JhinCaitlynJhinCaitlyn

Jhin vs Caitlyn

Bot lane matchup

51.0%Jhin win rateWin rateThe share of its games it won in this role. Who plays it pushes this up or down. ±3.5
764 games · patches 16.19–16.20

No clear edge yet. The margin is too wide to call.

Win rate vs usualvs usualIts win rate in this lane minus its win rate over all its games. Plus means it does better here than usual. Jhin usually wins 50.5%

+0.5% ±3.5

CounterCounterHow the lane goes once both champions’ strength, the players and the rest of the draft are accounted for. A strong champion beating a weak one isn’t a counter. with both champions’ strength and players taken out

−0.2% ±2.1Not clear yet

764 games with all ten players known

Win rate vs usual comes from picks and results. Splitting lane from late game needs games with full timelines. The counter is the lane’s result after removing both champions’ strength, their players and the rest of the draft. A weak opponent pushes the win rate up but leaves the counter where it is. ± is the margin, and gray means it crosses zero.

Caitlyn wins 49.0% of these games. That’s 0.7% more than it usually wins. See Caitlyn’s side

What to run against Caitlyn

Run your usual build. No change clearly helps against Caitlyn yet.

We compared the keystone, secondary tree, summoner spells and starter over up to 863 games against Caitlyn. No other choice clearly wins more in lane than your usual one.

Runes
Fleet FootworkFleet FootworkPresence of MindLegend: BloodlineCoup de GraceSorceryCelerityGathering StormAdaptive ForceAdaptive ForceHealth Scaling
Items
  1. Doran's HelmStart
  2. Boots of SwiftnessBoots
  3. Hubris1st
  4. The Collector2nd
  5. Infinity Edge3rd
SpellsFlash + Barrier
Then in the client: Collection › Items › Import item sets

This is what wins most often for Jhin, from 8,961 games with full timelines.

Each setup against Caitlyn

Each choice is compared with Jhin’s usual pick in games against Caitlyn only. The number is the win chance it gains in lane (to minute 14). The whole-game number is next to it.

Keystone

  • Fleet Footwork71% pickedPickedHow often players take this option for this choice. · 614 games · usual pickBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
  • Deathfire Touch14% pickedPickedHow often players take this option for this choice. · 125 games+2.1% ±2.6in laneWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games.
  • Dark Harvest14% pickedPickedHow often players take this option for this choice. · 124 games+0.4% ±2.3in laneWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games.

Secondary tree

  • Inspiration40% pickedPickedHow often players take this option for this choice. · 345 games · usual pickBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
  • Sorcery38% pickedPickedHow often players take this option for this choice. · 325 games−0.8% ±1.6in laneWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. · whole game −1.9%
  • Precision22% pickedPickedHow often players take this option for this choice. · 193 games+0.1% ±1.6in laneWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. · whole game −1.0%

Summoner spells

  • Flash + Barrier86% pickedPickedHow often players take this option for this choice. · 720 games · usual pickBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
  • Flash + Cleanse10% pickedPickedHow often players take this option for this choice. · 80 games−0.3% ±1.7in laneWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games.
  • Flash + Ghost4% pickedPickedHow often players take this option for this choice. · 36 gamesNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.

Starter

  • Doran's Helm53% pickedPickedHow often players take this option for this choice. · 453 games · usual pickBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
  • Doran's Blade38% pickedPickedHow often players take this option for this choice. · 323 games+1.3% ±2.1in laneWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. · whole game −0.6%
  • Doran's Bow10% pickedPickedHow often players take this option for this choice. · 82 games+2.3% ±2.5in laneWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. · whole game +1.5%

Jhin’s bot matchups

Compared with Jhin’s usualvs usualIts win rate in this lane minus its win rate over all its games. Plus means it does better here than usual.50.5%

— Not enough games to call this lane yet: its margin is wider than ±5%.

All 26 matchups

Counter

A counter is how this lane goes after the model accounts for both champions’ overall strength, who played them (mastery, rank, games on the champion) and the rest of the draft. Lanes with few games are pulled toward zero. A strong champion beating a weak one doesn’t count as a counter. The counter uses only games where all ten players are known. It rests on fewer games than the win rate next to it.

More in the guide

Against the usual win rate

This is the champion’s win rate against this opponent minus its win rate over all its games in the role. It uses picks and results only. Splitting lane from late game needs games with full timelines.

More in the guide