Each option against the most picked one in these games, with the same draft odds (or game state and minute, for items), patch and player experience, shrunk as everywhere on the site. With few games, most say “Not enough games”. More filters in Explore
What wins most often
Each slot shows what most players run, unless another choice clearly wins more often · 1,198 games with full timelines
59% of Conqueror games run this page. No other page wins clearly more.
Every rune for each keystone
Starter
Boots
1st item
2nd item
3rd item
Conqueror games most often buy Eclipse into Death's Dance or a similar mixed pair first (48%). Each item here is the pick of its own slot. Where each rune leads
Rare options often read “Not enough games” until more of their games come in.
How to read the numbers
The main number is how much more an option wins than the most picked one in similar games. Those are games with the same draft odds (for items, the same game state and minute), played on the same patch by players with as much experience. A +2.0% means about two more wins per 100 games. Numbers from few games are pulled toward what the option does on other champions.
± is the marginMargin (±)The real number is very likely inside this range. More games make it narrower.. The real difference is very likely inside it. On the bar, the dot is the number and the band is the margin. The black line means no difference.
Better or Worse means the whole margin is on one side of zero and the difference is at least half a point. Even means we know the two are within a point of each other. Unclear means it could go either way. With Not enough games, there are too few games to say anything yet.
vs expected (WPA) asks whether games with the option ended better than their win chance when it was chosen. It doesn’t compare options with each other. Next to it is the win chance it’s usually taken at.
Lane 0–14 min · Mid 14–25 · Late 25 to the end.Item numbers start at the purchase and cover the first 10 min and the rest of the game.The full guide
Keystones
Which keystone wins more overall and in each phaseConqueror games most often buy Eclipse into Death's Dance or a similar mixed pair first (48%).
Where each rune leadsConqueror is the most picked. The others are compared with it.
Every other decision
Secondary tree, items and spells. Each option is compared with the most picked one.Secondary tree
vs InspirationWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
InspirationBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.vs Sorcery+1.2% ±1.9
SorceryUnclear−1.2% ±1.9
ResolveToo close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
Starter
vs Doran's BladeWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
Doran's BladeBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
Doran's ShieldNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Boots
vs Ionian Boots of LucidityWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
Ionian Boots of LucidityBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
Plated SteelcapsToo close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
Mercury's TreadsToo close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
Gluttonous GreavesNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
1st item
vs Axiom ArcWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
Axiom ArcBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.vs Eclipse−0.1% ±2.4
EclipseUnclear+0.1% ±2.4
Death's DanceToo close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
Black CleaverNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
2 more options · All 1st items
2nd item
vs Endless HungerWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
Endless HungerBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.vs Death's Dance−0.5% ±2.4
Death's DanceUnclear+0.5% ±2.4
Black CleaverToo close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
Sundered SkyNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
2 more options · All 2nd items
3rd item
vs Death's DanceWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
Death's DanceBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.vs Endless Hunger−0.7% ±2.3
Endless HungerUnclear+0.7% ±2.3
Maw of MalmortiusNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Black CleaverNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
1 more option · All 3rd items
4th item
vs Maw of MalmortiusWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
Maw of MalmortiusBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
Serylda's GrudgeNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Lord Dominik's RegardsNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Death's DanceNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
2 more options · All 4th items
Spells
vs Flash + IgniteWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)

Flash + IgniteBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
Flash + ExhaustNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Flash + TeleportNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Beyond the win rate
How Riven ranks among top champions on strength, game phase, comebacks, blind picks, learning curve and elo
Top76%+0.7%
Midoff-role17%+0.7%
Jungleoff-role5%−0.7%
Botoff-role2%+0.7%
Hardest and best lanes
No lane with 300+ games is clearly above or below Riven’s usual 52.6% yet · The 1 matchupMost played matchups
— Not enough games to call this lane yet: its margin is wider than ±5%.
Win rate on each patch
Compared with Riven’s 52.6% over all patchesRiven top in short
Over 1,143 ranked games on patches 16.19–16.20, Riven top won 52.6% and was picked in 2% of games. Most players run Conqueror, build Axiom Arc first, Endless Hunger second and Death's Dance third, and buy Ionian Boots of Lucidity. Win rates come from picks and results only. Most of the games are Emerald to Master.
