games. Numbers from few games are pulled toward what the option does on other champions.
± is the marginMargin (±)The real number is very likely inside this range. More games make it narrower.. The real difference is very likely inside it. On the bar, the dot is the number and the band is the margin. The black line means no difference.
Better or Worse means the whole margin is on one side of zero and the difference is at least half a point. Even means we know the two are within a point of each other. Unclear means it could go either way. With Not enough games, there are too few games to say anything yet.
vs expected (WPA) asks whether games with the option ended better than their win chance when it was chosen. It doesn’t compare options with each other. Next to it is the win chance it’s usually taken at.
Lane 0–14 min · Mid 14–25 · Late 25 to the end.Item numbers start at the purchase and cover the first 10 min and the rest of the game.The full guide
Keystones
Which keystone wins more overall and in each phaseMost Dark Harvest games buy Dusk and Dawn into Shadowflame or a similar mixed pair first (77%).
Where each rune leadsDark Harvest is the most picked. The others are compared with it.
Every other decision
Secondary tree, items and spells. Each option is compared with the most picked one.Secondary tree
vs InspirationWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
InspirationBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.vs Precision+0.4% ±1.9
PrecisionUnclear−0.4% ±1.9
SorceryNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
DominationNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Starter
vs Scorchclaw PupWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
Scorchclaw PupBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.vs Gustwalker Hatchling+0.7% ±1.9
Gustwalker HatchlingUnclear−0.7% ±1.9
Mosstomper SeedlingToo close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
Boots
vs Sorcerer's ShoesWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
Sorcerer's ShoesBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.vs Mercury's Treads0.0% ±1.9
Mercury's TreadsUnclear0.0% ±1.9
Plated SteelcapsNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
1st item
vs Dusk and DawnWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
Dusk and DawnBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.vs Nashor's Tooth+0.5% ±2.2
Nashor's ToothUnclear−0.5% ±2.2
Hextech RocketbeltUnclear+0.4% ±2.4
Lich BaneNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
2nd item
vs ShadowflameWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
ShadowflameBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.vs Dusk and Dawn−0.4% ±2.3
Dusk and DawnUnclear+0.4% ±2.3
Lich BaneToo close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
Hextech RocketbeltNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
4 more options · All 2nd items
3rd item
vs Rabadon's DeathcapWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
Rabadon's DeathcapBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.vs Zhonya's Hourglass0.0% ±2.1
Zhonya's HourglassUnclear0.0% ±2.1
ShadowflameUnclear−0.4% ±2.1
Void StaffNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
1 more option · All 3rd items
4th item
vs Zhonya's HourglassWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
Zhonya's HourglassBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
Void StaffToo close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
Rabadon's DeathcapToo close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
ShadowflameNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Spells
vs Flash + SmiteWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)

Flash + SmiteBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
Beyond the win rate
How Ekko ranks among jungle champions on strength, game phase, comebacks, blind picks, learning curve and elo
Jungle48%+1.9%
Mid46%+0.2%
Topoff-role3%+0.2%
Botoff-role1%+0.5%
Supportoff-role1%−0.8%
Hardest and best lanes
No lane with 300+ games is clearly above or below Ekko’s usual 53.1% yet · All 10 matchupsReal counters
How each lane goes once both champions’ strength is taken out · None is clear yet. These are the biggest so far.Most played matchups
— Not enough games to call this lane yet: its margin is wider than ±5%.
Win rate on each patch
Compared with Ekko’s 53.1% over all patchesEkko jungle in short
Over 1,826 ranked games on patches 16.19–16.20, Ekko jungle won 53.1% and was picked in 4% of games. Most players run Dark Harvest, build Dusk and Dawn first, Shadowflame second and Rabadon's Deathcap third, and buy Sorcerer's Shoes. Win rates come from picks and results only. Most of the games are Emerald to Master.
