Patches 16.19–16.20

Mains view. This shows what players who main Zed (it’s their #1 mastery champion) pick in 802 of their games. The verdicts and numbers are still everyone’s. Mains get their own at 1,500 games. Everyone’s page

Your next item given what you own

Pick your 1st item and then your 2nd. Each column shows what players bought next, scored from the purchase on.
1

1st item

every game · pick one to see what follows
2

2nd item

after Voltaic Cyclosword · 1,855 games · vs the most pickedWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games.
3

3rd item

after Voltaic Cyclosword + Bastionbreaker · 1,069 games · vs the most pickedWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games.
Lord Dominik's RegardsBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.25% of gamesPicked hereHow often players buy this after the items to its left.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.vs Serylda's Grudge−0.6%±2.4First 10 minAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes. −0.2%Rest of gameAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes. −0.4%
Serylda's GrudgeUnclear22% of gamesPicked hereHow often players buy this after the items to its left.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.vs Lord Dominik's Regards+0.6%±2.4First 10 minAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes. +0.2%Rest of gameAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes. +0.4%
Axiom ArcUnclear18% of gamesPicked hereHow often players buy this after the items to its left.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.vs Lord Dominik's Regards−0.1%±2.5First 10 minAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes. −0.3%Rest of gameAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes. +0.2%
Edge of NightUnclear16% of gamesPicked hereHow often players buy this after the items to its left.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.vs Lord Dominik's Regards+0.4%±2.4First 10 minAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes. +0.2%Rest of gameAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes. +0.2%
Serpent's FangNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.12% of gamesPicked hereHow often players buy this after the items to its left.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.

Take this build into the game

This is every step as Zed mains play it. Their most picked option comes first.

Then in the client: Collection › Items › Import item sets
How to read the numbers
Better +2.0%

The main number is how much more an option wins than the most picked one in similar games. Those are games with the same game state and minute of purchase, played on the same patch by players with as much experience. A +2.0% means about two more wins per 100 games. Numbers from few games are pulled toward what the option does on other champions.

±1.2

± is the marginMargin (±)The real number is very likely inside this range. More games make it narrower.. The real difference is very likely inside it. On the bar, the dot is the number and the band is the margin. The black line means no difference.

BetterWorseEvenUnclear

Better or Worse means the whole margin is on one side of zero and the difference is at least half a point. Even means we know the two are within a point of each other. Unclear means it could go either way. With Not enough games, there are too few games to say anything yet.

vs expected +1.7%

vs expected (WPA) asks whether games with the option ended better than their win chance when it was chosen. It doesn’t compare options with each other. Next to it is the win chance it’s usually taken at.

Item numbers start at the purchase and cover the first 10 min and the rest of the game.The full guide

What the data says about items

We run the same checks on every champion
Common but costly

Long Sword

Players take it in 35% of games. It does clearly worse than Doran's Blade. Most of the loss comes in the mid game.

Against Doran's BladeWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games.−5.3% ±3.4
Mid, 14–25When it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest.−3.2% ±2.2
Every option for this slot

Items when behind or ahead

Each item compared with the most bought one in the 10 minutes after buying · behind is 40% win chance or less and ahead is 60%+ · 10,944 purchases

Items when behind or ahead

Each item is compared with the slot’s most bought one over the 10 minutes after it’s bought. Games are split by whether Zed was behind (40% win chance or less when bought), even, or ahead (60% or more). Where Zed’s own purchases are few, the number leans on every mid that buys the item.

  • Voltaic Cycloswordmost boughtBehind refEven refAhead ref
  • EclipseBehind −0.3%±1.1Even sameAhead −1.2%±1.1
  • HubrisBehind −0.1%±1.2Even sameAhead −0.6%±1.2
  • BastionbreakerBehind −0.5%±1.2Even sameAhead +0.6%±1.2

Every option in each slot

Each slot is shown on its own. It lists every option taken in at least 1% of games.

Starter

Doran's Blade is the most picked. The others are compared with it. Long Sword is the next most picked. The Baseline row compares the two. The Mains column is the share of mains’ games. Verdicts stay everyone’s until mains have 1,500 games.

OptionPickedPickedHow often players take this option for this choice.MainsVerdictVerdictBetter or Worse means the whole margin sits on one side of zero. Even means the two are within a point. Win chance vs Doran's BladeWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. LaneWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest.MidWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest.LateWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.
Doran's BladeOur pickOur pickThe option shown in What wins most often: the most picked one, unless another clearly wins more.1,495 games · picked atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 48.6% win chance48% of games · 47% of mains47%BaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.+2.2% ±2.0vs Long SwordLane +0.7%Mid +1.3%Late +0.3%vs expected +3.2%±2.5
Long Sword1,077 games · picked atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 48.9% win chance35% of games · 28% of mains28%Worse−2.2% ±2.0same players onlySame playersThe same comparison among players who used both options. Each player is compared with themselves. −12.6% ±15.2Lane −0.7%Mid −1.3%Late −0.3%vs expected −3.5%±3.0
Doran's Shield472 games · picked atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 48.3% win chance15% of games · 23% of mains23%Unclear−1.5% ±1.9same players onlySame playersThe same comparison among players who used both options. Each player is compared with themselves. −6.2% ±15.5Lane −1.0%Mid −0.6%Late +0.1%vs expected −1.7%±4.5
Doran's Helm39 games · picked atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 48.7% win chance1% of games · 0% of mains0%Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.···vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.

Boots

Ionian Boots of Lucidity is the most picked. The others are compared with it. Mercury's Treads is the next most picked. The Baseline row compares the two. The Mains column is the share of mains’ games. Verdicts stay everyone’s until mains have 1,500 games.

OptionPickedPickedHow often players take this option for this choice.MainsVerdictVerdictBetter or Worse means the whole margin sits on one side of zero. Even means the two are within a point. Win chance vs Ionian Boots of LucidityWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. First 10 minAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes.Rest of gameAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.
Ionian Boots of LucidityOur pickOur pickThe option shown in What wins most often: the most picked one, unless another clearly wins more.2,020 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 49.9% win chance67% of games · 70% of mains70%BaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.+0.2% ±2.0vs Mercury's TreadsFirst 10 min +0.2%Rest of game +0.1%vs expected 0.0%±2.2
Mercury's Treads485 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 49.2% win chance16% of games · 15% of mains15%Unclear−0.2% ±2.0same players onlySame playersThe same comparison among players who used both options. Each player is compared with themselves. +0.6% ±12.1First 10 min −0.2%Rest of game −0.1%vs expected −2.2%±4.4
Gluttonous Greaves364 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 56.2% win chance12% of games · 11% of mains11%Unclear0.0% ±2.1same players onlySame playersThe same comparison among players who used both options. Each player is compared with themselves. −13.9% ±14.5First 10 min −0.5%Rest of game 0.0%vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Plated Steelcaps113 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 44.9% win chance4% of games · 4% of mains4%Too close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.

1st item

Voltaic Cyclosword is the most picked. The others are compared with it. Eclipse is the next most picked. The Baseline row compares the two. The Mains column is the share of mains’ games. Verdicts stay everyone’s until mains have 1,500 games.

OptionPickedPickedHow often players take this option for this choice.MainsVerdictVerdictBetter or Worse means the whole margin sits on one side of zero. Even means the two are within a point. Win chance vs Voltaic CycloswordWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. First 10 minAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes.Rest of gameAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.
Voltaic CycloswordOur pickOur pickThe option shown in What wins most often: the most picked one, unless another clearly wins more.2,001 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 49.2% win chance65% of games · 67% of mains67%BaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.+1.3% ±2.1vs EclipseFirst 10 min +1.6%Rest of game −0.5%vs expected +0.8%±2.2
Eclipse529 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 48.4% win chance17% of games · 17% of mains17%Unclear−1.3% ±2.1same players onlySame playersThe same comparison among players who used both options. Each player is compared with themselves. −3.6% ±10.5First 10 min −1.6%Rest of game +0.5%vs expected −4.0%±4.3
Hubris340 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 49.8% win chance11% of games · 5% of mains5%Unclear−0.8% ±2.2same players onlySame playersThe same comparison among players who used both options. Each player is compared with themselves. +18.0% ±22.6First 10 min −0.6%Rest of game 0.0%vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Bastionbreaker169 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 50.2% win chance5% of games · 9% of mains9%Unclear+0.1% ±2.3same players onlySame playersThe same comparison among players who used both options. Each player is compared with themselves. +4.4% ±19.1First 10 min −0.2%Rest of game +0.4%vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.

2nd item

Bastionbreaker is the most picked. The others are compared with it. Voltaic Cyclosword is the next most picked. The Baseline row compares the two. The Mains column is the share of mains’ games. Verdicts stay everyone’s until mains have 1,500 games.

OptionPickedPickedHow often players take this option for this choice.MainsVerdictVerdictBetter or Worse means the whole margin sits on one side of zero. Even means the two are within a point. Win chance vs BastionbreakerWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. First 10 minAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes.Rest of gameAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.
BastionbreakerOur pickOur pickThe option shown in What wins most often: the most picked one, unless another clearly wins more.1,367 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 53.3% win chance48% of games · 49% of mains49%BaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.+0.6% ±2.0vs Voltaic CycloswordFirst 10 min −0.1%Rest of game +0.5%vs expected +0.2%±2.7
Voltaic Cyclosword565 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 51.0% win chance20% of games · 22% of mains22%Unclear−0.6% ±2.0same players onlySame playersThe same comparison among players who used both options. Each player is compared with themselves. −5.3% ±11.3First 10 min +0.1%Rest of game −0.5%vs expected −1.2%±4.1
Axiom Arc350 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 53.6% win chance12% of games · 8% of mains8%Unclear−1.1% ±2.2same players onlySame playersThe same comparison among players who used both options. Each player is compared with themselves. −9.2% ±19.7First 10 min −0.4%Rest of game −0.6%vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Serpent's Fang169 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 47.7% win chance6% of games · 8% of mains8%Unclear−0.9% ±2.3same players onlySame playersThe same comparison among players who used both options. Each player is compared with themselves. +0.6% ±13.9First 10 min +0.1%Rest of game −0.9%vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Eclipse103 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 48.4% win chance4% of games · 4% of mains4%Too close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Black Cleaver72 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 48.9% win chance3% of games · 3% of mains3%Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Hubris48 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 53.9% win chance2% of games · 0% of mains0%Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Edge of Night40 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 59.9% win chance1% of games · 0% of mains0%Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Serylda's Grudge31 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 45.3% win chance1% of games · 0% of mains0%Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.

3rd item

Serylda's Grudge is the most picked. The others are compared with it. Lord Dominik's Regards is the next most picked. The Baseline row compares the two. The Mains column is the share of mains’ games. Verdicts stay everyone’s until mains have 1,500 games.

OptionPickedPickedHow often players take this option for this choice.MainsVerdictVerdictBetter or Worse means the whole margin sits on one side of zero. Even means the two are within a point. Win chance vs Serylda's GrudgeWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. First 10 minAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes.Rest of gameAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.
Serylda's GrudgeOur pickOur pickThe option shown in What wins most often: the most picked one, unless another clearly wins more.513 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 52.2% win chance23% of games · 21% of mains21%BaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.+1.1% ±2.3vs Lord Dominik's RegardsFirst 10 min +0.7%Rest of game +0.3%vs expected −0.3%±4.3
Lord Dominik's Regards404 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 52.6% win chance18% of games · 23% of mains23%Unclear−1.1% ±2.3same players onlySame playersThe same comparison among players who used both options. Each player is compared with themselves. +3.6% ±13.7First 10 min −0.7%Rest of game −0.3%vs expected −2.6%±4.9
Axiom Arc313 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 58.3% win chance14% of games · 10% of mains10%Unclear−0.8% ±2.3same players onlySame playersThe same comparison among players who used both options. Each player is compared with themselves. +22.8% ±17.7First 10 min −0.5%Rest of game −0.1%vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Edge of Night271 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 56.0% win chance12% of games · 12% of mains12%Unclear+0.5% ±2.3same players onlySame playersThe same comparison among players who used both options. Each player is compared with themselves. +14.2% ±17.3First 10 min +0.1%Rest of game +0.2%vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Serpent's Fang215 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 55.9% win chance9% of games · 13% of mains13%Unclear0.0% ±2.4same players onlySame playersThe same comparison among players who used both options. Each player is compared with themselves. −12.0% ±14.1First 10 min −0.2%Rest of game 0.0%vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Bastionbreaker173 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 54.2% win chance8% of games · 7% of mains7%Unclear−1.0% ±2.4same players onlySame playersThe same comparison among players who used both options. Each player is compared with themselves. +28.5% ±18.9First 10 min −0.4%Rest of game −0.3%vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Endless Hunger90 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 57.3% win chance4% of games · 0% of mains0%Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Voltaic Cyclosword76 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 54.7% win chance3% of games · 0% of mains0%Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Eclipse48 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 61.4% win chance2% of games · 0% of mains0%Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Mortal Reminder38 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 47.0% win chance2% of games · 0% of mains0%Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Black Cleaver37 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 53.1% win chance2% of games · 0% of mains0%Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Maw of Malmortius27 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 46.5% win chance1% of games · 0% of mains0%Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.

4th item

Serylda's Grudge is the most picked. The others are compared with it. Edge of Night is the next most picked. The Baseline row compares the two. The Mains column is the share of mains’ games. Verdicts stay everyone’s until mains have 1,500 games.

OptionPickedPickedHow often players take this option for this choice.MainsVerdictVerdictBetter or Worse means the whole margin sits on one side of zero. Even means the two are within a point. Win chance vs Serylda's GrudgeWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. First 10 minAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes.Rest of gameAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.
Serylda's GrudgeOur pickOur pickThe option shown in What wins most often: the most picked one, unless another clearly wins more.291 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 60.4% win chance22% of games · 15% of mains15%BaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.+0.9% ±2.2vs Edge of NightFirst 10 min +0.8%Rest of game +0.1%vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Edge of Night244 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 54.7% win chance18% of games · 20% of mains20%Unclear−0.9% ±2.2First 10 min −0.8%Rest of game −0.1%vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Endless Hunger159 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 60.8% win chance12% of games · 17% of mains17%Unclear−1.0% ±2.4First 10 min −1.0%Rest of game −0.1%vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Serpent's Fang145 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 50.8% win chance11% of games · 12% of mains12%Too close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Axiom Arc116 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 59.9% win chance9% of games · 0% of mains0%Unclear−0.5% ±2.4First 10 min −0.6%Rest of game 0.0%vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Lord Dominik's Regards111 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 62.6% win chance8% of games · 11% of mains11%Too close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Eclipse49 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 44.2% win chance4% of games · 0% of mains0%Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Bastionbreaker43 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 59.0% win chance3% of games · 0% of mains0%Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Maw of Malmortius34 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 50.1% win chance3% of games · 0% of mains0%Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Death's Dance27 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 55.4% win chance2% of games · 0% of mains0%Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Mortal Reminder20 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 57.2% win chance2% of games · 0% of mains0%Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.

Everyone or mains

Mains are players whose #1 mastery champion is this one. We know the mastery of 717,000 ranked players from Platinum to Challenger. That covers about half the players in our games. Below 1,500 games by mains, the mains view shows what they pick next to everyone’s verdicts. From 1,500 games on, every number is the mains’ own.

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WPA (win probability added)

On the pages it’s labelled “vs expected”. It compares how games with the option ended with the win chance they had when it was chosen (the draft for runes and spells, the minute of purchase for items). +1.0% is about one more win per 100 games than expected. The comparison is with what players usually do from there. It can’t compare two options with each other. Because popular options make up most of what “usual” is, it understates them. Options that strong players favor also look better here than they are. Use it as a hint and let the main number decide the verdict.

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Win chance against the most picked

This is how much more each option wins than the most picked one, in points of win chance. The games compared have the same draft odds or game state, the same patch and the same player experience. Numbers from few games are then pulled toward what the same option does on other champions. A number from 300 games keeps little of its size. With thousands of games, most of it stays.

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Better, worse, even, unclear

The verdict reads the number after the pull and its 95% margin (±). Better or Worse needs the whole margin on one side of zero and a difference of at least half a point. Even means we know the two are within a point of each other. When it could go either way, the verdict is Unclear. Not enough games means too few players tried both, or the number is mostly the pull.

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Lane, mid and late game

The difference is split by when the win chance moved: lane (0–14 min), mid game (14–25) and late game (25 to the end). The three add up to the whole game. They show when an option pays off or costs you.

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After the purchase

An item counts only from the minute it’s finished. Its numbers cover the 10 minutes after the purchase and the rest of the game. What happened before the purchase explains why the item was bought. Those minutes don’t count toward the item.

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Not enough games

There are too few games to say anything yet. The margin would be wider than ±5%, or the number would be too noisy to say anything. The number appears once more games narrow the margin.

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What the data says

We run seven checks on every champion. Two flag common picks that cost win chance and results carried by one player. The others catch theory that real games don’t back, answers that change with your build, keystone gaps that go with the build, options that pay off in only one phase, and lanes that turn after minute 14.

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Common but costly

Players take this option in at least 10% of games. It does clearly worse than the most picked option. Even after the pull, its whole margin sits below zero.

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