Patch winners and losers
A patch moves a few champions, and luck moves every win rate a little from one patch to the next. These lists only keep the changes that luck doesn’t explain. Each one is pulled toward zero by how much win rates really changed across all champions, so a big swing on a few hundred games reads small. A change is listed once it clears its margin.
Up on 16.20
Win rate gained since 16.19, after luck
No champion’s win rate moved beyond chance from 16.19 to 16.20 yet. 8 of 181 changes clear their 95% margin, about the 9 luck alone would give.
Down on 16.20
Win rate lost since 16.19, after luck
No champion’s win rate moved beyond chance from 16.19 to 16.20 yet. 8 of 181 changes clear their 95% margin, about the 9 luck alone would give.
How it’s computed. We compare each champion’s win rate in its role on 16.20 with 16.19, for champions with 200+ games on both. The average change is taken out first. We estimate how much the changes really vary beyond their own noise, and pull each one toward zero by that. When they don’t vary beyond their noise, every change reads zero. The raw change is next to each number. Each champion’s Explore tab has patch and rank slices of these. The guide
More insights
- Win rate liesChampions whose win rate mostly reflects who plays them
- Easy and hard to pick upHow much more each champion’s mains win than everyone else
- High-elo and low-elo championsChampions ranked on how much better they do in Master+ than in Platinum–Emerald
- Comebacks and throwsChampions that win from behind at minute 14 or let their leads slip
- Off-role picksChampions played outside their main role, and how strong they are there
- Underrated and overratedStrong champions few people pick, and popular ones that are weaker than they look
- Second championsThe second champion that adds most to your main, and the ones that cover its bad lanes
- Autofill picksThe strongest champions for players who don’t main them
- Real countersLanes that favor one side after both champions’ strength and their players are accounted for
- Lane bullies and scalersWin chance each champion gains before and after minute 14
- Best bansThe bans that save the most wins for your role and for your champion
- Items that ride the leadItems whose great win rate comes from being bought when already winning
- Popular trapsCommon choices that cost win chance against the most picked one
- Underused builds that workRarer choices that do better than the default