Each option against the most picked one in these games, with the same draft odds (or game state and minute, for items), patch and player experience, shrunk as everywhere on the site. With few games, most say “Not enough games”. More filters in Explore
Keystone
Deathfire Touch is the most picked. The others are compared with it. Pick one to see its page below.How to read the numbers
The main number is how much more an option wins than the most picked one in similar games. Those are games with the same draft odds, played on the same patch by players with as much experience. A +2.0% means about two more wins per 100 games. Numbers from few games are pulled toward what the option does on other champions.
± is the marginMargin (±)The real number is very likely inside this range. More games make it narrower.. The real difference is very likely inside it. On the bar, the dot is the number and the band is the margin. The black line means no difference.
Better or Worse means the whole margin is on one side of zero and the difference is at least half a point. Even means we know the two are within a point of each other. Unclear means it could go either way. With Not enough games, there are too few games to say anything yet.
vs expected (WPA) asks whether games with the option ended better than their win chance when it was chosen. It doesn’t compare options with each other. Next to it is the win chance it’s usually taken at.
Lane 0–14 min · Mid 14–25 · Late 25 to the end.The full guide
Full pages with Deathfire Touch
Each Deathfire Touch page compared with the most played oneWhere each rune leads
What each keystone’s games buy as their first two legendary items. These are plain counts from 1,977 games.Same build, different rune
- mixedSummon Aery against Deathfire Touch · 241 and 1,221 gamesUnclear+0.1% ±2.4
- mixedArcane Comet against Deathfire Touch · 207 and 1,221 gamesToo close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
Each line compares games whose first two items make the same kind of pair. Items are bought after the rune, and how the lane went changes them too. This describes games. It doesn’t prove a cause.
Every build and its games
| Keystone | Build | Share | Games |
|---|---|---|---|
| Deathfire Touch | mixed Blackfire Torch into Liandry's Torment (630 with this exact pair) | 87% | 1,221 |
| Other builds 88 · Under two items 90 | 13% | 178 | |
| Summon Aery | mixed Blackfire Torch into Liandry's Torment (99 with this exact pair) | 80% | 241 |
| Other builds 39 · Under two items 21 | 20% | 60 | |
| Arcane Comet | mixed Blackfire Torch into Rylai's Crystal Scepter (65 with this exact pair) | 82% | 207 |
| Other builds 35 · Under two items 10 | 18% | 45 |
Deathfire Touch page
These numbers come from 1,399 Deathfire Touch games. The ringed rune is the most picked in its row, and the others are compared with it.Sorcery
Primary
Summon Aery15% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.
Arcane Comet13% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.
Stormraider's SurgeUnder 1%
Deathfire Touch71% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.Inspiration as secondary: 72% of Deathfire Touch gamesPickedHow often players take this, out of the games with this keystone. · vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.+0.5%±3.1. A page takes two of these runes. Each is compared with the most picked rune in its row.
Precision as secondary: 18% of Deathfire Touch gamesPickedHow often players take this, out of the games with this keystone. · vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in. · vs the most picked treeWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. −0.5% ±2.3. A page takes two of these runes. Each is compared with the most picked rune in its row.
Domination as secondary: 6% of Deathfire Touch gamesPickedHow often players take this, out of the games with this keystone. · vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.. A page takes two of these runes. Each is compared with the most picked rune in its row.
Resolve as secondary: 4% of Deathfire Touch gamesPickedHow often players take this, out of the games with this keystone. · vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Shards
Under each rune you’ll see how often it’s taken, its verdict and its difference from the ringed rune (the most picked in its row). The ringed rune is compared with the next most picked. Gray runes are in under 1% of games. The small print shows what the rune did per minute over all 1,977 games.
