Patches 16.19–16.20

Mains view. This shows what players who main Sylas (it’s their #1 mastery champion) pick in 203 of their games. The verdicts and numbers are still everyone’s. Mains get their own at 1,500 games. Everyone’s page

Your next item given what you own

Pick your 1st item and then your 2nd. Each column shows what players bought next, scored from the purchase on.
1

1st item

every game · pick one to see what follows
2

2nd item

after Hextech Rocketbelt · 2,822 games · vs the most pickedWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games.
3

3rd item

after Hextech Rocketbelt + Riftmaker · 1,560 games · vs the most pickedWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games.
Zhonya's HourglassBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.80% of gamesPicked hereHow often players buy this after the items to its left.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.−0.7%±2.8vs Shadowflame−0.3%±2.4First 10 minAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes. −0.1%Rest of gameAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes. −0.2%
ShadowflameUnclear6% of gamesPicked hereHow often players buy this after the items to its left.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.vs Zhonya's Hourglass+0.3%±2.4First 10 minAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes. +0.1%Rest of gameAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes. +0.2%
Bloodletter's CurseNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.5% of gamesPicked hereHow often players buy this after the items to its left.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Rabadon's DeathcapNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.5% of gamesPicked hereHow often players buy this after the items to its left.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.

Take this build into the game

This is every step as Sylas mains play it. Their most picked option comes first.

Then in the client: Collection › Items › Import item sets
How to read the numbers
Better +2.0%

The main number is how much more an option wins than the most picked one in similar games. Those are games with the same game state and minute of purchase, played on the same patch by players with as much experience. A +2.0% means about two more wins per 100 games. Numbers from few games are pulled toward what the option does on other champions.

±1.2

± is the marginMargin (±)The real number is very likely inside this range. More games make it narrower.. The real difference is very likely inside it. On the bar, the dot is the number and the band is the margin. The black line means no difference.

BetterWorseEvenUnclear

Better or Worse means the whole margin is on one side of zero and the difference is at least half a point. Even means we know the two are within a point of each other. Unclear means it could go either way. With Not enough games, there are too few games to say anything yet.

vs expected +1.7%

vs expected (WPA) asks whether games with the option ended better than their win chance when it was chosen. It doesn’t compare options with each other. Next to it is the win chance it’s usually taken at.

Item numbers start at the purchase and cover the first 10 min and the rest of the game.The full guide

What the data says about items

We run the same checks on every champion
Early edge only

Gustwalker Hatchling as starter

It does clearly better than Scorchclaw Pup in lane. It loses that edge later in the game.

Lane, 0–14When it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest.+2.8% ±2.0
Whole gameWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games.+2.2% ±3.8
Every option for this slot
Early edge only

Mercury's Treads as boots

It does clearly better than Sorcerer's Shoes in the 10 minutes after buying. It loses that edge later in the game.

First 10 min after buyingAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes.+4.2% ±3.7
Whole gameWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games.+3.4% ±4.9
Every option for this slot

Items when behind or ahead

Each item compared with the most bought one in the 10 minutes after buying · behind is 40% win chance or less and ahead is 60%+ · 12,571 purchases

Items when behind or ahead

Each item is compared with the slot’s most bought one over the 10 minutes after it’s bought. Games are split by whether Sylas was behind (40% win chance or less when bought), even, or ahead (60% or more). Where Sylas’s own purchases are few, the number leans on every jungle that buys the item.

No item does clearly better or worse than the most bought one in any game state yet. Stick with the usual build.

Every option in each slot

Each slot is shown on its own. It lists every option taken in at least 1% of games.

Starter

Scorchclaw Pup is the most picked. The others are compared with it. Gustwalker Hatchling is the next most picked. The Baseline row compares the two. The Mains column is the share of mains’ games. Verdicts stay everyone’s until mains have 1,500 games.

OptionPickedPickedHow often players take this option for this choice.MainsVerdictVerdictBetter or Worse means the whole margin sits on one side of zero. Even means the two are within a point. Win chance vs Scorchclaw PupWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. LaneWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest.MidWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest.LateWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.
Scorchclaw PupOur pickOur pickThe option shown in What wins most often: the most picked one, unless another clearly wins more.2,612 games · picked atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 49.1% win chance72% of games · 67% of mains67%BaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.+0.1% ±1.8vs Gustwalker HatchlingLane −0.8%Mid +0.6%Late +0.3%vs expected −0.2%±1.9
Gustwalker Hatchling774 games · picked atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 48.8% win chance21% of games · 24% of mains24%Unclear−0.1% ±1.8same players onlySame playersThe same comparison among players who used both options. Each player is compared with themselves. +3.3% ±37.0Lane +0.8%Mid −0.6%Late −0.3%vs expected +1.9%±3.5
Mosstomper Seedling264 games · picked atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 49.1% win chance7% of games · 10% of mains10%Unclear−1.2% ±2.1Lane −0.2%Mid −0.9%Late −0.1%vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.

Boots

Sorcerer's Shoes is the most picked. The others are compared with it. Ionian Boots of Lucidity is the next most picked. The Baseline row compares the two. The Mains column is the share of mains’ games. Verdicts stay everyone’s until mains have 1,500 games.

OptionPickedPickedHow often players take this option for this choice.MainsVerdictVerdictBetter or Worse means the whole margin sits on one side of zero. Even means the two are within a point. Win chance vs Sorcerer's ShoesWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. First 10 minAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes.Rest of gameAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.
Sorcerer's ShoesOur pickOur pickThe option shown in What wins most often: the most picked one, unless another clearly wins more.1,757 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 50.9% win chance51% of games · 42% of mains42%BaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.+1.0% ±1.8vs Ionian Boots of LucidityFirst 10 min +0.1%Rest of game +0.5%vs expected −0.7%±2.3
Ionian Boots of Lucidity911 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 49.3% win chance26% of games · 32% of mains32%Unclear−1.0% ±1.8same players onlySame playersThe same comparison among players who used both options. Each player is compared with themselves. +2.3% ±17.5First 10 min −0.1%Rest of game −0.5%vs expected −3.8%±3.2
Mercury's Treads478 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 51.8% win chance14% of games · 16% of mains16%Unclear+0.4% ±1.9same players onlySame playersThe same comparison among players who used both options. Each player is compared with themselves. +3.0% ±17.6First 10 min +0.3%Rest of game +0.4%vs expected +2.8%±4.5
Plated Steelcaps246 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 46.0% win chance7% of games · 0% of mains0%Unclear+1.4% ±2.1same players onlySame playersThe same comparison among players who used both options. Each player is compared with themselves. +1.9% ±16.3First 10 min +0.8%Rest of game +0.8%vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Gluttonous Greaves54 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 54.5% win chance2% of games · 0% of mains0%Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.

1st item

Hextech Rocketbelt is the most picked. The others are compared with it. Lich Bane is the next most picked. The Baseline row compares the two. The Mains column is the share of mains’ games. Verdicts stay everyone’s until mains have 1,500 games.

OptionPickedPickedHow often players take this option for this choice.MainsVerdictVerdictBetter or Worse means the whole margin sits on one side of zero. Even means the two are within a point. Win chance vs Hextech RocketbeltWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. First 10 minAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes.Rest of gameAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.
Hextech RocketbeltOur pickOur pickThe option shown in What wins most often: the most picked one, unless another clearly wins more.3,074 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 49.1% win chance84% of games · 83% of mains83%BaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.+0.8% ±2.3vs Lich BaneFirst 10 min +0.2%Rest of game +0.7%vs expected −0.1%±1.8
Lich Bane375 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 51.3% win chance10% of games · 12% of mains12%Unclear−0.8% ±2.3same players onlySame playersThe same comparison among players who used both options. Each player is compared with themselves. −5.4% ±21.1First 10 min −0.2%Rest of game −0.7%vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Stormsurge103 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 52.8% win chance3% of games · 0% of mains0%Too close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.

2nd item

Riftmaker is the most picked. The others are compared with it. Shadowflame is the next most picked. The Baseline row compares the two. The Mains column is the share of mains’ games. Verdicts stay everyone’s until mains have 1,500 games.

OptionPickedPickedHow often players take this option for this choice.MainsVerdictVerdictBetter or Worse means the whole margin sits on one side of zero. Even means the two are within a point. Win chance vs RiftmakerWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. First 10 minAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes.Rest of gameAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.
RiftmakerOur pickOur pickThe option shown in What wins most often: the most picked one, unless another clearly wins more.2,292 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 50.0% win chance68% of games · 64% of mains64%BaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.+0.5% ±2.1vs ShadowflameFirst 10 min −0.1%Rest of game +0.6%vs expected −0.1%±2.0
Shadowflame562 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 53.0% win chance17% of games · 17% of mains17%Unclear−0.5% ±2.1same players onlySame playersThe same comparison among players who used both options. Each player is compared with themselves. −12.8% ±19.6First 10 min +0.1%Rest of game −0.6%vs expected −0.9%±4.1
Zhonya's Hourglass226 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 49.9% win chance7% of games · 0% of mains0%Unclear−1.1% ±2.3same players onlySame playersThe same comparison among players who used both options. Each player is compared with themselves. −8.6% ±19.1First 10 min −0.4%Rest of game −0.4%vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Lich Bane69 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 56.8% win chance2% of games · 0% of mains0%Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Hextech Rocketbelt69 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 46.4% win chance2% of games · 0% of mains0%Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Bloodletter's Curse49 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 53.6% win chance1% of games · 0% of mains0%Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Stormsurge34 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 39.3% win chance1% of games · 0% of mains0%Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.

3rd item

Zhonya's Hourglass is the most picked. The others are compared with it. Shadowflame is the next most picked. The Baseline row compares the two. The Mains column is the share of mains’ games. Verdicts stay everyone’s until mains have 1,500 games.

OptionPickedPickedHow often players take this option for this choice.MainsVerdictVerdictBetter or Worse means the whole margin sits on one side of zero. Even means the two are within a point. Win chance vs Zhonya's HourglassWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. First 10 minAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes.Rest of gameAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.
Zhonya's HourglassOur pickOur pickThe option shown in What wins most often: the most picked one, unless another clearly wins more.1,634 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 55.4% win chance69% of games · 69% of mains69%BaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.+0.6% ±2.0vs ShadowflameFirst 10 min −0.1%Rest of game −0.2%vs expected −2.4%±2.4
Shadowflame192 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 53.2% win chance8% of games · 0% of mains0%Unclear−0.6% ±2.0First 10 min +0.1%Rest of game +0.2%vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Rabadon's Deathcap170 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 67.8% win chance7% of games · 0% of mains0%Unclear+0.2% ±2.0same players onlySame playersThe same comparison among players who used both options. Each player is compared with themselves. −7.9% ±25.8First 10 min +0.5%Rest of game −0.2%vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Riftmaker134 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 52.2% win chance6% of games · 0% of mains0%Unclear+1.0% ±2.3First 10 min +0.9%Rest of game −0.2%vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Bloodletter's Curse105 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 56.6% win chance4% of games · 0% of mains0%Too close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Cosmic Drive37 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 55.8% win chance2% of games · 0% of mains0%Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.

4th item

Rabadon's Deathcap is the most picked. The others are compared with it. Zhonya's Hourglass is the next most picked. The Baseline row compares the two. The Mains column is the share of mains’ games. Verdicts stay everyone’s until mains have 1,500 games.

OptionPickedPickedHow often players take this option for this choice.MainsVerdictVerdictBetter or Worse means the whole margin sits on one side of zero. Even means the two are within a point. Win chance vs Rabadon's DeathcapWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. First 10 minAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes.Rest of gameAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.
Rabadon's DeathcapOur pickOur pickThe option shown in What wins most often: the most picked one, unless another clearly wins more.334 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 58.7% win chance33% of games · 0% of mains0%BaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.+0.6% ±2.2vs Zhonya's HourglassFirst 10 min +0.2%Rest of game +0.2%vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Zhonya's Hourglass181 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 60.4% win chance18% of games · 0% of mains0%Unclear−0.6% ±2.2First 10 min −0.2%Rest of game −0.2%vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Shadowflame152 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 55.7% win chance15% of games · 0% of mains0%Too close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Bloodletter's Curse90 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 58.1% win chance9% of games · 0% of mains0%Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Void Staff44 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 62.6% win chance4% of games · 0% of mains0%Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Riftmaker27 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 65.5% win chance3% of games · 0% of mains0%Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Cryptbloom25 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 65.9% win chance3% of games · 0% of mains0%Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Cosmic Drive25 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 56.3% win chance3% of games · 0% of mains0%Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.

Everyone or mains

Mains are players whose #1 mastery champion is this one. We know the mastery of 717,000 ranked players from Platinum to Challenger. That covers about half the players in our games. Below 1,500 games by mains, the mains view shows what they pick next to everyone’s verdicts. From 1,500 games on, every number is the mains’ own.

More in the guide

WPA (win probability added)

On the pages it’s labelled “vs expected”. It compares how games with the option ended with the win chance they had when it was chosen (the draft for runes and spells, the minute of purchase for items). +1.0% is about one more win per 100 games than expected. The comparison is with what players usually do from there. It can’t compare two options with each other. Because popular options make up most of what “usual” is, it understates them. Options that strong players favor also look better here than they are. Use it as a hint and let the main number decide the verdict.

More in the guide

Win chance against the most picked

This is how much more each option wins than the most picked one, in points of win chance. The games compared have the same draft odds or game state, the same patch and the same player experience. Numbers from few games are then pulled toward what the same option does on other champions. A number from 300 games keeps little of its size. With thousands of games, most of it stays.

More in the guide

Better, worse, even, unclear

The verdict reads the number after the pull and its 95% margin (±). Better or Worse needs the whole margin on one side of zero and a difference of at least half a point. Even means we know the two are within a point of each other. When it could go either way, the verdict is Unclear. Not enough games means too few players tried both, or the number is mostly the pull.

More in the guide

Lane, mid and late game

The difference is split by when the win chance moved: lane (0–14 min), mid game (14–25) and late game (25 to the end). The three add up to the whole game. They show when an option pays off or costs you.

More in the guide

After the purchase

An item counts only from the minute it’s finished. Its numbers cover the 10 minutes after the purchase and the rest of the game. What happened before the purchase explains why the item was bought. Those minutes don’t count toward the item.

More in the guide

Not enough games

There are too few games to say anything yet. The margin would be wider than ±5%, or the number would be too noisy to say anything. The number appears once more games narrow the margin.

More in the guide

What the data says

We run seven checks on every champion. Two flag common picks that cost win chance and results carried by one player. The others catch theory that real games don’t back, answers that change with your build, keystone gaps that go with the build, options that pay off in only one phase, and lanes that turn after minute 14.

More in the guide

Pays off in one phase

This option’s whole-game number hides what happens in one phase. For example, it may win lane and lose that edge later, or pay off late. The number for that phase moves at least 1%.

More in the guide