Mains view. This shows what players who main Lulu (it’s their #1 mastery champion) pick in 627 of their games. The verdicts and numbers are still everyone’s. Mains get their own at 1,500 games. Everyone’s page
Keystone
Summon Aery is the most picked. The others are compared with it. Pick one to see its page below.
KeystoneGamesPickedPickedHow often players take this option for this choice.MainsVerdictVerdictBetter or Worse means the whole margin sits on one side of zero. Even means the two are within a point.Win chance vs Summon AeryWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games.WhenWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.
The main number is how much more an option wins than the most picked one in similar games. Those are games with the same draft odds, played on the same patch by players with as much experience. A +2.0% means about two more wins per 100 games. Numbers from few games are pulled toward what the option does on other champions.
±1.2
± is the marginMargin (±)The real number is very likely inside this range. More games make it narrower.. The real difference is very likely inside it. On the bar, the dot is the number and the band is the margin. The black line means no difference.
BetterWorseEvenUnclear
Better or Worse means the whole margin is on one side of zero and the difference is at least half a point. Even means we know the two are within a point of each other. Unclear means it could go either way. With Not enough games, there are too few games to say anything yet.
vs expected+1.7%
vs expected (WPA) asks whether games with the option ended better than their win chance when it was chosen. It doesn’t compare options with each other. Next to it is the win chance it’s usually taken at.
Lane 0–14 min · Mid 14–25 · Late 25 to the end.The full guide
Full pages with Summon Aery
Each Summon Aery page compared with the most played one
PageGamesPickedPickedHow often players take this, out of the games with this keystone.MainsVerdictVerdictBetter or Worse means the whole margin sits on one side of zero. Even means the two are within a point.Win chance vs the most played pageWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games.WhenWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.
Revitalize, Bone Plating3,05650% of games · 41% of mains41%BaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.+0.7%±2.1vs the next most played pageLane −0.2%Mid +0.5%Late +0.4%vs expected −0.2%±1.8
Biscuit Delivery, Cosmic Insight76612% of games · 9% of mains9%Unclear−0.7%±2.1Lane +0.2%Mid −0.5%Late −0.4%vs expected −2.2%±3.5
Magical Footwear, Cosmic Insight5819% of games · 11% of mains11%Unclear+1.1%±2.2Lane +0.8%Mid +0.1%Late +0.2%vs expected +3.1%±4.1
Magical Footwear, Cosmic Insight3656% of games · 10% of mains10%Unclear+0.7%±2.3Lane 0.0%Mid +0.3%Late +0.4%vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Revitalize, Bone Plating1653% of games · 0% of mains0%Unclear+0.2%±2.5Lane 0.0%Mid −0.1%Late +0.3%vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Revitalize, Font of Life1382% of games · 3% of mains3%Too close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Where each rune leads
What each keystone’s games buy as their first two legendary items. These are plain counts from 6,755 games.
Summon Aery6,142 games
80%20%
Guardian507 games
79%21%
support like Ardent Censer into Moonstone Renewer
other builds or under two items
Same build, different rune
supportGuardian against Summon Aery · 398 and 4,904 gamesUnclear+0.5%±2.3
Each line compares games whose first two items make the same kind of pair. Items are bought after the rune, and how the lane went changes them too. This describes games. It doesn’t prove a cause.
Every build and its games
Keystone
Build
Share
Games
Summon Aery
support Ardent Censer into Moonstone Renewer (1,180 with this exact pair)
80%
4,904
Other builds 10 · Under two items 1,228
20%
1,238
Guardian
support Ardent Censer into Shurelya's Battlesong (56 with this exact pair)
79%
398
Other builds 3 · Under two items 106
21%
109
Summon Aery page
These numbers come from 6,142 Summon Aery games. The ringed rune is the most picked in its row, and the others are compared with it.
Sorcery
Primary
Summon Aery91% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.92% of mains
Arcane CometUnder 1%0% of mains
Stormraider's SurgeUnder 1%0% of mains
Deathfire TouchUnder 1%0% of mains
Axiom Arcanist2% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.3% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Too close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
Manaflow Band80% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.73% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.−0.3%±1.4BaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.−1.3% ±1.9LaneWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest.−0.9%MidWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest.−0.2%LateWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest.−0.1%vs Nimbus Cloak
Nimbus Cloak18% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.24% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.+2.9%±2.9Unclear+1.3% ±1.9LaneWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest.+0.9%MidWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest.+0.2%LateWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest.+0.1%
Transcendence94% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.91% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.+0.2%±1.3BaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.−0.1% ±2.2LaneWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest.−0.2%MidWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest.+0.2%LateWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest.0.0%vs Celerity
Celerity5% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.9% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Unclear+0.1% ±2.2LaneWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest.+0.2%MidWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest.−0.2%LateWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest.0.0%
Absolute FocusUnder 1%0% of mains
Scorch94% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.93% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.+0.4%±1.3BaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.−0.3% ±2.2LaneWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest.+0.3%MidWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest.−0.1%LateWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest.−0.4%vs Gathering Storm
WaterwalkingUnder 1%0% of mains
Gathering Storm5% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.6% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Unclear+0.3% ±2.2LaneWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest.−0.3%MidWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest.+0.1%LateWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest.+0.4%
Resolve as secondary: 63% of Summon Aery gamesPickedHow often players take this, out of the games with this keystone. (56% of mains) · vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.+0.4%±1.6. A page takes two of these runes. Each is compared with the most picked rune in its row.
DemolishUnder 1%0% of mains
Font of Life7% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.9% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Too close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
Shield BashUnder 1%0% of mains
ConditioningUnder 1%0% of mains
Second Wind2% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.3% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Bone Plating91% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.88% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.−0.1%±1.7BaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
OvergrowthUnder 1%1% of mains
Revitalize98% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.98% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.+0.4%±1.6BaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
Unflinching1% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.1% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Inspiration as secondary: 36% of Summon Aery gamesPickedHow often players take this, out of the games with this keystone. (42% of mains) · vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.+0.1%±2.1 · vs the most picked treeWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games.−0.1% ±1.7. A page takes two of these runes. Each is compared with the most picked rune in its row.
Hextech FlashtraptionUnder 1%0% of mains
Magical Footwear54% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.68% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.+2.3%±2.8BaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
Cash Back3% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.3% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Triple Tonic3% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.6% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Time Warp TonicUnder 1%0% of mains
Biscuit Delivery40% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.25% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.−2.1%±3.3BaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
Cosmic Insight96% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.93% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.+0.2%±2.1BaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
Approach VelocityUnder 1%0% of mains
Jack of All Trades2% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.5% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Domination as secondary: under 1% of Summon Aery gamesPickedHow often players take this, out of the games with this keystone. (0% of mains) · vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Cheap Shot36% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.50% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Taste of Blood7% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.50% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Sudden ImpactUnder 1%0% of mains
Sixth Sense10% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.0% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Grisly Mementos19% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.0% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Deep Ward36% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.0% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Treasure Hunter5% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.0% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Relentless Hunter31% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.0% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Ultimate Hunter57% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.100% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Precision as secondary: under 1% of Summon Aery gamesPickedHow often players take this, out of the games with this keystone. (1% of mains) · vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Absorb LifeUnder 1%0% of mains
Triumph12% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.0% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Presence of Mind79% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.100% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Legend: Alacrity9% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.0% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Legend: Haste48% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.40% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Legend: BloodlineUnder 1%0% of mains
Coup de Grace12% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.0% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Cut Down39% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.60% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Last StandUnder 1%0% of mains
Shards
Offense
Adaptive Force28% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.30% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.−0.8%±2.4Unclear−0.8% ±1.8
Attack Speed13% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.20% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.+1.9%±3.4Unclear+0.3% ±2.1
Ability Haste59% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.50% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.+0.3%±1.6BaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.+0.8% ±1.8vs Adaptive Force
Flex
Adaptive Force91% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.84% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.−0.4%±1.3BaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.−1.9% ±2.1vs Move Speed
Move Speed8% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.13% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.+6.7%±4.4Unclear+1.9% ±2.1
Health ScalingUnder 1%3% of mains
Defense
Health32% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.47% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.+2.7%±2.2Better+2.2% ±1.7
Tenacity and Slow Resist2% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.2% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Health Scaling66% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.51% of mainsvs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.−0.9%±1.5BaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.−2.2% ±1.7vs Health
Under each rune you’ll see how often it’s taken, its verdict and its difference from the ringed rune (the most picked in its row). The ringed rune is compared with the next most picked. Gray runes are in under 1% of games. The small print shows what the rune did per minute over all 6,755 games. “Of mains” shows how often mains take it. The other numbers are everyone’s.
Everyone or mains
Mains are players whose #1 mastery champion is this one. We know the mastery of 717,000 ranked players from Platinum to Challenger. That covers about half the players in our games. Below 1,500 games by mains, the mains view shows what they pick next to everyone’s verdicts. From 1,500 games on, every number is the mains’ own.
On the pages it’s labelled “vs expected”. It compares how games with the option ended with the win chance they had when it was chosen (the draft for runes and spells, the minute of purchase for items). +1.0% is about one more win per 100 games than expected. The comparison is with what players usually do from there. It can’t compare two options with each other. Because popular options make up most of what “usual” is, it understates them. Options that strong players favor also look better here than they are. Use it as a hint and let the main number decide the verdict.
This is how much more each option wins than the most picked one, in points of win chance. The games compared have the same draft odds or game state, the same patch and the same player experience. Numbers from few games are then pulled toward what the same option does on other champions. A number from 300 games keeps little of its size. With thousands of games, most of it stays.
The verdict reads the number after the pull and its 95% margin (±). Better or Worse needs the whole margin on one side of zero and a difference of at least half a point. Even means we know the two are within a point of each other. When it could go either way, the verdict is Unclear. Not enough games means too few players tried both, or the number is mostly the pull.
The difference is split by when the win chance moved: lane (0–14 min), mid game (14–25) and late game (25 to the end). The three add up to the whole game. They show when an option pays off or costs you.
There are too few games to say anything yet. The margin would be wider than ±5%, or the number would be too noisy to say anything. The number appears once more games narrow the margin.
A build here is the kind of pair your first two legendary items make, read from the items’ stats. Bruiser means both give health, armor or magic resist and at least one gives damage. Burst means both give ability power and nothing that keeps you alive. Mixed is one of each. Tank, crit, lethality, damage and support pairs follow the same rule. Each build is named by its most common pair. The shares are plain counts of games. Items are bought after the rune is chosen. Two keystones compared inside one build describe those games. They don’t prove the rune caused the result.
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