Each option against the most picked one in these games, with the same draft odds (or game state and minute, for items), patch and player experience, shrunk as everywhere on the site. With few games, most say “Not enough games”. More filters in Explore
Keystone
First Strike is the most picked. The others are compared with it. Pick one to see its page below.How to read the numbers
The main number is how much more an option wins than the most picked one in similar games. Those are games with the same draft odds, played on the same patch by players with as much experience. A +2.0% means about two more wins per 100 games. Numbers from few games are pulled toward what the option does on other champions.
± is the marginMargin (±)The real number is very likely inside this range. More games make it narrower.. The real difference is very likely inside it. On the bar, the dot is the number and the band is the margin. The black line means no difference.
Better or Worse means the whole margin is on one side of zero and the difference is at least half a point. Even means we know the two are within a point of each other. Unclear means it could go either way. With Not enough games, there are too few games to say anything yet.
vs expected (WPA) asks whether games with the option ended better than their win chance when it was chosen. It doesn’t compare options with each other. Next to it is the win chance it’s usually taken at.
Lane 0–14 min · Mid 14–25 · Late 25 to the end.The full guide
Full pages with Dark Harvest
Each Dark Harvest page compared with the most played oneWhere each rune leads
What each keystone’s games buy as their first two legendary items. These are plain counts from 3,889 games.Same build, different rune
- lethalityStormraider's Surge against First Strike · 905 and 1,739 gamesUnclear+0.5% ±2.3
- lethalityDark Harvest against First Strike · 771 and 1,739 gamesUnclear+0.2% ±2.2
Each line compares games whose first two items make the same kind of pair. Items are bought after the rune, and how the lane went changes them too. This describes games. It doesn’t prove a cause.
Every build and its games
| Keystone | Build | Share | Games |
|---|---|---|---|
| First Strike | lethality Umbral Glaive into Voltaic Cyclosword (854 with this exact pair) | 92% | 1,739 |
| Other builds 56 · Under two items 99 | 8% | 155 | |
| Stormraider's Surge | lethality Umbral Glaive into Voltaic Cyclosword (497 with this exact pair) | 91% | 905 |
| Other builds 27 · Under two items 60 | 9% | 87 | |
| Dark Harvest | lethality Umbral Glaive into Voltaic Cyclosword (234 with this exact pair) | 89% | 771 |
| Other builds 55 · Under two items 43 | 11% | 98 |
Dark Harvest page
These numbers come from 869 Dark Harvest games. The ringed rune is the most picked in its row, and the others are compared with it.Domination
Primary
Electrocute1% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.
Dark Harvest22% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.
Hail of BladesUnder 1%Precision as secondary: 50% of Dark Harvest gamesPickedHow often players take this, out of the games with this keystone. · vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.+1.4%±4.7
Sorcery as secondary: 39% of Dark Harvest gamesPickedHow often players take this, out of the games with this keystone. · vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in. · vs the most picked treeWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. −0.3% ±2.4
Inspiration as secondary: 11% of Dark Harvest gamesPickedHow often players take this, out of the games with this keystone. · vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.. A page takes two of these runes. Each is compared with the most picked rune in its row.
Shards
Under each rune you’ll see how often it’s taken, its verdict and its difference from the ringed rune (the most picked in its row). The ringed rune is compared with the next most picked. Gray runes are in under 1% of games. The small print shows what the rune did per minute over all 3,889 games.
