Mains view. This shows what players who main Hecarim (it’s their #1 mastery champion) pick in 659 of their games. The verdicts and numbers are still everyone’s. Mains get their own at 1,500 games. Everyone’s page
Your next item given what you own
Pick your 1st item and then your 2nd. Each column shows what players bought next, scored from the purchase on.
1
1st item
every game · pick one to see what follows
2
2nd item
after Spear of Shojin · 1,208 games · vs the most pickedWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games.
Not enough games after this pair yet. Pick a more common second item, or see every option below.
Take this build into the game
This is every step as Hecarim mains play it. Their most picked option comes first.
Then in the client: Collection › Items › Import item sets
How to read the numbers
Better+2.0%
The main number is how much more an option wins than the most picked one in similar games. Those are games with the same game state and minute of purchase, played on the same patch by players with as much experience. A +2.0% means about two more wins per 100 games. Numbers from few games are pulled toward what the option does on other champions.
±1.2
± is the marginMargin (±)The real number is very likely inside this range. More games make it narrower.. The real difference is very likely inside it. On the bar, the dot is the number and the band is the margin. The black line means no difference.
BetterWorseEvenUnclear
Better or Worse means the whole margin is on one side of zero and the difference is at least half a point. Even means we know the two are within a point of each other. Unclear means it could go either way. With Not enough games, there are too few games to say anything yet.
vs expected+1.7%
vs expected (WPA) asks whether games with the option ended better than their win chance when it was chosen. It doesn’t compare options with each other. Next to it is the win chance it’s usually taken at.
Item numbers start at the purchase and cover the first 10 min and the rest of the game.The full guide
Items when behind or ahead
Each item compared with the most bought one in the 10 minutes after buying · behind is 40% win chance or less and ahead is 60%+ · 9,558 purchases
Items when behind or ahead
Each item is compared with the slot’s most bought one over the 10 minutes after it’s bought. Games are split by whether Hecarim was behind (40% win chance or less when bought), even, or ahead (60% or more). Where Hecarim’s own purchases are few, the number leans on every jungle that buys the item.
1st itemBehindBehind, even, aheadThis item against the most bought one in the 10 minutes after buying. Behind means 40% win chance or less. Ahead means 60% or more.EvenBehind, even, aheadThis item against the most bought one in the 10 minutes after buying. Behind means 40% win chance or less. Ahead means 60% or more.AheadBehind, even, aheadThis item against the most bought one in the 10 minutes after buying. Behind means 40% win chance or less. Ahead means 60% or more.
Spear of Shojinmost boughtBehind refEven refAhead ref
HubrisBehind −0.3%±0.9Even sameAhead −1.0%±0.9
Black CleaverBehind −0.3%±1.2Even sameAhead −0.5%±1.2
Each slot is shown on its own. It lists every option taken in at least 1% of games.
Starter
Gustwalker Hatchling is the most picked. The others are compared with it. The Mains column is the share of mains’ games. Verdicts stay everyone’s until mains have 1,500 games.
OptionPickedPickedHow often players take this option for this choice.MainsVerdictVerdictBetter or Worse means the whole margin sits on one side of zero. Even means the two are within a point.Win chance vs Gustwalker HatchlingWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games.LaneWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest.MidWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest.LateWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.
Gustwalker HatchlingOur pickOur pickThe option shown in What wins most often: the most picked one, unless another clearly wins more.2,705 games · picked atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 50.0% win chance98% of games · 99% of mains99%BaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.The others are compared with it···vs expected +0.6%±1.9
Scorchclaw Pup44 games · picked atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 50.1% win chance2% of games · 0% of mains0%Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.···vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Boots
Ionian Boots of Lucidity is the most picked. The others are compared with it. The Mains column is the share of mains’ games. Verdicts stay everyone’s until mains have 1,500 games.
OptionPickedPickedHow often players take this option for this choice.MainsVerdictVerdictBetter or Worse means the whole margin sits on one side of zero. Even means the two are within a point.Win chance vs Ionian Boots of LucidityWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games.First 10 minAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes.Rest of gameAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.
Ionian Boots of LucidityOur pickOur pickThe option shown in What wins most often: the most picked one, unless another clearly wins more.1,699 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 51.8% win chance63% of games · 56% of mains56%BaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.The others are compared with it··vs expected −2.5%±2.4
Gluttonous Greaves645 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 55.4% win chance24% of games · 29% of mains29%Too close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.··vs expected −2.2%±3.9
Mercury's Treads212 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 53.2% win chance8% of games · 10% of mains10%Too close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Plated Steelcaps132 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 51.9% win chance5% of games · 5% of mains5%Too close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
1st item
Spear of Shojin is the most picked. The others are compared with it. Hubris is the next most picked. The Baseline row compares the two. The Mains column is the share of mains’ games. Verdicts stay everyone’s until mains have 1,500 games.
OptionPickedPickedHow often players take this option for this choice.MainsVerdictVerdictBetter or Worse means the whole margin sits on one side of zero. Even means the two are within a point.Win chance vs Spear of ShojinWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games.First 10 minAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes.Rest of gameAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.
Spear of ShojinOur pickOur pickThe option shown in What wins most often: the most picked one, unless another clearly wins more.1,346 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 53.7% win chance49% of games · 41% of mains41%BaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.+1.8%±2.3vs HubrisFirst 10 min +1.0%Rest of game +0.7%vs expected −2.7%±2.7
Hubris754 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 55.1% win chance27% of games · 29% of mains29%Unclear−1.8%±2.3First 10 min −1.0%Rest of game −0.7%vs expected −6.5%±3.6
Black Cleaver242 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 53.5% win chance9% of games · 10% of mains10%Unclear0.0%±2.4First 10 min −0.3%Rest of game +0.2%vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Death's Dance193 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 52.5% win chance7% of games · 8% of mains8%Unclear+0.3%±2.4First 10 min −0.2%Rest of game +0.6%vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Eclipse72 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 50.1% win chance3% of games · 3% of mains3%Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Voltaic Cyclosword46 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 56.2% win chance2% of games · 3% of mains3%Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Axiom Arc39 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 53.2% win chance1% of games · 0% of mains0%Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
2nd item
Death's Dance is the most picked. The others are compared with it. Black Cleaver is the next most picked. The Baseline row compares the two. The Mains column is the share of mains’ games. Verdicts stay everyone’s until mains have 1,500 games.
OptionPickedPickedHow often players take this option for this choice.MainsVerdictVerdictBetter or Worse means the whole margin sits on one side of zero. Even means the two are within a point.Win chance vs Death's DanceWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games.First 10 minAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes.Rest of gameAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.
Death's DanceOur pickOur pickThe option shown in What wins most often: the most picked one, unless another clearly wins more.1,016 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 55.2% win chance40% of games · 44% of mains44%BaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.+1.4%±2.2vs Black CleaverFirst 10 min +0.8%Rest of game +0.5%vs expected −0.5%±3.1
Black Cleaver599 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 54.6% win chance24% of games · 20% of mains20%Unclear−1.4%±2.2same players onlySame playersThe same comparison among players who used both options. Each player is compared with themselves. −3.9% ±10.0First 10 min −0.8%Rest of game −0.5%vs expected −5.2%±4.0
Spear of Shojin293 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 55.3% win chance12% of games · 11% of mains11%Unclear−1.2%±2.4same players onlySame playersThe same comparison among players who used both options. Each player is compared with themselves. −20.3% ±14.3First 10 min −1.1%Rest of game 0.0%vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Axiom Arc236 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 57.8% win chance9% of games · 10% of mains10%Unclear−1.1%±2.4same players onlySame playersThe same comparison among players who used both options. Each player is compared with themselves. +6.3% ±14.9First 10 min −0.8%Rest of game −0.2%vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Endless Hunger213 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 52.2% win chance8% of games · 7% of mains7%Unclear−0.9%±2.4same players onlySame playersThe same comparison among players who used both options. Each player is compared with themselves. −7.4% ±16.5First 10 min −0.6%Rest of game −0.3%vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Maw of Malmortius73 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 58.7% win chance3% of games · 0% of mains0%Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Voltaic Cyclosword35 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 58.1% win chance1% of games · 0% of mains0%Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
3rd item
Endless Hunger is the most picked. The others are compared with it. Death's Dance is the next most picked. The Baseline row compares the two. The Mains column is the share of mains’ games. Verdicts stay everyone’s until mains have 1,500 games.
OptionPickedPickedHow often players take this option for this choice.MainsVerdictVerdictBetter or Worse means the whole margin sits on one side of zero. Even means the two are within a point.Win chance vs Endless HungerWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games.First 10 minAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes.Rest of gameAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.
Endless HungerOur pickOur pickThe option shown in What wins most often: the most picked one, unless another clearly wins more.746 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 61.6% win chance40% of games · 44% of mains44%BaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.+0.6%±2.2vs Death's DanceFirst 10 min −0.2%Rest of game +0.4%vs expected −2.7%±3.6
Death's Dance499 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 56.9% win chance26% of games · 22% of mains22%Unclear−0.6%±2.2same players onlySame playersThe same comparison among players who used both options. Each player is compared with themselves. −4.3% ±12.3First 10 min +0.2%Rest of game −0.4%vs expected −4.4%±4.4
Black Cleaver191 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 61.4% win chance10% of games · 8% of mains8%Unclear+0.1%±2.4same players onlySame playersThe same comparison among players who used both options. Each player is compared with themselves. −5.5% ±17.0First 10 min −0.2%Rest of game +0.3%vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Maw of Malmortius185 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 57.5% win chance10% of games · 9% of mains9%Unclear+0.3%±2.4same players onlySame playersThe same comparison among players who used both options. Each player is compared with themselves. +1.0% ±17.1First 10 min +0.5%Rest of game −0.2%vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Serylda's Grudge48 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 65.7% win chance3% of games · 0% of mains0%Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Spear of Shojin44 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 64.8% win chance2% of games · 0% of mains0%Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Serpent's Fang25 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 60.2% win chance1% of games · 0% of mains0%Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
4th item
Endless Hunger is the most picked. The others are compared with it. The Mains column is the share of mains’ games. Verdicts stay everyone’s until mains have 1,500 games.
OptionPickedPickedHow often players take this option for this choice.MainsVerdictVerdictBetter or Worse means the whole margin sits on one side of zero. Even means the two are within a point.Win chance vs Endless HungerWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games.First 10 minAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes.Rest of gameAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.
Endless HungerOur pickOur pickThe option shown in What wins most often: the most picked one, unless another clearly wins more.216 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 66.5% win chance23% of games · 16% of mains16%BaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.The others are compared with it··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Maw of Malmortius143 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 64.4% win chance15% of games · 18% of mains18%Too close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Death's Dance135 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 55.9% win chance14% of games · 11% of mains11%Too close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Serylda's Grudge87 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 66.3% win chance9% of games · 12% of mains12%Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Black Cleaver81 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 62.3% win chance8% of games · 0% of mains0%Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Sterak's Gage56 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 67.7% win chance6% of games · 0% of mains0%Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Randuin's Omen39 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 61.2% win chance4% of games · 0% of mains0%Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Spear of Shojin34 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 65.5% win chance4% of games · 0% of mains0%Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Serpent's Fang31 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 61.4% win chance3% of games · 0% of mains0%Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Lord Dominik's Regards29 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 84.9% win chance3% of games · 0% of mains0%Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Everyone or mains
Mains are players whose #1 mastery champion is this one. We know the mastery of 717,000 ranked players from Platinum to Challenger. That covers about half the players in our games. Below 1,500 games by mains, the mains view shows what they pick next to everyone’s verdicts. From 1,500 games on, every number is the mains’ own.
On the pages it’s labelled “vs expected”. It compares how games with the option ended with the win chance they had when it was chosen (the draft for runes and spells, the minute of purchase for items). +1.0% is about one more win per 100 games than expected. The comparison is with what players usually do from there. It can’t compare two options with each other. Because popular options make up most of what “usual” is, it understates them. Options that strong players favor also look better here than they are. Use it as a hint and let the main number decide the verdict.
This is how much more each option wins than the most picked one, in points of win chance. The games compared have the same draft odds or game state, the same patch and the same player experience. Numbers from few games are then pulled toward what the same option does on other champions. A number from 300 games keeps little of its size. With thousands of games, most of it stays.
The verdict reads the number after the pull and its 95% margin (±). Better or Worse needs the whole margin on one side of zero and a difference of at least half a point. Even means we know the two are within a point of each other. When it could go either way, the verdict is Unclear. Not enough games means too few players tried both, or the number is mostly the pull.
The difference is split by when the win chance moved: lane (0–14 min), mid game (14–25) and late game (25 to the end). The three add up to the whole game. They show when an option pays off or costs you.
An item counts only from the minute it’s finished. Its numbers cover the 10 minutes after the purchase and the rest of the game. What happened before the purchase explains why the item was bought. Those minutes don’t count toward the item.
There are too few games to say anything yet. The margin would be wider than ±5%, or the number would be too noisy to say anything. The number appears once more games narrow the margin.
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