JhinKai'SaJhinKai'Sa

Jhin vs Kai'Sa

Bot lane matchup

49.1%Jhin win rateWin rateThe share of its games it won in this role. Who plays it pushes this up or down. ±3.3
899 games · patches 16.19–16.20

No clear edge yet. The margin is too wide to call.

Win rate vs usualvs usualIts win rate in this lane minus its win rate over all its games. Plus means it does better here than usual. Jhin usually wins 50.5%

−1.5% ±3.3

CounterCounterHow the lane goes once both champions’ strength, the players and the rest of the draft are accounted for. A strong champion beating a weak one isn’t a counter. with both champions’ strength and players taken out

−0.8% ±2.0Not clear yet

899 games with all ten players known

Win rate vs usual comes from picks and results. Splitting lane from late game needs games with full timelines. The counter is the lane’s result after removing both champions’ strength, their players and the rest of the draft. A weak opponent pushes the win rate up but leaves the counter where it is. ± is the margin, and gray means it crosses zero.

Kai'Sa wins 50.9% of these games. That’s 1.9% more than it usually wins. See Kai'Sa’s side

What to run against Kai'Sa

Run your usual build. No change clearly helps against Kai'Sa yet.

We compared the keystone, secondary tree, summoner spells and starter over up to 1,014 games against Kai'Sa. No other choice clearly wins more in lane than your usual one.

Runes
Fleet FootworkFleet FootworkPresence of MindLegend: BloodlineCoup de GraceSorceryCelerityGathering StormAdaptive ForceAdaptive ForceHealth Scaling
Items
  1. Doran's HelmStart
  2. Boots of SwiftnessBoots
  3. Hubris1st
  4. The Collector2nd
  5. Infinity Edge3rd
SpellsFlash + Barrier
Then in the client: Collection › Items › Import item sets

This is what wins most often for Jhin, from 8,961 games with full timelines.

Each setup against Kai'Sa

Each choice is compared with Jhin’s usual pick in games against Kai'Sa only. The number is the win chance it gains in lane (to minute 14). The whole-game number is next to it.

Keystone

  • Fleet Footwork68% pickedPickedHow often players take this option for this choice. · 680 games · usual pickBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
  • Dark Harvest17% pickedPickedHow often players take this option for this choice. · 173 games−0.6% ±2.3in laneWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games.
  • Deathfire Touch15% pickedPickedHow often players take this option for this choice. · 152 games−0.5% ±2.4in laneWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games.

Secondary tree

  • Inspiration41% pickedPickedHow often players take this option for this choice. · 412 games · usual pickBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
  • Sorcery34% pickedPickedHow often players take this option for this choice. · 341 games+0.2% ±1.6in laneWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. · whole game +1.4%
  • Precision26% pickedPickedHow often players take this option for this choice. · 259 games−0.3% ±1.6in laneWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. · whole game −1.1%

Summoner spells

  • Flash + Barrier74% pickedPickedHow often players take this option for this choice. · 741 games · usual pickBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
  • Flash + Exhaust16% pickedPickedHow often players take this option for this choice. · 165 games0.0% ±1.7in laneWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games.
  • Flash + Cleanse7% pickedPickedHow often players take this option for this choice. · 67 games−0.3% ±1.8in laneWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games.
  • Flash + Ghost3% pickedPickedHow often players take this option for this choice. · 33 gamesNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.

Starter

  • Doran's Helm51% pickedPickedHow often players take this option for this choice. · 519 games · usual pickBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
  • Doran's Blade41% pickedPickedHow often players take this option for this choice. · 415 games+1.7% ±2.0in laneWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. · whole game −2.0%
  • Doran's Bow8% pickedPickedHow often players take this option for this choice. · 80 games−0.2% ±2.6in laneWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. · whole game −1.2%

Jhin’s bot matchups

Compared with Jhin’s usualvs usualIts win rate in this lane minus its win rate over all its games. Plus means it does better here than usual.50.5%

— Not enough games to call this lane yet: its margin is wider than ±5%.

All 26 matchups

Counter

A counter is how this lane goes after the model accounts for both champions’ overall strength, who played them (mastery, rank, games on the champion) and the rest of the draft. Lanes with few games are pulled toward zero. A strong champion beating a weak one doesn’t count as a counter. The counter uses only games where all ten players are known. It rests on fewer games than the win rate next to it.

More in the guide

Against the usual win rate

This is the champion’s win rate against this opponent minus its win rate over all its games in the role. It uses picks and results only. Splitting lane from late game needs games with full timelines.

More in the guide