Patches 16.19–16.20

Mains view. Every number here comes from 1,580 games by players who main Lee Sin (it’s their #1 mastery champion). Mains are compared only with other mains. Everyone’s page

What wins most often for mains

Mains’ most picked choices from their own numbers. We change one only when another is clearly better.
Runes
Conqueror
Primary: Precision
TriumphLegend: AlacrityCoup de Grace
Secondary: Inspiration
Magical FootwearCosmic Insight
Shards
Attack SpeedAdaptive ForceHealth Scaling

65% of Conqueror games run this page. No other page wins clearly more.

Every rune for each keystone
Items and spells
  1. Scorchclaw PupStarter
  2. Plated SteelcapsBoots
  3. Eclipse1st item
  4. Black Cleaver2nd item
  5. Death's Dance3rd item
Spells: Flash + Smite · 100% of gamesPickedHow often players take this option for this choice.
Then in the client: Collection › Items › Import item sets
How to read the numbers
Better +2.0%

The main number is how much more an option wins than the most picked one in similar games. Those are games with the same draft odds (for items, the same game state and minute), played on the same patch by players with as much experience. A +2.0% means about two more wins per 100 games. Numbers from few games are pulled toward what the option does on other champions.

±1.2

± is the marginMargin (±)The real number is very likely inside this range. More games make it narrower.. The real difference is very likely inside it. On the bar, the dot is the number and the band is the margin. The black line means no difference.

BetterWorseEvenUnclear

Better or Worse means the whole margin is on one side of zero and the difference is at least half a point. Even means we know the two are within a point of each other. Unclear means it could go either way. With Not enough games, there are too few games to say anything yet.

vs expected +1.7%

vs expected (WPA) asks whether games with the option ended better than their win chance when it was chosen. It doesn’t compare options with each other. Next to it is the win chance it’s usually taken at.

Lane 0–14 min · Mid 14–25 · Late 25 to the end.Item numbers start at the purchase and cover the first 10 min and the rest of the game.The full guide

Keystones

Which keystone wins more for mains overall and in each phase

Most Conqueror games buy Eclipse into Black Cleaver or a similar mixed pair first (64%).

Where each rune leads

Conqueror is the most picked among mains. The others are compared with it.

KeystonePickedPickedHow often players take this option for this choice.VerdictVerdictBetter or Worse means the whole margin sits on one side of zero. Even means the two are within a point. Win chance vs ConquerorWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. LaneWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest.MidWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest.LateWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.
ConquerorOur pickOur pickThe option shown in What wins most often: the most picked one, unless another clearly wins more.1,455 games · picked atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 49.2% win chance92% of gamesBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.The others are compared with it···vs expected +1.7%±2.6
Dark Harvest86 games · picked atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 49.1% win chance5% of gamesNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.···vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Electrocute35 games · picked atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 49.1% win chance2% of gamesNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.···vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.

Every other decision

Secondary tree, items and spells. Each option is compared with the most picked one.

Secondary tree

vs InspirationWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked among mains)

  • Inspiration86% of gamesPickedHow often players take this option for this choice. · picked atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 49.2% win chanceBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
  • Domination7% of gamesPickedHow often players take this option for this choice. · picked atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 49.0% win chanceToo close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
  • Precision6% of gamesPickedHow often players take this option for this choice. · picked atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 49.2% win chanceNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.

Every rune

Starter

vs Scorchclaw PupWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked among mains)

  • Scorchclaw Pup69% of gamesPickedHow often players take this option for this choice. · picked atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 49.3% win chanceBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.vs Gustwalker Hatchling+0.7% ±2.0
  • Gustwalker Hatchling26% of gamesPickedHow often players take this option for this choice. · picked atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 49.1% win chanceUnclear−0.7% ±2.0
  • Mosstomper Seedling6% of gamesPickedHow often players take this option for this choice. · picked atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 48.2% win chanceNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.

All starters

Boots

vs Plated SteelcapsWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked among mains)

  • Plated Steelcaps45% of gamesPickedHow often players take this option for this choice. · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 56.1% win chanceBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.vs Mercury's Treads+0.3% ±1.8
  • Mercury's Treads44% of gamesPickedHow often players take this option for this choice. · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 55.5% win chanceUnclear−0.3% ±1.8
  • Ionian Boots of Lucidity6% of gamesPickedHow often players take this option for this choice. · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 60.8% win chanceNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
  • Gluttonous Greaves3% of gamesPickedHow often players take this option for this choice. · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 52.3% win chanceNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.

All boots

1st item

vs EclipseWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked among mains)

  • Eclipse64% of gamesPickedHow often players take this option for this choice. · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 52.8% win chanceBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.vs Profane Hydra+0.1% ±2.3
  • Profane Hydra19% of gamesPickedHow often players take this option for this choice. · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 51.5% win chanceUnclear−0.1% ±2.3
  • Voltaic Cyclosword7% of gamesPickedHow often players take this option for this choice. · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 55.0% win chanceToo close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
  • Hubris3% of gamesPickedHow often players take this option for this choice. · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 54.5% win chanceNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.

2 more options · All 1st items

2nd item

vs Black CleaverWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked among mains)

  • Black Cleaver35% of gamesPickedHow often players take this option for this choice. · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 55.9% win chanceBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.vs Sundered Sky−0.4% ±2.2
  • Sundered Sky23% of gamesPickedHow often players take this option for this choice. · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 54.2% win chanceUnclear+0.4% ±2.2
  • Voltaic Cyclosword21% of gamesPickedHow often players take this option for this choice. · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 57.4% win chanceUnclear0.0% ±2.2
  • Death's Dance6% of gamesPickedHow often players take this option for this choice. · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 56.2% win chanceNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.

5 more options · All 2nd items

3rd item

vs Death's DanceWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked among mains)

  • Death's Dance40% of gamesPickedHow often players take this option for this choice. · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 57.5% win chanceBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
  • Edge of Night12% of gamesPickedHow often players take this option for this choice. · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 59.7% win chanceToo close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
  • Black Cleaver11% of gamesPickedHow often players take this option for this choice. · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 53.6% win chanceToo close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
  • Guardian Angel8% of gamesPickedHow often players take this option for this choice. · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 65.3% win chanceNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.

6 more options · All 3rd items

4th item

vs Guardian AngelWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked among mains)

  • Guardian Angel32% of gamesPickedHow often players take this option for this choice. · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 65.5% win chanceBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
  • Death's Dance16% of gamesPickedHow often players take this option for this choice. · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 54.8% win chanceNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
  • Maw of Malmortius12% of gamesPickedHow often players take this option for this choice. · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 63.3% win chanceNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
  • Edge of Night6% of gamesPickedHow often players take this option for this choice. · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 54.4% win chanceNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.

1 more option · All 4th items

Spells

vs Flash + SmiteWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked among mains)

  • Flash + Smite100% of gamesPickedHow often players take this option for this choice.BaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.

All spell pairs

Lane matchups use every player’s games. See Lee Sin’s jungle matchups.

Everyone or mains

Mains are players whose #1 mastery champion is this one. We know the mastery of 717,000 ranked players from Platinum to Challenger. That covers about half the players in our games. Below 1,500 games by mains, the mains view shows what they pick next to everyone’s verdicts. From 1,500 games on, every number is the mains’ own.

More in the guide

WPA (win probability added)

On the pages it’s labelled “vs expected”. It compares how games with the option ended with the win chance they had when it was chosen (the draft for runes and spells, the minute of purchase for items). +1.0% is about one more win per 100 games than expected. The comparison is with what players usually do from there. It can’t compare two options with each other. Because popular options make up most of what “usual” is, it understates them. Options that strong players favor also look better here than they are. Use it as a hint and let the main number decide the verdict.

More in the guide

Win chance against the most picked

This is how much more each option wins than the most picked one, in points of win chance. The games compared have the same draft odds or game state, the same patch and the same player experience. Numbers from few games are then pulled toward what the same option does on other champions. A number from 300 games keeps little of its size. With thousands of games, most of it stays.

More in the guide

Better, worse, even, unclear

The verdict reads the number after the pull and its 95% margin (±). Better or Worse needs the whole margin on one side of zero and a difference of at least half a point. Even means we know the two are within a point of each other. When it could go either way, the verdict is Unclear. Not enough games means too few players tried both, or the number is mostly the pull.

More in the guide

Lane, mid and late game

The difference is split by when the win chance moved: lane (0–14 min), mid game (14–25) and late game (25 to the end). The three add up to the whole game. They show when an option pays off or costs you.

More in the guide

Not enough games

There are too few games to say anything yet. The margin would be wider than ±5%, or the number would be too noisy to say anything. The number appears once more games narrow the margin.

More in the guide

Where each rune leads

A build here is the kind of pair your first two legendary items make, read from the items’ stats. Bruiser means both give health, armor or magic resist and at least one gives damage. Burst means both give ability power and nothing that keeps you alive. Mixed is one of each. Tank, crit, lethality, damage and support pairs follow the same rule. Each build is named by its most common pair. The shares are plain counts of games. Items are bought after the rune is chosen. Two keystones compared inside one build describe those games. They don’t prove the rune caused the result.

More in the guide