Mains view. This shows what players who main Hecarim (it’s their #1 mastery champion) pick in 659 of their games. The verdicts and numbers are still everyone’s. Mains get their own at 1,500 games. Everyone’s page
What Hecarim mains run
Their most picked choice at every step over 659 games
77% of the mains’ Stormraider's Surge games run this page.
Every rune for each keystone
Starter
Boots
1st item
2nd item
3rd item
How to read the numbers
The main number is how much more an option wins than the most picked one in similar games. Those are games with the same draft odds (for items, the same game state and minute), played on the same patch by players with as much experience. A +2.0% means about two more wins per 100 games. Numbers from few games are pulled toward what the option does on other champions.
± is the marginMargin (±)The real number is very likely inside this range. More games make it narrower.. The real difference is very likely inside it. On the bar, the dot is the number and the band is the margin. The black line means no difference.
Better or Worse means the whole margin is on one side of zero and the difference is at least half a point. Even means we know the two are within a point of each other. Unclear means it could go either way. With Not enough games, there are too few games to say anything yet.
vs expected (WPA) asks whether games with the option ended better than their win chance when it was chosen. It doesn’t compare options with each other. Next to it is the win chance it’s usually taken at.
Lane 0–14 min · Mid 14–25 · Late 25 to the end.Item numbers start at the purchase and cover the first 10 min and the rest of the game.The full guide
Keystones
How often mains take each keystone beside everyone’s resultsStormraider's Surge is the most picked. The others are compared with it. Conqueror is the next most picked. The Baseline row compares the two. The Mains column is the share of mains’ games. Verdicts stay everyone’s until mains have 1,500 games.
Every other decision
Secondary tree, items and spells. Each option is compared with the most picked one.Secondary tree
vs PrecisionWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
PrecisionBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.vs Sorcery+1.5% ±2.0
SorceryUnclear−1.5% ±2.0
DominationNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
InspirationNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Starter
vs Gustwalker HatchlingWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
Gustwalker HatchlingBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
Scorchclaw PupNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Boots
vs Ionian Boots of LucidityWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
Ionian Boots of LucidityBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
Gluttonous GreavesToo close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
Mercury's TreadsToo close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
Plated SteelcapsToo close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
1st item
vs Spear of ShojinWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
Spear of ShojinBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.vs Hubris+1.8% ±2.3
HubrisUnclear−1.8% ±2.3
Black CleaverUnclear0.0% ±2.4
Death's DanceUnclear+0.3% ±2.4
3 more options · All 1st items
2nd item
vs Death's DanceWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
Death's DanceBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.vs Black Cleaver+1.4% ±2.2
Black CleaverUnclear−1.4% ±2.2
Spear of ShojinUnclear−1.2% ±2.4
Axiom ArcUnclear−1.1% ±2.4
3 more options · All 2nd items
3rd item
vs Endless HungerWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
Endless HungerBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.vs Death's Dance+0.6% ±2.2
Death's DanceUnclear−0.6% ±2.2
Black CleaverUnclear+0.1% ±2.4
Maw of MalmortiusUnclear+0.3% ±2.4
3 more options · All 3rd items
4th item
vs Endless HungerWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)
Endless HungerBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
Maw of MalmortiusToo close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
Death's DanceToo close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
Serylda's GrudgeNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
6 more options · All 4th items
Spells
vs Ghost + SmiteWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)

Ghost + SmiteBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
Flash + SmiteNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Lane matchups use every player’s games. See Hecarim’s jungle matchups.
