Mains view. This shows what players who main Graves (it’s their #1 mastery champion) pick in 682 of their games. The verdicts and numbers are still everyone’s. Mains get their own at 1,500 games. Everyone’s page
Keystone
Dark Harvest is the most picked. The others are compared with it. Pick one to see its page below.
KeystoneGamesPickedPickedHow often players take this option for this choice.MainsVerdictVerdictBetter or Worse means the whole margin sits on one side of zero. Even means the two are within a point.Win chance vs Dark HarvestWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games.WhenWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.
The main number is how much more an option wins than the most picked one in similar games. Those are games with the same draft odds, played on the same patch by players with as much experience. A +2.0% means about two more wins per 100 games. Numbers from few games are pulled toward what the option does on other champions.
±1.2
± is the marginMargin (±)The real number is very likely inside this range. More games make it narrower.. The real difference is very likely inside it. On the bar, the dot is the number and the band is the margin. The black line means no difference.
BetterWorseEvenUnclear
Better or Worse means the whole margin is on one side of zero and the difference is at least half a point. Even means we know the two are within a point of each other. Unclear means it could go either way. With Not enough games, there are too few games to say anything yet.
vs expected+1.7%
vs expected (WPA) asks whether games with the option ended better than their win chance when it was chosen. It doesn’t compare options with each other. Next to it is the win chance it’s usually taken at.
Lane 0–14 min · Mid 14–25 · Late 25 to the end.The full guide
Full pages with Fleet Footwork
Each Fleet Footwork page compared with the most played one
PageGamesPickedPickedHow often players take this, out of the games with this keystone.VerdictVerdictBetter or Worse means the whole margin sits on one side of zero. Even means the two are within a point.Win chance vs the most played pageWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games.WhenWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.
Magical Footwear, Cosmic Insight88152% of gamesBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.+1.0%±2.4vs the next most played pageLane +0.3%Mid +0.6%Late +0.1%vs expected +1.2%±3.3
Treasure Hunter, Sixth Sense20512% of gamesUnclear−1.0%±2.4Lane −0.3%Mid −0.6%Late −0.1%vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Magical Footwear, Cosmic Insight1147% of gamesToo close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Cash Back, Cosmic Insight835% of gamesNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Treasure Hunter, Sudden Impact604% of gamesNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Cash Back, Cosmic Insight483% of gamesNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Where each rune leads
What each keystone’s games buy as their first two legendary items. These are plain counts from 4,987 games.
Dark Harvest3,233 games
87%
Fleet Footwork1,704 games
76%24%
damage like Hubris into The Collector
other builds or under two items
Same build, different rune
damageFleet Footwork against Dark Harvest · 1,294 and 2,811 gamesUnclear+0.5%±2.0
Each line compares games whose first two items make the same kind of pair. Items are bought after the rune, and how the lane went changes them too. This describes games. It doesn’t prove a cause.
Every build and its games
Keystone
Build
Share
Games
Dark Harvest
damage Hubris into The Collector (2,334 with this exact pair)
87%
2,811
Other builds 207 · Under two items 215
13%
422
Fleet Footwork
damage Hubris into The Collector (970 with this exact pair)
76%
1,294
Other builds 305 · Under two items 105
24%
410
Fleet Footwork page
These numbers come from 1,704 Fleet Footwork games. The ringed rune is the most picked in its row, and the others are compared with it.
Precision
Primary
Press the AttackUnder 1%0% of mains
Lethal TempoUnder 1%0% of mains
Fleet Footwork34% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.35% of mains
ConquerorUnder 1%0% of mains
Absorb LifeUnder 1%
Triumph100% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.+1.0%±2.4Too close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
Presence of MindUnder 1%
Legend: Alacrity97% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.+0.9%±2.4BaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
Legend: HasteUnder 1%
Legend: Bloodline3% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Coup de Grace81% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.+0.9%±2.6BaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.−0.4% ±2.2LaneWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest.−0.4%MidWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest.0.0%LateWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest.0.0%vs Cut Down
Cut Down16% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Unclear+0.4% ±2.2LaneWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest.+0.4%MidWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest.0.0%LateWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest.0.0%
Last Stand2% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Inspiration as secondary: 80% of Fleet Footwork gamesPickedHow often players take this, out of the games with this keystone. · vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.+2.1%±2.7. A page takes two of these runes. Each is compared with the most picked rune in its row.
Hextech FlashtraptionUnder 1%
Magical Footwear80% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.+2.6%±3.0BaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.+1.5% ±2.4LaneWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest.+0.2%MidWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest.+0.8%LateWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest.+0.6%vs Cash Back
Cash Back18% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Unclear−1.5% ±2.4LaneWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest.−0.2%MidWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest.−0.8%LateWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest.−0.6%
Triple Tonic14% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Too close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
Time Warp TonicUnder 1%
Biscuit DeliveryUnder 1%
Cosmic Insight88% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.+2.0%±2.8Too close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
Approach VelocityUnder 1%
Jack of All TradesUnder 1%
Domination as secondary: 19% of Fleet Footwork gamesPickedHow often players take this, out of the games with this keystone. · vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in. · vs the most picked treeWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games.−0.7% ±2.4
Cheap ShotUnder 1%
Taste of BloodUnder 1%
Sudden Impact32% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Too close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
Sixth Sense69% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Too close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
Grisly MementosUnder 1%
Deep WardUnder 1%
Treasure Hunter92% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Too close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
Relentless Hunter5% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Ultimate HunterUnder 1%
Sorcery as secondary: under 1% of Fleet Footwork gamesPickedHow often players take this, out of the games with this keystone. · vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Axiom Arcanist7% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Manaflow BandUnder 1%
Nimbus Cloak21% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Transcendence7% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Celerity7% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Absolute Focus64% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Scorch7% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Waterwalking21% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Gathering Storm64% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Resolve as secondary: under 1% of Fleet Footwork gamesPickedHow often players take this, out of the games with this keystone. · vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
DemolishUnder 1%
Font of LifeUnder 1%
Shield BashUnder 1%
Conditioning92% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Second WindUnder 1%
Bone Plating8% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Overgrowth83% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Revitalize8% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Unflinching8% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Shards
Offense
Adaptive Force2% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Attack Speed98% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.+0.7%±2.4BaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
Ability HasteUnder 1%
Flex
Adaptive Force100% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.+0.9%±2.4Too close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
Move SpeedUnder 1%
Health ScalingUnder 1%
Defense
Health12% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Unclear+0.2% ±2.2
Tenacity and Slow Resist2% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Health Scaling86% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.+0.6%±2.6BaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.−0.2% ±2.2vs Health
Under each rune you’ll see how often it’s taken, its verdict and its difference from the ringed rune (the most picked in its row). The ringed rune is compared with the next most picked. Gray runes are in under 1% of games. The small print shows what the rune did per minute over all 4,987 games. Too few mains took Fleet Footwork to show their share of each rune.
Everyone or mains
Mains are players whose #1 mastery champion is this one. We know the mastery of 717,000 ranked players from Platinum to Challenger. That covers about half the players in our games. Below 1,500 games by mains, the mains view shows what they pick next to everyone’s verdicts. From 1,500 games on, every number is the mains’ own.
On the pages it’s labelled “vs expected”. It compares how games with the option ended with the win chance they had when it was chosen (the draft for runes and spells, the minute of purchase for items). +1.0% is about one more win per 100 games than expected. The comparison is with what players usually do from there. It can’t compare two options with each other. Because popular options make up most of what “usual” is, it understates them. Options that strong players favor also look better here than they are. Use it as a hint and let the main number decide the verdict.
This is how much more each option wins than the most picked one, in points of win chance. The games compared have the same draft odds or game state, the same patch and the same player experience. Numbers from few games are then pulled toward what the same option does on other champions. A number from 300 games keeps little of its size. With thousands of games, most of it stays.
The verdict reads the number after the pull and its 95% margin (±). Better or Worse needs the whole margin on one side of zero and a difference of at least half a point. Even means we know the two are within a point of each other. When it could go either way, the verdict is Unclear. Not enough games means too few players tried both, or the number is mostly the pull.
The difference is split by when the win chance moved: lane (0–14 min), mid game (14–25) and late game (25 to the end). The three add up to the whole game. They show when an option pays off or costs you.
There are too few games to say anything yet. The margin would be wider than ±5%, or the number would be too noisy to say anything. The number appears once more games narrow the margin.
A build here is the kind of pair your first two legendary items make, read from the items’ stats. Bruiser means both give health, armor or magic resist and at least one gives damage. Burst means both give ability power and nothing that keeps you alive. Mixed is one of each. Tank, crit, lethality, damage and support pairs follow the same rule. Each build is named by its most common pair. The shares are plain counts of games. Items are bought after the rune is chosen. Two keystones compared inside one build describe those games. They don’t prove the rune caused the result.
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