Lane bullies and scalers
Every game starts from the draft’s win chance, which already counts each champion’s strength. Where the win chance moves after that shows when a champion wins its games. Some win early by winning lane. Others win late by scaling.
50,990 games
Lane bullies
The most win chance gained before minute 14
LeBlancSupport · 449 games+6.6% ±2.3In lane and afterUp to minute 14, LeBlanc’s team does 6.6% better than with the role’s average champion (±2.3). From 14 to the end it’s −3.4%.Win chance its team gains up to minute 14, then from 14 to the end. Both are against the role’s average champion.in lane (to 14 min) after 14 min −3.4%
DravenBot · 2,066 games+5.4% ±1.2In lane and afterUp to minute 14, Draven’s team does 5.4% better than with the role’s average champion (±1.2). From 14 to the end it’s −4.6%.Win chance its team gains up to minute 14, then from 14 to the end. Both are against the role’s average champion.in lane (to 14 min) after 14 min −4.6%
EliseSupport · 536 games+5.3% ±2.1In lane and afterUp to minute 14, Elise’s team does 5.3% better than with the role’s average champion (±2.1). From 14 to the end it’s −2.4%.Win chance its team gains up to minute 14, then from 14 to the end. Both are against the role’s average champion.in lane (to 14 min) after 14 min −2.4%
IreliaMid · 1,046 games+5.2% ±1.7In lane and afterUp to minute 14, Irelia’s team does 5.2% better than with the role’s average champion (±1.7). From 14 to the end it’s −5.0%.Win chance its team gains up to minute 14, then from 14 to the end. Both are against the role’s average champion.in lane (to 14 min) after 14 min −5.0%
Jarvan IVSupport · 194 games+5.1% ±3.1In lane and afterUp to minute 14, Jarvan IV’s team does 5.1% better than with the role’s average champion (±3.1). From 14 to the end it’s −3.0%.Win chance its team gains up to minute 14, then from 14 to the end. Both are against the role’s average champion.in lane (to 14 min) after 14 min −3.0%
CamilleSupport · 1,042 games+4.9% ±1.7In lane and afterUp to minute 14, Camille’s team does 4.9% better than with the role’s average champion (±1.7). From 14 to the end it’s −5.5%.Win chance its team gains up to minute 14, then from 14 to the end. Both are against the role’s average champion.in lane (to 14 min) after 14 min −5.5%
LuxSupport · 3,030 games+4.4% ±1.0In lane and afterUp to minute 14, Lux’s team does 4.4% better than with the role’s average champion (±1.0). From 14 to the end it’s −4.2%.Win chance its team gains up to minute 14, then from 14 to the end. Both are against the role’s average champion.in lane (to 14 min) after 14 min −4.2%
EzrealBot · 5,405 games+4.3% ±0.8In lane and afterUp to minute 14, Ezreal’s team does 4.3% better than with the role’s average champion (±0.8). From 14 to the end it’s −4.2%.Win chance its team gains up to minute 14, then from 14 to the end. Both are against the role’s average champion.in lane (to 14 min) after 14 min −4.2%
PykeSupport · 2,834 games+4.3% ±1.0In lane and afterUp to minute 14, Pyke’s team does 4.3% better than with the role’s average champion (±1.0). From 14 to the end it’s −3.6%.Win chance its team gains up to minute 14, then from 14 to the end. Both are against the role’s average champion.in lane (to 14 min) after 14 min −3.6%
MelMid · 770 games+4.2% ±1.8In lane and afterUp to minute 14, Mel’s team does 4.2% better than with the role’s average champion (±1.8). From 14 to the end it’s −4.2%.Win chance its team gains up to minute 14, then from 14 to the end. Both are against the role’s average champion.in lane (to 14 min) after 14 min −4.2%
LockeMid · 2,897 games+4.1% ±1.0In lane and afterUp to minute 14, Locke’s team does 4.1% better than with the role’s average champion (±1.0). From 14 to the end it’s −3.2%.Win chance its team gains up to minute 14, then from 14 to the end. Both are against the role’s average champion.in lane (to 14 min) after 14 min −3.2%
IreliaTop · 2,076 games+4.0% ±1.2In lane and afterUp to minute 14, Irelia’s team does 4.0% better than with the role’s average champion (±1.2). From 14 to the end it’s −3.9%.Win chance its team gains up to minute 14, then from 14 to the end. Both are against the role’s average champion.in lane (to 14 min) after 14 min −3.9%
IllaoiTop · 1,117 games+3.9% ±1.6In lane and afterUp to minute 14, Illaoi’s team does 3.9% better than with the role’s average champion (±1.6). From 14 to the end it’s −3.5%.Win chance its team gains up to minute 14, then from 14 to the end. Both are against the role’s average champion.in lane (to 14 min) after 14 min −3.5%
QiyanaMid · 1,131 games+3.9% ±1.5In lane and afterUp to minute 14, Qiyana’s team does 3.9% better than with the role’s average champion (±1.5). From 14 to the end it’s −3.0%.Win chance its team gains up to minute 14, then from 14 to the end. Both are against the role’s average champion.in lane (to 14 min) after 14 min −3.0%
MelBot · 349 games+3.9% ±2.5In lane and afterUp to minute 14, Mel’s team does 3.9% better than with the role’s average champion (±2.5). From 14 to the end it’s −4.7%.Win chance its team gains up to minute 14, then from 14 to the end. Both are against the role’s average champion.in lane (to 14 min) after 14 min −4.7%
KarthusBot · 319 games+3.9% ±2.5In lane and afterUp to minute 14, Karthus’s team does 3.9% better than with the role’s average champion (±2.5). From 14 to the end it’s −0.4%.Win chance its team gains up to minute 14, then from 14 to the end. Both are against the role’s average champion.in lane (to 14 min) after 14 min −0.4%
Vel'KozBot · 281 games+3.8% ±2.7In lane and afterUp to minute 14, Vel'Koz’s team does 3.8% better than with the role’s average champion (±2.7). From 14 to the end it’s +0.5%.Win chance its team gains up to minute 14, then from 14 to the end. Both are against the role’s average champion.in lane (to 14 min) after 14 min +0.5%
HecarimJungle · 2,609 games+3.6% ±1.1In lane and afterUp to minute 14, Hecarim’s team does 3.6% better than with the role’s average champion (±1.1). From 14 to the end it’s −3.0%.Win chance its team gains up to minute 14, then from 14 to the end. Both are against the role’s average champion.in lane (to 14 min) after 14 min −3.0%
LucianMid · 341 games+3.6% ±2.6In lane and afterUp to minute 14, Lucian’s team does 3.6% better than with the role’s average champion (±2.6). From 14 to the end it’s −5.2%.Win chance its team gains up to minute 14, then from 14 to the end. Both are against the role’s average champion.in lane (to 14 min) after 14 min −5.2%
JayceMid · 413 games+3.5% ±2.3In lane and afterUp to minute 14, Jayce’s team does 3.5% better than with the role’s average champion (±2.3). From 14 to the end it’s −1.8%.Win chance its team gains up to minute 14, then from 14 to the end. Both are against the role’s average champion.in lane (to 14 min) after 14 min −1.8%
KledTop · 867 games+3.2% ±1.8In lane and afterUp to minute 14, Kled’s team does 3.2% better than with the role’s average champion (±1.8). From 14 to the end it’s −3.3%.Win chance its team gains up to minute 14, then from 14 to the end. Both are against the role’s average champion.in lane (to 14 min) after 14 min −3.3%
LucianBot · 3,601 games+3.1% ±0.9In lane and afterUp to minute 14, Lucian’s team does 3.1% better than with the role’s average champion (±0.9). From 14 to the end it’s −2.9%.Win chance its team gains up to minute 14, then from 14 to the end. Both are against the role’s average champion.in lane (to 14 min) after 14 min −2.9%
CorkiTop · 446 games+3.1% ±2.3In lane and afterUp to minute 14, Corki’s team does 3.1% better than with the role’s average champion (±2.3). From 14 to the end it’s −2.8%.Win chance its team gains up to minute 14, then from 14 to the end. Both are against the role’s average champion.in lane (to 14 min) after 14 min −2.8%
Lee SinJungle · 6,978 games+3.1% ±0.7In lane and afterUp to minute 14, Lee Sin’s team does 3.1% better than with the role’s average champion (±0.7). From 14 to the end it’s −2.9%.Win chance its team gains up to minute 14, then from 14 to the end. Both are against the role’s average champion.in lane (to 14 min) after 14 min −2.9%
K'SanteTop · 2,175 games+3.0% ±1.2In lane and afterUp to minute 14, K'Sante’s team does 3.0% better than with the role’s average champion (±1.2). From 14 to the end it’s −2.5%.Win chance its team gains up to minute 14, then from 14 to the end. Both are against the role’s average champion.in lane (to 14 min) after 14 min −2.5%
SionJungle · 102 games+2.8% ±3.7In lane and afterUp to minute 14, Sion’s team does 2.8% better than with the role’s average champion (±3.7). From 14 to the end it’s +0.2%.Win chance its team gains up to minute 14, then from 14 to the end. Both are against the role’s average champion.in lane (to 14 min) after 14 min +0.2%
SylasTop · 563 games+2.8% ±2.1In lane and afterUp to minute 14, Sylas’s team does 2.8% better than with the role’s average champion (±2.1). From 14 to the end it’s −2.9%.Win chance its team gains up to minute 14, then from 14 to the end. Both are against the role’s average champion.in lane (to 14 min) after 14 min −2.9%
DianaJungle · 1,174 games+2.8% ±1.6In lane and afterUp to minute 14, Diana’s team does 2.8% better than with the role’s average champion (±1.6). From 14 to the end it’s −3.0%.Win chance its team gains up to minute 14, then from 14 to the end. Both are against the role’s average champion.in lane (to 14 min) after 14 min −3.0%
UdyrJungle · 986 games+2.6% ±1.7In lane and afterUp to minute 14, Udyr’s team does 2.6% better than with the role’s average champion (±1.7). From 14 to the end it’s −1.8%.Win chance its team gains up to minute 14, then from 14 to the end. Both are against the role’s average champion.in lane (to 14 min) after 14 min −1.8%
OlafJungle · 202 games+2.5% ±3.1In lane and afterUp to minute 14, Olaf’s team does 2.5% better than with the role’s average champion (±3.1). From 14 to the end it’s +0.8%.Win chance its team gains up to minute 14, then from 14 to the end. Both are against the role’s average champion.in lane (to 14 min) after 14 min +0.8%
Scalers
The most win chance gained after minute 14
Bel'VethJungle · 1,195 games+6.5% ±2.1In lane and afterFrom minute 14 to the end, Bel'Veth’s team does 6.5% better than with the role’s average champion (±2.1). Up to 14 it’s −7.4%.Win chance its team gains up to minute 14, then from 14 to the end. Both are against the role’s average champion.after 14 min in lane −7.4%
SmolderBot · 1,580 games+5.6% ±1.9In lane and afterFrom minute 14 to the end, Smolder’s team does 5.6% better than with the role’s average champion (±1.9). Up to 14 it’s −5.9%.Win chance its team gains up to minute 14, then from 14 to the end. Both are against the role’s average champion.after 14 min in lane −5.9%
VeigarMid · 1,275 games+5.4% ±2.1In lane and afterFrom minute 14 to the end, Veigar’s team does 5.4% better than with the role’s average champion (±2.1). Up to 14 it’s −5.9%.Win chance its team gains up to minute 14, then from 14 to the end. Both are against the role’s average champion.after 14 min in lane −5.9%
VeigarBot · 567 games+5.4% ±2.8In lane and afterFrom minute 14 to the end, Veigar’s team does 5.4% better than with the role’s average champion (±2.8). Up to 14 it’s −3.8%.Win chance its team gains up to minute 14, then from 14 to the end. Both are against the role’s average champion.after 14 min in lane −3.8%
KayleTop · 946 games+5.4% ±2.3In lane and afterFrom minute 14 to the end, Kayle’s team does 5.4% better than with the role’s average champion (±2.3). Up to 14 it’s −4.9%.Win chance its team gains up to minute 14, then from 14 to the end. Both are against the role’s average champion.after 14 min in lane −4.9%
KassadinMid · 1,222 games+5.1% ±2.1In lane and afterFrom minute 14 to the end, Kassadin’s team does 5.1% better than with the role’s average champion (±2.1). Up to 14 it’s −5.8%.Win chance its team gains up to minute 14, then from 14 to the end. Both are against the role’s average champion.after 14 min in lane −5.8%
Aurelion SolMid · 719 games+4.9% ±2.5In lane and afterFrom minute 14 to the end, Aurelion Sol’s team does 4.9% better than with the role’s average champion (±2.5). Up to 14 it’s −5.4%.Win chance its team gains up to minute 14, then from 14 to the end. Both are against the role’s average champion.after 14 min in lane −5.4%
TeemoSupport · 248 games+4.6% ±3.6In lane and afterFrom minute 14 to the end, Teemo’s team does 4.6% better than with the role’s average champion (±3.6). Up to 14 it’s −2.8%.Win chance its team gains up to minute 14, then from 14 to the end. Both are against the role’s average champion.after 14 min in lane −2.8%
NasusTop · 2,175 games+4.4% ±1.7In lane and afterFrom minute 14 to the end, Nasus’s team does 4.4% better than with the role’s average champion (±1.7). Up to 14 it’s −4.1%.Win chance its team gains up to minute 14, then from 14 to the end. Both are against the role’s average champion.after 14 min in lane −4.1%
OrnnTop · 1,705 games+4.0% ±1.9In lane and afterFrom minute 14 to the end, Ornn’s team does 4.0% better than with the role’s average champion (±1.9). Up to 14 it’s −3.8%.Win chance its team gains up to minute 14, then from 14 to the end. Both are against the role’s average champion.after 14 min in lane −3.8%
Kog'MawBot · 950 games+4.0% ±2.3In lane and afterFrom minute 14 to the end, Kog'Maw’s team does 4.0% better than with the role’s average champion (±2.3). Up to 14 it’s −3.6%.Win chance its team gains up to minute 14, then from 14 to the end. Both are against the role’s average champion.after 14 min in lane −3.6%
BraumSupport · 2,739 games+4.0% ±1.4In lane and afterFrom minute 14 to the end, Braum’s team does 4.0% better than with the role’s average champion (±1.4). Up to 14 it’s −3.9%.Win chance its team gains up to minute 14, then from 14 to the end. Both are against the role’s average champion.after 14 min in lane −3.9%
ZileanTop · 119 games+3.9% ±4.1In lane and afterFrom minute 14 to the end, Zilean’s team does 3.9% better than with the role’s average champion (±4.1). Up to 14 it’s −3.9%.Win chance its team gains up to minute 14, then from 14 to the end. Both are against the role’s average champion.after 14 min in lane −3.9%
GwenMid · 162 games+3.9% ±3.9In lane and afterFrom minute 14 to the end, Gwen’s team does 3.9% better than with the role’s average champion (±3.9). Up to 14 it’s −4.2%.Win chance its team gains up to minute 14, then from 14 to the end. Both are against the role’s average champion.after 14 min in lane −4.2%
JinxBot · 7,327 games+3.8% ±0.9In lane and afterFrom minute 14 to the end, Jinx’s team does 3.8% better than with the role’s average champion (±0.9). Up to 14 it’s −4.1%.Win chance its team gains up to minute 14, then from 14 to the end. Both are against the role’s average champion.after 14 min in lane −4.1%
KaynJungle · 2,597 games+3.7% ±1.5In lane and afterFrom minute 14 to the end, Kayn’s team does 3.7% better than with the role’s average champion (±1.5). Up to 14 it’s −4.0%.Win chance its team gains up to minute 14, then from 14 to the end. Both are against the role’s average champion.after 14 min in lane −4.0%
ZaahenTop · 1,292 games+3.7% ±2.1In lane and afterFrom minute 14 to the end, Zaahen’s team does 3.7% better than with the role’s average champion (±2.1). Up to 14 it’s −3.2%.Win chance its team gains up to minute 14, then from 14 to the end. Both are against the role’s average champion.after 14 min in lane −3.2%
KatarinaBot · 412 games+3.7% ±3.1In lane and afterFrom minute 14 to the end, Katarina’s team does 3.7% better than with the role’s average champion (±3.1). Up to 14 it’s −1.9%.Win chance its team gains up to minute 14, then from 14 to the end. Both are against the role’s average champion.after 14 min in lane −1.9%
SejuaniTop · 159 games+3.5% ±3.8In lane and afterFrom minute 14 to the end, Sejuani’s team does 3.5% better than with the role’s average champion (±3.8). Up to 14 it’s +0.4%.Win chance its team gains up to minute 14, then from 14 to the end. Both are against the role’s average champion.after 14 min in lane +0.4%
VladimirMid · 1,426 games+3.5% ±1.9In lane and afterFrom minute 14 to the end, Vladimir’s team does 3.5% better than with the role’s average champion (±1.9). Up to 14 it’s −3.0%.Win chance its team gains up to minute 14, then from 14 to the end. Both are against the role’s average champion.after 14 min in lane −3.0%
ZileanSupport · 1,346 games+3.4% ±2.0In lane and afterFrom minute 14 to the end, Zilean’s team does 3.4% better than with the role’s average champion (±2.0). Up to 14 it’s −3.5%.Win chance its team gains up to minute 14, then from 14 to the end. Both are against the role’s average champion.after 14 min in lane −3.5%
GwenJungle · 455 games+3.1% ±3.0In lane and afterFrom minute 14 to the end, Gwen’s team does 3.1% better than with the role’s average champion (±3.0). Up to 14 it’s −4.1%.Win chance its team gains up to minute 14, then from 14 to the end. Both are against the role’s average champion.after 14 min in lane −4.1%
LuluSupport · 6,408 games+3.1% ±1.0In lane and afterFrom minute 14 to the end, Lulu’s team does 3.1% better than with the role’s average champion (±1.0). Up to 14 it’s −2.9%.Win chance its team gains up to minute 14, then from 14 to the end. Both are against the role’s average champion.after 14 min in lane −2.9%
Aurelion SolBot · 359 games+3.0% ±3.3In lane and afterFrom minute 14 to the end, Aurelion Sol’s team does 3.0% better than with the role’s average champion (±3.3). Up to 14 it’s −5.6%.Win chance its team gains up to minute 14, then from 14 to the end. Both are against the role’s average champion.after 14 min in lane −5.6%
NasusMid · 627 games+3.0% ±2.8In lane and afterFrom minute 14 to the end, Nasus’s team does 3.0% better than with the role’s average champion (±2.8). Up to 14 it’s −3.4%.Win chance its team gains up to minute 14, then from 14 to the end. Both are against the role’s average champion.after 14 min in lane −3.4%
Cho'GathJungle · 3,091 games+3.0% ±1.4In lane and afterFrom minute 14 to the end, Cho'Gath’s team does 3.0% better than with the role’s average champion (±1.4). Up to 14 it’s −3.1%.Win chance its team gains up to minute 14, then from 14 to the end. Both are against the role’s average champion.after 14 min in lane −3.1%
YuumiSupport · 2,702 games+2.8% ±1.5In lane and afterFrom minute 14 to the end, Yuumi’s team does 2.8% better than with the role’s average champion (±1.5). Up to 14 it’s −3.2%.Win chance its team gains up to minute 14, then from 14 to the end. Both are against the role’s average champion.after 14 min in lane −3.2%
GragasJungle · 317 games+2.8% ±3.2In lane and afterFrom minute 14 to the end, Gragas’s team does 2.8% better than with the role’s average champion (±3.2). Up to 14 it’s −1.2%.Win chance its team gains up to minute 14, then from 14 to the end. Both are against the role’s average champion.after 14 min in lane −1.2%
TeemoJungle · 298 games+2.7% ±3.4In lane and afterFrom minute 14 to the end, Teemo’s team does 2.7% better than with the role’s average champion (±3.4). Up to 14 it’s −5.5%.Win chance its team gains up to minute 14, then from 14 to the end. Both are against the role’s average champion.after 14 min in lane −5.5%
AlistarSupport · 2,961 games+2.6% ±1.4In lane and afterFrom minute 14 to the end, Alistar’s team does 2.6% better than with the role’s average champion (±1.4). Up to 14 it’s −2.3%.Win chance its team gains up to minute 14, then from 14 to the end. Both are against the role’s average champion.after 14 min in lane −2.3%
How it’s computed. We use the games with full timelines in your filters. Each number is the win chance a champion’s team gains from the draft to minute 14, or from minute 14 to the end. Both are compared with the role’s average and pulled toward it when games are few. They aren’t adjusted for who plays the champion. The guide
More insights
- Win rate liesChampions whose win rate mostly reflects who plays them
- Easy and hard to pick upHow much more each champion’s mains win than everyone else
- High-elo and low-elo championsChampions ranked on how much better they do in Master+ than in Platinum–Emerald
- Comebacks and throwsChampions that win from behind at minute 14 or let their leads slip
- Off-role picksChampions played outside their main role, and how strong they are there
- Underrated and overratedStrong champions few people pick, and popular ones that are weaker than they look
- Second championsThe second champion that adds most to your main, and the ones that cover its bad lanes
- Autofill picksThe strongest champions for players who don’t main them
- Real countersLanes that favor one side after both champions’ strength and their players are accounted for
- Best bansThe bans that save the most wins for your role and for your champion
- Items that ride the leadItems whose great win rate comes from being bought when already winning
- Popular trapsCommon choices that cost win chance against the most picked one
- Underused builds that workRarer choices that do better than the default