How the draft shapes the early 2v2
Pick your jungler, their mid and their jungler to see how the first scuttles usually split, who hits level 6 first, and the mid + jungle gold gap. These numbers come from 129,650 games on patches 16.14–16.20. That’s a wider window than the rest of the site (16.19–16.20), which gives each pairing enough games. The draft sets the starting odds. How the game is played decides most of the result. How it’s made
First scuttlesFirst scuttlesHow often your side takes both first scuttles, one, or neither.
- Both
- 12%
- One each
- 73%
- Neither
- 14%
The scuttles split about as usual.
Usually: both 14%, one each 73%, neither 14%. Riot’s data gives how many each team took, but not which came first.
Level 6Level 6How many seconds before their counterpart your player hits level 6, for an average pairing.
Your jungler−2 sabout the same (2 s after theirs)
Mel+8 s8 s before theirs
The draft moves a jungler’s level 6 by about 15 s either way, and a mid’s by 7 s. Game to game, a jungler’s varies by 60 s and a mid’s by 41 s. When a mid hits 6 late, it’s usually down to waves and recalls. The matchup is rarely the reason.
Mid + jungle against theirs
Gold at 5:00Duo goldYour mid and jungler’s gold minus theirs. A kill is worth about 300.+114
Gold at 10:00Duo goldYour mid and jungler’s gold minus theirs. A kill is worth about 300.+239
Gold at 14:00Duo goldYour mid and jungler’s gold minus theirs. A kill is worth about 300.+346
Kills − deaths to 10:00Kills minus deathsYour mid and jungler’s kills minus their deaths before 10:00.+0.2
The draft moves this by about 300 gold either way. From game to game it varies by about 1,300. A kill is worth about 300 gold.
What it’s worth
Each table shows how often a team won depending on how each of these went for it, and how far that sits above or below its draft odds (53,719 games, every champion). Scuttles and level 6 pay off mostly through gold. Once you know the gold at 14, they add little.
First scuttles takenGamesWonWin rateThe share of its games it won in this role. Who plays it pushes this up or down.Against the draftAgainst the draftWins per 100 games beyond what the draft predicted. Zero means the games went as the draft said.
Both14,57157%+7.2%
One each78,29650%0.0%
Neither14,57143%−7.2%
Jungler level 6 against theirsGamesWonWin rateThe share of its games it won in this role. Who plays it pushes this up or down.Against the draftAgainst the draftWins per 100 games beyond what the draft predicted. Zero means the games went as the draft said.
60 s or more first17,00363%+12.9%
20 to 60 s first22,32956%+5.9%
Within 20 s28,76250%0.0%
20 to 60 s later22,32944%−5.9%
60 s or more later17,00337%−12.9%
Mid level 6 against theirsGamesWonWin rateThe share of its games it won in this role. Who plays it pushes this up or down.Against the draftAgainst the draftWins per 100 games beyond what the draft predicted. Zero means the games went as the draft said.
60 s or more first7,69664%+13.6%
20 to 60 s first22,95256%+6.4%
Within 20 s46,13950%0.0%
20 to 60 s later22,95144%−6.4%
60 s or more later7,69636%−13.6%
Mid + jungle gold at 10:00GamesWonWin rateThe share of its games it won in this role. Who plays it pushes this up or down.Against the draftAgainst the draftWins per 100 games beyond what the draft predicted. Zero means the games went as the draft said.
1,000 or more ahead23,44071%+20.9%
300 to 1,000 ahead20,30058%+8.3%
Within 30019,99550%0.0%
300 to 1,000 behind20,28542%−8.4%
1,000 or more behind23,41829%−20.9%
Mid + jungle kills minus deaths before 10:00GamesWonWin rateThe share of its games it won in this role. Who plays it pushes this up or down.Against the draftAgainst the draftWins per 100 games beyond what the draft predicted. Zero means the games went as the draft said.
2 or more up26,97869%+19.1%
1 up16,98258%+7.7%
Even19,51850%0.0%
1 down16,98242%−7.7%
2 or more down26,97831%−19.1%
Against the draft is the average difference between the win rate and the draft’s odds.