Each option against the most picked one in these games, with the same draft odds (or game state and minute, for items), patch and player experience, shrunk as everywhere on the site. With few games, most say “Not enough games”. More filters in Explore
What wins most often
Each slot shows what most players run, unless another choice clearly wins more often · 2,046 games with full timelines
38% of Dark Harvest games run this page. No other page wins clearly more.
Every rune for each keystone
Starter
Boots
1st item
2nd item
3rd item
Rare options often read “Not enough games” until more of their games come in.
How to read the numbers
The main number is how much more an option wins than the most picked one in similar games. Those are games with the same draft odds (for items, the same game state and minute), played on the same patch by players with as much experience. A +2.0% means about two more wins per 100 games. Numbers from few games are pulled toward what the option does on other champions.
± is the marginMargin (±)The real number is very likely inside this range. More games make it narrower.. The real difference is very likely inside it. On the bar, the dot is the number and the band is the margin. The black line means no difference.
Better or Worse means the whole margin is on one side of zero and the difference is at least half a point. Even means we know the two are within a point of each other. Unclear means it could go either way. With Not enough games, there are too few games to say anything yet.
vs expected (WPA) asks whether games with the option ended better than their win chance when it was chosen. It doesn’t compare options with each other. Next to it is the win chance it’s usually taken at.
Lane 0–14 min · Mid 14–25 · Late 25 to the end.Item numbers start at the purchase and cover the first 10 min and the rest of the game.The full guide
Keystones
Which keystone wins more overall and in each phaseMost Dark Harvest games buy Lich Bane into Shadowflame or a similar burst pair first (80%). Stormraider's Surge games most often start the same way (84%).
With burst pairs like Lich Bane into Shadowflame, the data can’t tell Stormraider's Surge and Dark Harvest games apart (0.0% ±2.4). This describes games. It doesn’t prove a cause.
Where each rune leadsDark Harvest is the most picked. The others are compared with it. Stormraider's Surge is the next most picked. The Baseline row compares the two.
Every other decision
Secondary tree, items and spells. Each option is compared with the most picked one.Secondary tree
vs PrecisionWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
PrecisionBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.vs Sorcery+1.4% ±2.0
SorceryUnclear−1.4% ±2.0
DominationNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
InspirationNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Starter
vs Scorchclaw PupWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
Scorchclaw PupBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.vs Gustwalker Hatchling+0.4% ±1.9
Gustwalker HatchlingUnclear−0.4% ±1.9
Boots
vs Sorcerer's ShoesWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
Sorcerer's ShoesBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
1st item
vs Lich BaneWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
Lich BaneBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.vs Stormsurge+0.2% ±2.2
StormsurgeUnclear−0.2% ±2.2
Hextech RocketbeltNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
ShadowflameNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
1 more option · All 1st items
2nd item
vs ShadowflameWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
ShadowflameBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.vs Stormsurge−0.7% ±2.1
StormsurgeUnclear+0.7% ±2.1
Zhonya's HourglassToo close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
Lich BaneNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
3 more options · All 2nd items
3rd item
vs Zhonya's HourglassWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
Zhonya's HourglassBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.vs Rabadon's Deathcap0.0% ±2.0
Rabadon's DeathcapUnclear0.0% ±2.0
ShadowflameUnclear−0.5% ±2.1
Void StaffToo close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
2 more options · All 3rd items
4th item
vs Void StaffWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
Void StaffBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
Zhonya's HourglassToo close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
Rabadon's DeathcapNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Banshee's VeilNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Spells
vs Flash + SmiteWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)

Flash + SmiteBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
Beyond the win rate
How Elise ranks among jungle champions on strength, game phase, comebacks, blind picks, learning curve and elo
Jungle75%+0.8%
Supportoff-role21%+0.9%
Topoff-role4%−0.7%
Hardest and best lanes
No lane with 300+ games is clearly above or below Elise’s usual 51.3% yet · All 14 matchupsReal counters
How each lane goes once both champions’ strength is taken out · None is clear yet. These are the biggest so far.Most played matchups
— Not enough games to call this lane yet: its margin is wider than ±5%.
Win rate on each patch
Compared with Elise’s 51.3% over all patchesElise jungle in short
Over 1,937 ranked games on patches 16.19–16.20, Elise jungle won 51.3% and was picked in 4% of games. Most players run Dark Harvest, build Lich Bane first, Shadowflame second and Zhonya's Hourglass third, and buy Sorcerer's Shoes. Win rates come from picks and results only. Most of the games are Emerald to Master.
