Patches 16.19–16.20

Mains view. This shows what players who main Kindred (it’s their #1 mastery champion) pick in 258 of their games. The verdicts and numbers are still everyone’s. Mains get their own at 1,500 games. Everyone’s page

What Kindred mains run

Their most picked choice at every step over 258 games
Items and spells
  1. Scorchclaw PupStarter
  2. Plated SteelcapsBoots
  3. Kraken Slayer1st item
  4. The Collector2nd item
  5. Lord Dominik's Regards3rd item
Spells: Flash + Smite · 100% of mains’ gamesPickedHow often players take this option for this choice.
Then in the client: Collection › Items › Import item sets
How to read the numbers
Better +2.0%

The main number is how much more an option wins than the most picked one in similar games. Those are games with the same draft odds (for items, the same game state and minute), played on the same patch by players with as much experience. A +2.0% means about two more wins per 100 games. Numbers from few games are pulled toward what the option does on other champions.

±1.2

± is the marginMargin (±)The real number is very likely inside this range. More games make it narrower.. The real difference is very likely inside it. On the bar, the dot is the number and the band is the margin. The black line means no difference.

BetterWorseEvenUnclear

Better or Worse means the whole margin is on one side of zero and the difference is at least half a point. Even means we know the two are within a point of each other. Unclear means it could go either way. With Not enough games, there are too few games to say anything yet.

vs expected +1.7%

vs expected (WPA) asks whether games with the option ended better than their win chance when it was chosen. It doesn’t compare options with each other. Next to it is the win chance it’s usually taken at.

Lane 0–14 min · Mid 14–25 · Late 25 to the end.Item numbers start at the purchase and cover the first 10 min and the rest of the game.The full guide

Keystones

How often mains take each keystone beside everyone’s results

Press the Attack is the most picked. The others are compared with it. Conqueror is the next most picked. The Baseline row compares the two. The Mains column is the share of mains’ games. Verdicts stay everyone’s until mains have 1,500 games.

KeystonePickedPickedHow often players take this option for this choice.MainsVerdictVerdictBetter or Worse means the whole margin sits on one side of zero. Even means the two are within a point. Win chance vs Press the AttackWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. LaneWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest.MidWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest.LateWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.
Press the AttackOur pickOur pickThe option shown in What wins most often: the most picked one, unless another clearly wins more.934 games · picked atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 49.8% win chance68% of games · 60% of mains60%BaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.+0.2% ±2.2vs ConquerorLane +0.1%Mid +0.4%Late −0.2%vs expected −0.6%±3.2
Conqueror316 games · picked atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 49.6% win chance23% of games · 28% of mains28%Unclear−0.2% ±2.2same players onlySame playersThe same comparison among players who used both options. Each player is compared with themselves. +2.5% ±25.6Lane −0.1%Mid −0.4%Late +0.2%vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Lethal Tempo109 games · picked atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 49.4% win chance8% of games · 13% of mains13%Too close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.···vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.

Every other decision

Secondary tree, items and spells. Each option is compared with the most picked one.

Secondary tree

vs DominationWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)

  • Domination68% of gamesPickedHow often players take this option for this choice. · picked atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 49.6% win chance · 64% of mainsBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.vs Inspiration−1.0% ±2.0
  • Inspiration30% of gamesPickedHow often players take this option for this choice. · picked atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 49.9% win chance · 34% of mainsUnclear+1.0% ±2.0

Every rune

Starter

vs Scorchclaw PupWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)

  • Scorchclaw Pup80% of gamesPickedHow often players take this option for this choice. · picked atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 49.6% win chance · 77% of mainsBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
  • Gustwalker Hatchling11% of gamesPickedHow often players take this option for this choice. · picked atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 49.9% win chance · 10% of mainsToo close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
  • Mosstomper Seedling9% of gamesPickedHow often players take this option for this choice. · picked atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 50.0% win chance · 12% of mainsToo close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.

All starters

Boots

vs Plated SteelcapsWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)

  • Plated Steelcaps41% of gamesPickedHow often players take this option for this choice. · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 54.0% win chance · 40% of mainsBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.vs Mercury's Treads+0.5% ±1.8
  • Mercury's Treads27% of gamesPickedHow often players take this option for this choice. · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 50.8% win chance · 32% of mainsUnclear−0.5% ±1.8
  • Berserker's Greaves25% of gamesPickedHow often players take this option for this choice. · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 49.1% win chance · 20% of mainsToo close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
  • Gluttonous Greaves3% of gamesPickedHow often players take this option for this choice. · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 50.9% win chance · 0% of mainsNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.

1 more option · All boots

1st item

vs Kraken SlayerWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)

  • Kraken Slayer58% of gamesPickedHow often players take this option for this choice. · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 50.5% win chance · 52% of mainsBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.vs Trinity Force0.0% ±2.4
  • Trinity Force32% of gamesPickedHow often players take this option for this choice. · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 47.4% win chance · 34% of mainsUnclear0.0% ±2.4
  • The Collector6% of gamesPickedHow often players take this option for this choice. · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 46.2% win chance · 0% of mainsNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.

All 1st items

2nd item

vs The CollectorWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)

  • The Collector76% of gamesPickedHow often players take this option for this choice. · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 50.4% win chance · 72% of mainsBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
  • Hexoptics C447% of gamesPickedHow often players take this option for this choice. · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 52.7% win chance · 0% of mainsNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
  • Trinity Force3% of gamesPickedHow often players take this option for this choice. · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 46.0% win chance · 0% of mainsNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
  • Lord Dominik's Regards2% of gamesPickedHow often players take this option for this choice. · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 52.6% win chance · 0% of mainsNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.

3 more options · All 2nd items

3rd item

vs Lord Dominik's RegardsWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)

  • Lord Dominik's Regards39% of gamesPickedHow often players take this option for this choice. · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 52.5% win chance · 40% of mainsBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.vs Infinity Edge−0.5% ±2.1
  • Infinity Edge21% of gamesPickedHow often players take this option for this choice. · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 58.0% win chance · 23% of mainsUnclear+0.5% ±2.1
  • Mortal Reminder19% of gamesPickedHow often players take this option for this choice. · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 50.5% win chance · 16% of mainsToo close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
  • Hexoptics C448% of gamesPickedHow often players take this option for this choice. · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 66.9% win chance · 0% of mainsNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.

1 more option · All 3rd items

4th item

vs Infinity EdgeWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)

  • Infinity Edge32% of gamesPickedHow often players take this option for this choice. · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 58.6% win chance · 30% of mainsBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
  • Hexoptics C4418% of gamesPickedHow often players take this option for this choice. · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 60.1% win chance · 0% of mainsNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
  • Lord Dominik's Regards16% of gamesPickedHow often players take this option for this choice. · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 60.2% win chance · 0% of mainsNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
  • Guardian Angel7% of gamesPickedHow often players take this option for this choice. · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 59.6% win chance · 0% of mainsNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.

1 more option · All 4th items

Spells

vs Flash + SmiteWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. (most picked)

  • Flash + Smite99% of gamesPickedHow often players take this option for this choice. · 100% of mainsBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.

All spell pairs

Lane matchups use every player’s games. See Kindred’s jungle matchups.

Everyone or mains

Mains are players whose #1 mastery champion is this one. We know the mastery of 717,000 ranked players from Platinum to Challenger. That covers about half the players in our games. Below 1,500 games by mains, the mains view shows what they pick next to everyone’s verdicts. From 1,500 games on, every number is the mains’ own.

More in the guide

WPA (win probability added)

On the pages it’s labelled “vs expected”. It compares how games with the option ended with the win chance they had when it was chosen (the draft for runes and spells, the minute of purchase for items). +1.0% is about one more win per 100 games than expected. The comparison is with what players usually do from there. It can’t compare two options with each other. Because popular options make up most of what “usual” is, it understates them. Options that strong players favor also look better here than they are. Use it as a hint and let the main number decide the verdict.

More in the guide

Win chance against the most picked

This is how much more each option wins than the most picked one, in points of win chance. The games compared have the same draft odds or game state, the same patch and the same player experience. Numbers from few games are then pulled toward what the same option does on other champions. A number from 300 games keeps little of its size. With thousands of games, most of it stays.

More in the guide

Better, worse, even, unclear

The verdict reads the number after the pull and its 95% margin (±). Better or Worse needs the whole margin on one side of zero and a difference of at least half a point. Even means we know the two are within a point of each other. When it could go either way, the verdict is Unclear. Not enough games means too few players tried both, or the number is mostly the pull.

More in the guide

Lane, mid and late game

The difference is split by when the win chance moved: lane (0–14 min), mid game (14–25) and late game (25 to the end). The three add up to the whole game. They show when an option pays off or costs you.

More in the guide

Not enough games

There are too few games to say anything yet. The margin would be wider than ±5%, or the number would be too noisy to say anything. The number appears once more games narrow the margin.

More in the guide