Safe blind picks
Picking first means not knowing your lane opponent. Some champions’ results barely change with the opponent. Those are safe blind picks. Others swing more from lane to lane. Pick those once you see the enemy laner. Treat this as a rough guide for now. A typical champion’s lanes swing by under a point, and only the clearest differences show.
Safe blind picks
Champions with 8+ lanes of 300+ games
No champion’s lanes swing clearly more or less than chance yet.
How it’s computed. This uses every ranked draft. For each lane we take its win rate beyond both champions’ overall win rates (the counter). A champion needs at least 8 lanes with 300+ games each. The number is how much its lanes vary beyond luck, pulled toward the average champion’s. “No clear swing” means there’s no sign its lanes vary more than chance. Each champion’s Explore tab has patch and rank slices of these. The guide
More insights
- Win rate liesChampions whose win rate mostly reflects who plays them
- Easy and hard to pick upHow much more each champion’s mains win than everyone else
- High-elo and low-elo championsChampions ranked on how much better they do in Master+ than in Platinum–Emerald
- Comebacks and throwsChampions that win from behind at minute 14 or let their leads slip
- Off-role picksChampions played outside their main role, and how strong they are there
- Underrated and overratedStrong champions few people pick, and popular ones that are weaker than they look
- Second championsThe second champion that adds most to your main, and the ones that cover its bad lanes
- Autofill picksThe strongest champions for players who don’t main them
- Patch winners and losersWhich champions’ win rates really moved on 16.20, once luck is accounted for
- Real countersLanes that favor one side after both champions’ strength and their players are accounted for
- Lane bullies and scalersWin chance each champion gains before and after minute 14
- Best bansThe bans that save the most wins for your role and for your champion
- Best duosBot–support and jungle–mid pairs that do more together
- Items that ride the leadItems whose great win rate comes from being bought when already winning
- Popular trapsCommon choices that cost win chance against the most picked one
- Underused builds that workRarer choices that do better than the default