Lee SinGravesLee SinGraves

Lee Sin vs Graves

Jungle matchup

50.1%Lee Sin win rateWin rateThe share of its games it won in this role. Who plays it pushes this up or down. ±4.7
443 games · patches 16.19–16.20

No clear edge yet. The margin is too wide to call.

Win rate vs usualvs usualIts win rate in this lane minus its win rate over all its games. Plus means it does better here than usual. Lee Sin usually wins 49.4%

+0.7% ±4.7

CounterCounterHow the lane goes once both champions’ strength, the players and the rest of the draft are accounted for. A strong champion beating a weak one isn’t a counter. with both champions’ strength and players taken out

+0.4% ±2.3Not clear yet

443 games with all ten players known

Win rate vs usual comes from picks and results. Splitting lane from late game needs games with full timelines. The counter is the lane’s result after removing both champions’ strength, their players and the rest of the draft. A weak opponent pushes the win rate up but leaves the counter where it is. ± is the margin, and gray means it crosses zero.

Graves wins 49.9% of these games. That’s 1.4% less than it usually wins. See Graves’s side

What to run against Graves

Run your usual build. No change clearly helps against Graves yet.

We compared the keystone and starter over up to 501 games against Graves. No other choice clearly wins more in lane than your usual one.

Runes
ConquerorConquerorTriumphLegend: AlacrityCoup de GraceInspirationMagical FootwearCosmic InsightAttack SpeedAdaptive ForceHealth Scaling
Items
  1. Scorchclaw PupStart
  2. Plated SteelcapsBoots
  3. Eclipse1st
  4. Black Cleaver2nd
  5. Death's Dance3rd
SpellsFlash + Smite
Then in the client: Collection › Items › Import item sets

This is what wins most often for Lee Sin, from 7,528 games with full timelines.

Each setup against Graves

Each choice is compared with Lee Sin’s usual pick in games against Graves only. The number is the win chance it gains in lane (to minute 14). The whole-game number is next to it.

Keystone

  • Conqueror91% pickedPickedHow often players take this option for this choice. · 458 games · usual pickBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
  • Dark Harvest9% pickedPickedHow often players take this option for this choice. · 43 games+0.7% ±2.9in laneWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games.

Starter

  • Scorchclaw Pup77% pickedPickedHow often players take this option for this choice. · 375 games · usual pickBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
  • Gustwalker Hatchling23% pickedPickedHow often players take this option for this choice. · 113 games−1.2% ±2.7in laneWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. · whole game −3.3%

Lee Sin’s jungle matchups

Compared with Lee Sin’s usualvs usualIts win rate in this lane minus its win rate over all its games. Plus means it does better here than usual.49.4%

— Not enough games to call this lane yet: its margin is wider than ±5%.

All 37 matchups

Counter

A counter is how this lane goes after the model accounts for both champions’ overall strength, who played them (mastery, rank, games on the champion) and the rest of the draft. Lanes with few games are pulled toward zero. A strong champion beating a weak one doesn’t count as a counter. The counter uses only games where all ten players are known. It rests on fewer games than the win rate next to it.

More in the guide

Against the usual win rate

This is the champion’s win rate against this opponent minus its win rate over all its games in the role. It uses picks and results only. Splitting lane from late game needs games with full timelines.

More in the guide