Patches 16.19–16.20

Mains view. This shows what players who main Lulu (it’s their #1 mastery champion) pick in 627 of their games. The verdicts and numbers are still everyone’s. Mains get their own at 1,500 games. Everyone’s page

Your next item given what you own

Pick your 1st item and then your 2nd. Each column shows what players bought next, scored from the purchase on.
1

1st item

every game · pick one to see what follows
2

2nd item

after Ardent Censer · 3,610 games · vs the most pickedWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games.

Not enough games after this pair yet. Pick a more common second item, or see every option below.

Take this build into the game

This is every step as Lulu mains play it. Their most picked option comes first.

Then in the client: Collection › Items › Import item sets
How to read the numbers
Better +2.0%

The main number is how much more an option wins than the most picked one in similar games. Those are games with the same game state and minute of purchase, played on the same patch by players with as much experience. A +2.0% means about two more wins per 100 games. Numbers from few games are pulled toward what the option does on other champions.

±1.2

± is the marginMargin (±)The real number is very likely inside this range. More games make it narrower.. The real difference is very likely inside it. On the bar, the dot is the number and the band is the margin. The black line means no difference.

BetterWorseEvenUnclear

Better or Worse means the whole margin is on one side of zero and the difference is at least half a point. Even means we know the two are within a point of each other. Unclear means it could go either way. With Not enough games, there are too few games to say anything yet.

vs expected +1.7%

vs expected (WPA) asks whether games with the option ended better than their win chance when it was chosen. It doesn’t compare options with each other. Next to it is the win chance it’s usually taken at.

Item numbers start at the purchase and cover the first 10 min and the rest of the game.The full guide

What the data says about items

We run the same checks on every champion
Depends on your path

Mikael's Blessing as 2nd item

Against Moonstone Renewer it’s +2.1% across every build. After Ardent Censer it’s −0.1%.

All buildsWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games.+2.1% ±2.9
After Ardent CenserWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games.−0.1% ±3.0
Every option for this slot

Items when behind or ahead

Each item compared with the most bought one in the 10 minutes after buying · behind is 40% win chance or less and ahead is 60%+ · 20,713 purchases

Items when behind or ahead

Each item is compared with the slot’s most bought one over the 10 minutes after it’s bought. Games are split by whether Lulu was behind (40% win chance or less when bought), even, or ahead (60% or more). Where Lulu’s own purchases are few, the number leans on every support that buys the item.

  • Ardent Censermost boughtBehind refEven refAhead ref
  • Moonstone RenewerBehind −0.2%±0.9Even sameAhead −0.8%±1.0
  • Mikael's BlessingTrap when behindBehind −1.0%±0.9Even sameAhead +0.1%±1.0
  • Shurelya's BattlesongBehind −0.5%±1.1Even sameAhead −0.2%±1.0
  • RedemptionBehind +0.5%±1.2Even sameAhead −0.2%±1.2

Every option in each slot

Each slot is shown on its own. It lists every option taken in at least 1% of games.

Boots

Ionian Boots of Lucidity is the most picked. The others are compared with it. Boots of Swiftness is the next most picked. The Baseline row compares the two. The Mains column is the share of mains’ games. Verdicts stay everyone’s until mains have 1,500 games.

OptionPickedPickedHow often players take this option for this choice.MainsVerdictVerdictBetter or Worse means the whole margin sits on one side of zero. Even means the two are within a point. Win chance vs Ionian Boots of LucidityWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. First 10 minAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes.Rest of gameAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.
Ionian Boots of LucidityOur pickOur pickThe option shown in What wins most often: the most picked one, unless another clearly wins more.6,075 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 48.9% win chance94% of games · 89% of mains89%BaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.+0.7% ±2.0vs Boots of SwiftnessFirst 10 min +0.3%Rest of game +0.7%vs expected +2.2%±1.3
Boots of Swiftness290 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 49.8% win chance4% of games · 7% of mains7%Unclear−0.7% ±2.0same players onlySame playersThe same comparison among players who used both options. Each player is compared with themselves. −7.3% ±14.3First 10 min −0.3%Rest of game −0.7%vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Mercury's Treads74 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 48.7% win chance1% of games · 0% of mains0%Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.

1st item

Ardent Censer is the most picked. The others are compared with it. Moonstone Renewer is the next most picked. The Baseline row compares the two. The Mains column is the share of mains’ games. Verdicts stay everyone’s until mains have 1,500 games.

OptionPickedPickedHow often players take this option for this choice.MainsVerdictVerdictBetter or Worse means the whole margin sits on one side of zero. Even means the two are within a point. Win chance vs Ardent CenserWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. First 10 minAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes.Rest of gameAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.
Ardent CenserOur pickOur pickThe option shown in What wins most often: the most picked one, unless another clearly wins more.4,466 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 48.4% win chance67% of games · 59% of mains59%BaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.+1.8% ±2.0vs Moonstone RenewerFirst 10 min +1.2%Rest of game +0.7%vs expected +3.5%±1.5
Moonstone Renewer905 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 47.0% win chance14% of games · 9% of mains9%Unclear−1.8% ±2.0same players onlySame playersThe same comparison among players who used both options. Each player is compared with themselves. −5.4% ±12.1First 10 min −1.2%Rest of game −0.7%vs expected −0.7%±3.3
Mikael's Blessing709 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 45.9% win chance11% of games · 15% of mains15%Unclear−0.3% ±2.0same players onlySame playersThe same comparison among players who used both options. Each player is compared with themselves. −10.5% ±9.8First 10 min −0.4%Rest of game 0.0%vs expected +3.1%±3.7
Shurelya's Battlesong283 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 48.6% win chance4% of games · 6% of mains6%Unclear−1.3% ±2.3same players onlySame playersThe same comparison among players who used both options. Each player is compared with themselves. −1.7% ±14.0First 10 min −0.6%Rest of game −0.7%vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Redemption144 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 44.3% win chance2% of games · 6% of mains6%Unclear+0.7% ±2.4same players onlySame playersThe same comparison among players who used both options. Each player is compared with themselves. +17.7% ±21.5First 10 min 0.0%Rest of game +0.7%vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.

2nd item

Moonstone Renewer is the most picked. The others are compared with it. Mikael's Blessing is the next most picked. The Baseline row compares the two. The Mains column is the share of mains’ games. Verdicts stay everyone’s until mains have 1,500 games.

OptionPickedPickedHow often players take this option for this choice.MainsVerdictVerdictBetter or Worse means the whole margin sits on one side of zero. Even means the two are within a point. Win chance vs Moonstone RenewerWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. First 10 minAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes.Rest of gameAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.
Moonstone RenewerOur pickOur pickThe option shown in What wins most often: the most picked one, unless another clearly wins more.1,438 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 50.6% win chance27% of games · 23% of mains23%BaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.−0.5% ±1.8vs Mikael's BlessingFirst 10 min +0.2%Rest of game −0.4%vs expected +3.0%±2.6
Mikael's Blessing1,399 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 50.0% win chance26% of games · 21% of mains21%Unclear+0.5% ±1.8First 10 min −0.2%Rest of game +0.4%vs expected +4.2%±2.6
Shurelya's Battlesong976 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 51.5% win chance18% of games · 19% of mains19%Unclear+0.2% ±1.9First 10 min −0.3%Rest of game 0.0%vs expected +2.1%±3.1
Ardent Censer759 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 48.2% win chance14% of games · 15% of mains15%Unclear+0.2% ±1.9First 10 min 0.0%Rest of game −0.1%vs expected +2.9%±3.6
Knight's Vow397 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 53.4% win chance7% of games · 12% of mains12%Unclear+0.6% ±2.2First 10 min +0.3%Rest of game +0.2%vs expected +5.3%±4.9
Redemption171 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 53.0% win chance3% of games · 0% of mains0%Unclear−1.4% ±2.3First 10 min −0.8%Rest of game −0.7%vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Locket of the Iron Solari137 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 48.4% win chance3% of games · 0% of mains0%Unclear−0.2% ±2.4First 10 min 0.0%Rest of game −0.2%vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.

3rd item

Shurelya's Battlesong is the most picked. The others are compared with it. Moonstone Renewer is the next most picked. The Baseline row compares the two. The Mains column is the share of mains’ games. Verdicts stay everyone’s until mains have 1,500 games.

OptionPickedPickedHow often players take this option for this choice.MainsVerdictVerdictBetter or Worse means the whole margin sits on one side of zero. Even means the two are within a point. Win chance vs Shurelya's BattlesongWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. First 10 minAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes.Rest of gameAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.
Shurelya's BattlesongOur pickOur pickThe option shown in What wins most often: the most picked one, unless another clearly wins more.543 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 59.4% win chance23% of games · 17% of mains17%BaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.+1.5% ±2.3vs Moonstone RenewerFirst 10 min +1.4%Rest of game 0.0%vs expected +5.3%±4.2
Moonstone Renewer435 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 60.6% win chance19% of games · 21% of mains21%Unclear−1.5% ±2.3First 10 min −1.4%Rest of game 0.0%vs expected −1.8%±4.7
Mikael's Blessing372 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 56.8% win chance16% of games · 11% of mains11%Unclear−1.0% ±2.3First 10 min −0.6%Rest of game −0.3%vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Redemption354 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 59.1% win chance15% of games · 17% of mains17%Unclear−0.8% ±2.3First 10 min −0.5%Rest of game −0.1%vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Knight's Vow254 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 58.2% win chance11% of games · 18% of mains18%Unclear−0.1% ±2.4First 10 min +0.1%Rest of game −0.2%vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Locket of the Iron Solari152 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 54.6% win chance6% of games · 0% of mains0%Unclear−0.2% ±2.4First 10 min −0.1%Rest of game −0.1%vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Ardent Censer123 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 59.3% win chance5% of games · 0% of mains0%Too close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Staff of Flowing Water30 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 49.7% win chance1% of games · 0% of mains0%Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.

4th item

Locket of the Iron Solari is the most picked. The others are compared with it. The Mains column is the share of mains’ games. Verdicts stay everyone’s until mains have 1,500 games.

OptionPickedPickedHow often players take this option for this choice.MainsVerdictVerdictBetter or Worse means the whole margin sits on one side of zero. Even means the two are within a point. Win chance vs Locket of the Iron SolariWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. First 10 minAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes.Rest of gameAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.
Locket of the Iron SolariOur pickOur pickThe option shown in What wins most often: the most picked one, unless another clearly wins more.66 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 56.9% win chance18% of games · 0% of mains0%BaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.The others are compared with it··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Moonstone Renewer59 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 57.4% win chance16% of games · 0% of mains0%Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Redemption55 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 57.9% win chance15% of games · 0% of mains0%Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Shurelya's Battlesong47 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 60.8% win chance13% of games · 0% of mains0%Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Knight's Vow42 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 61.0% win chance11% of games · 0% of mains0%Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Mikael's Blessing40 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 59.5% win chance11% of games · 0% of mains0%Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.

Everyone or mains

Mains are players whose #1 mastery champion is this one. We know the mastery of 717,000 ranked players from Platinum to Challenger. That covers about half the players in our games. Below 1,500 games by mains, the mains view shows what they pick next to everyone’s verdicts. From 1,500 games on, every number is the mains’ own.

More in the guide

WPA (win probability added)

On the pages it’s labelled “vs expected”. It compares how games with the option ended with the win chance they had when it was chosen (the draft for runes and spells, the minute of purchase for items). +1.0% is about one more win per 100 games than expected. The comparison is with what players usually do from there. It can’t compare two options with each other. Because popular options make up most of what “usual” is, it understates them. Options that strong players favor also look better here than they are. Use it as a hint and let the main number decide the verdict.

More in the guide

Win chance against the most picked

This is how much more each option wins than the most picked one, in points of win chance. The games compared have the same draft odds or game state, the same patch and the same player experience. Numbers from few games are then pulled toward what the same option does on other champions. A number from 300 games keeps little of its size. With thousands of games, most of it stays.

More in the guide

Better, worse, even, unclear

The verdict reads the number after the pull and its 95% margin (±). Better or Worse needs the whole margin on one side of zero and a difference of at least half a point. Even means we know the two are within a point of each other. When it could go either way, the verdict is Unclear. Not enough games means too few players tried both, or the number is mostly the pull.

More in the guide

After the purchase

An item counts only from the minute it’s finished. Its numbers cover the 10 minutes after the purchase and the rest of the game. What happened before the purchase explains why the item was bought. Those minutes don’t count toward the item.

More in the guide

Not enough games

There are too few games to say anything yet. The margin would be wider than ±5%, or the number would be too noisy to say anything. The number appears once more games narrow the margin.

More in the guide

What the data says

We run seven checks on every champion. Two flag common picks that cost win chance and results carried by one player. The others catch theory that real games don’t back, answers that change with your build, keystone gaps that go with the build, options that pay off in only one phase, and lanes that turn after minute 14.

More in the guide

Depends on your path

This item’s comparison turns around once you look only at games that bought the same items before it. It changes sign and moves 1.5% or more.

More in the guide