JhinYunaraJhinYunara

Jhin vs Yunara

Bot lane matchup

51.3%Jhin win rateWin rateThe share of its games it won in this role. Who plays it pushes this up or down. ±4.0
602 games · patches 16.19–16.20

No clear edge yet. The margin is too wide to call.

Win rate vs usualvs usualIts win rate in this lane minus its win rate over all its games. Plus means it does better here than usual. Jhin usually wins 50.5%

+0.8% ±4.0

CounterCounterHow the lane goes once both champions’ strength, the players and the rest of the draft are accounted for. A strong champion beating a weak one isn’t a counter. with both champions’ strength and players taken out

+0.3% ±2.2Not clear yet

602 games with all ten players known

Win rate vs usual comes from picks and results. Splitting lane from late game needs games with full timelines. The counter is the lane’s result after removing both champions’ strength, their players and the rest of the draft. A weak opponent pushes the win rate up but leaves the counter where it is. ± is the margin, and gray means it crosses zero.

Yunara wins 48.7% of these games. That’s 1.3% less than it usually wins. See Yunara’s side

What to run against Yunara

Run your usual build. No change clearly helps against Yunara yet.

We compared the keystone, secondary tree, summoner spells and starter over up to 671 games against Yunara. No other choice clearly wins more in lane than your usual one.

Runes
Fleet FootworkFleet FootworkPresence of MindLegend: BloodlineCoup de GraceSorceryCelerityGathering StormAdaptive ForceAdaptive ForceHealth Scaling
Items
  1. Doran's HelmStart
  2. Boots of SwiftnessBoots
  3. Hubris1st
  4. The Collector2nd
  5. Infinity Edge3rd
SpellsFlash + Barrier
Then in the client: Collection › Items › Import item sets

This is what wins most often for Jhin, from 8,961 games with full timelines.

Each setup against Yunara

Each choice is compared with Jhin’s usual pick in games against Yunara only. The number is the win chance it gains in lane (to minute 14). The whole-game number is next to it.

Keystone

  • Fleet Footwork66% pickedPickedHow often players take this option for this choice. · 440 games · usual pickBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
  • Dark Harvest18% pickedPickedHow often players take this option for this choice. · 117 games+0.6% ±2.5in laneWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games.
  • Deathfire Touch17% pickedPickedHow often players take this option for this choice. · 111 games−0.2% ±2.5in laneWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games.

Secondary tree

  • Inspiration42% pickedPickedHow often players take this option for this choice. · 283 games · usual pickBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
  • Sorcery32% pickedPickedHow often players take this option for this choice. · 218 games−0.2% ±1.7in laneWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. · whole game −1.4%
  • Precision25% pickedPickedHow often players take this option for this choice. · 170 games−0.1% ±1.7in laneWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. · whole game +0.5%

Summoner spells

  • Flash + Barrier81% pickedPickedHow often players take this option for this choice. · 524 games · usual pickBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
  • Flash + Exhaust14% pickedPickedHow often players take this option for this choice. · 90 games+0.3% ±1.8in laneWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games.
  • Flash + Ghost5% pickedPickedHow often players take this option for this choice. · 33 gamesNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.

Starter

  • Doran's Helm53% pickedPickedHow often players take this option for this choice. · 352 games · usual pickBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
  • Doran's Blade39% pickedPickedHow often players take this option for this choice. · 261 games+0.5% ±2.3in laneWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. · whole game −1.7%
  • Doran's Bow9% pickedPickedHow often players take this option for this choice. · 57 games−0.4% ±2.7in laneWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. · whole game −2.4%

Jhin’s bot matchups

Compared with Jhin’s usualvs usualIts win rate in this lane minus its win rate over all its games. Plus means it does better here than usual.50.5%

— Not enough games to call this lane yet: its margin is wider than ±5%.

All 26 matchups

Counter

A counter is how this lane goes after the model accounts for both champions’ overall strength, who played them (mastery, rank, games on the champion) and the rest of the draft. Lanes with few games are pulled toward zero. A strong champion beating a weak one doesn’t count as a counter. The counter uses only games where all ten players are known. It rests on fewer games than the win rate next to it.

More in the guide

Against the usual win rate

This is the champion’s win rate against this opponent minus its win rate over all its games in the role. It uses picks and results only. Splitting lane from late game needs games with full timelines.

More in the guide