Lee SinEliseLee SinElise

Lee Sin vs Elise

Jungle matchup

40.0%Lee Sin win rateWin rateThe share of its games it won in this role. Who plays it pushes this up or down. ±7.5
165 games · patches 16.19–16.20

Lee Sin wins this lane less often than usual.

Win rate vs usualvs usualIts win rate in this lane minus its win rate over all its games. Plus means it does better here than usual. Lee Sin usually wins 49.4%

−9.4% ±7.5

CounterCounterHow the lane goes once both champions’ strength, the players and the rest of the draft are accounted for. A strong champion beating a weak one isn’t a counter. with both champions’ strength and players taken out

−0.9% ±2.5Not clear yet

165 games with all ten players known

Win rate vs usual comes from picks and results. Splitting lane from late game needs games with full timelines. The counter is the lane’s result after removing both champions’ strength, their players and the rest of the draft. A weak opponent pushes the win rate up but leaves the counter where it is. ± is the margin, and gray means it crosses zero.

Elise wins 60.0% of these games. That’s 8.7% more than it usually wins. See Elise’s side

What to run against Elise

Run your usual build. No change clearly helps against Elise yet.

Not enough games against Elise have full timelines to compare setups in lane yet.

Runes
ConquerorConquerorTriumphLegend: AlacrityCoup de GraceInspirationMagical FootwearCosmic InsightAttack SpeedAdaptive ForceHealth Scaling
Items
  1. Scorchclaw PupStart
  2. Plated SteelcapsBoots
  3. Eclipse1st
  4. Black Cleaver2nd
  5. Death's Dance3rd
SpellsFlash + Smite
Then in the client: Collection › Items › Import item sets

This is what wins most often for Lee Sin, from 7,528 games with full timelines.

Lee Sin’s jungle matchups

Compared with Lee Sin’s usualvs usualIts win rate in this lane minus its win rate over all its games. Plus means it does better here than usual.49.4%

— Not enough games to call this lane yet: its margin is wider than ±5%.

All 37 matchups

Counter

A counter is how this lane goes after the model accounts for both champions’ overall strength, who played them (mastery, rank, games on the champion) and the rest of the draft. Lanes with few games are pulled toward zero. A strong champion beating a weak one doesn’t count as a counter. The counter uses only games where all ten players are known. It rests on fewer games than the win rate next to it.

More in the guide

Against the usual win rate

This is the champion’s win rate against this opponent minus its win rate over all its games in the role. It uses picks and results only. Splitting lane from late game needs games with full timelines.

More in the guide