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EveryoneCho'Gath mains: fewer than 200 games so far
Patches 16.19–16.20
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Your next item given what you own

Pick your 1st item and then your 2nd. Each column shows what players bought next, scored from the purchase on.
1

1st item

every game · pick one to see what follows
2

2nd item

after Heartsteel · 2,101 games · vs the most pickedWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games.
3

3rd item

after Heartsteel + Dead Man's Plate · 1,054 games · vs the most pickedWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games.
Force of NatureBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.50% of gamesPicked hereHow often players buy this after the items to its left.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.+6.0%±4.3vs Thornmail+0.5%±2.4First 10 minAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes. +0.4%Rest of gameAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes. 0.0%
ThornmailUnclear15% of gamesPicked hereHow often players buy this after the items to its left.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.vs Force of Nature−0.5%±2.4First 10 minAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes. −0.4%Rest of gameAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes. 0.0%
Unending DespairUnclear14% of gamesPicked hereHow often players buy this after the items to its left.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.vs Force of Nature−0.6%±2.4First 10 minAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes. −0.2%Rest of gameAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes. −0.3%
Randuin's OmenNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.8% of gamesPicked hereHow often players buy this after the items to its left.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Kaenic RookernNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.3% of gamesPicked hereHow often players buy this after the items to its left.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
RiftmakerNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.2% of gamesPicked hereHow often players buy this after the items to its left.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Jak'Sho, The ProteanNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.2% of gamesPicked hereHow often players buy this after the items to its left.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.

Take this build into the game

It goes from starter to 4th item. Our pick comes first, followed by the options the data can’t separate from it.

Then in the client: Collection › Items › Import item sets
How to read the numbers
Better +2.0%

The main number is how much more an option wins than the most picked one in similar games. Those are games with the same game state and minute of purchase, played on the same patch by players with as much experience. A +2.0% means about two more wins per 100 games. Numbers from few games are pulled toward what the option does on other champions.

±1.2

± is the marginMargin (±)The real number is very likely inside this range. More games make it narrower.. The real difference is very likely inside it. On the bar, the dot is the number and the band is the margin. The black line means no difference.

BetterWorseEvenUnclear

Better or Worse means the whole margin is on one side of zero and the difference is at least half a point. Even means we know the two are within a point of each other. Unclear means it could go either way. With Not enough games, there are too few games to say anything yet.

vs expected +1.7%

vs expected (WPA) asks whether games with the option ended better than their win chance when it was chosen. It doesn’t compare options with each other. Next to it is the win chance it’s usually taken at.

Item numbers start at the purchase and cover the first 10 min and the rest of the game.The full guide

What the data says about items

We run the same checks on every champion
Pays off late

Scorchclaw Pup as starter

It’s no better than Gustwalker Hatchling early on. It pulls clearly ahead in the late game.

Late, 25+When it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest.+2.8% ±2.5
Whole gameWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games.+2.5% ±3.9
Every option for this slot

Items when behind or ahead

Each item compared with the most bought one in the 10 minutes after buying · behind is 40% win chance or less and ahead is 60%+ · 11,258 purchases

Items when behind or ahead

Each item is compared with the slot’s most bought one over the 10 minutes after it’s bought. Games are split by whether Cho'Gath was behind (40% win chance or less when bought), even, or ahead (60% or more). Where Cho'Gath’s own purchases are few, the number leans on every jungle that buys the item.

No item does clearly better or worse than the most bought one in any game state yet. Stick with the usual build.

Every option in each slot

Each slot is shown on its own. It lists every option taken in at least 1% of games.

Starter

Gustwalker Hatchling is the most picked. The others are compared with it. Scorchclaw Pup is the next most picked. The Baseline row compares the two.

OptionPickedPickedHow often players take this option for this choice.VerdictVerdictBetter or Worse means the whole margin sits on one side of zero. Even means the two are within a point. Win chance vs Gustwalker HatchlingWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. LaneWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest.MidWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest.LateWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.
Gustwalker HatchlingOur pickOur pickThe option shown in What wins most often: the most picked one, unless another clearly wins more.2,063 games · picked atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 51.4% win chance64% of gamesBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.−0.6% ±1.8vs Scorchclaw PupLane +0.3%Mid +0.1%Late −1.0%vs expected −0.6%±2.2
Scorchclaw Pup858 games · picked atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 51.1% win chance27% of gamesUnclear+0.6% ±1.8same players onlySame playersThe same comparison among players who used both options. Each player is compared with themselves. −1.5% ±42.4Lane −0.3%Mid −0.1%Late +1.0%vs expected +1.0%±3.3
Mosstomper Seedling312 games · picked atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 51.3% win chance10% of gamesUnclear+1.7% ±2.0Lane +0.1%Mid +0.8%Late +0.7%vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.

Boots

Boots of Swiftness is the most picked. The others are compared with it. Mercury's Treads is the next most picked. The Baseline row compares the two.

OptionPickedPickedHow often players take this option for this choice.VerdictVerdictBetter or Worse means the whole margin sits on one side of zero. Even means the two are within a point. Win chance vs Boots of SwiftnessWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. First 10 minAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes.Rest of gameAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.
Boots of SwiftnessOur pickOur pickThe option shown in What wins most often: the most picked one, unless another clearly wins more.1,960 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 50.3% win chance62% of gamesBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.+1.1% ±2.0vs Mercury's TreadsFirst 10 min +0.4%Rest of game +0.7%vs expected +2.0%±2.2
Mercury's Treads636 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 48.7% win chance20% of gamesUnclear−1.1% ±2.0same players onlySame playersThe same comparison among players who used both options. Each player is compared with themselves. −8.5% ±13.7First 10 min −0.4%Rest of game −0.7%vs expected 0.0%±3.9
Plated Steelcaps553 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 47.7% win chance17% of gamesUnclear+0.5% ±1.9same players onlySame playersThe same comparison among players who used both options. Each player is compared with themselves. +1.5% ±13.1First 10 min +0.6%Rest of game 0.0%vs expected +5.2%±4.2

1st item

Heartsteel is the most picked. The others are compared with it. Hextech Rocketbelt is the next most picked. The Baseline row compares the two.

OptionPickedPickedHow often players take this option for this choice.VerdictVerdictBetter or Worse means the whole margin sits on one side of zero. Even means the two are within a point. Win chance vs HeartsteelWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. First 10 minAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes.Rest of gameAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.
HeartsteelOur pickOur pickThe option shown in What wins most often: the most picked one, unless another clearly wins more.2,325 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 49.7% win chance72% of gamesBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.+0.9% ±2.1vs Hextech RocketbeltFirst 10 min −0.1%Rest of game +0.9%vs expected +2.3%±2.0
Hextech Rocketbelt823 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 48.8% win chance25% of gamesUnclear−0.9% ±2.1same players onlySame playersThe same comparison among players who used both options. Each player is compared with themselves. +15.0% ±25.3First 10 min +0.1%Rest of game −0.9%vs expected +0.7%±3.4
Dead Man's Plate34 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 46.7% win chance1% of gamesNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.

2nd item

Dead Man's Plate is the most picked. The others are compared with it. Force of Nature is the next most picked. The Baseline row compares the two.

OptionPickedPickedHow often players take this option for this choice.VerdictVerdictBetter or Worse means the whole margin sits on one side of zero. Even means the two are within a point. Win chance vs Dead Man's PlateWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. First 10 minAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes.Rest of gameAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.
Dead Man's PlateOur pickOur pickThe option shown in What wins most often: the most picked one, unless another clearly wins more.1,755 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 49.1% win chance60% of gamesBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.+0.7% ±2.3vs Force of NatureFirst 10 min +0.1%Rest of game +0.7%vs expected +4.1%±2.3
Force of Nature278 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 48.8% win chance9% of gamesUnclear−0.7% ±2.3same players onlySame playersThe same comparison among players who used both options. Each player is compared with themselves. −3.5% ±15.3First 10 min −0.1%Rest of game −0.7%vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Riftmaker253 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 51.5% win chance9% of gamesUnclear+0.1% ±2.3First 10 min +0.2%Rest of game −0.2%vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Unending Despair148 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 50.1% win chance5% of gamesUnclear+0.3% ±2.4First 10 min +0.1%Rest of game +0.2%vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Heartsteel130 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 47.6% win chance4% of gamesUnclear−1.1% ±2.4First 10 min −0.6%Rest of game −0.5%vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Thornmail83 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 47.9% win chance3% of gamesNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Hextech Rocketbelt81 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 50.3% win chance3% of gamesNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Randuin's Omen57 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 49.1% win chance2% of gamesNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Kaenic Rookern49 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 41.7% win chance2% of gamesNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.

3rd item

Force of Nature is the most picked. The others are compared with it. Dead Man's Plate is the next most picked. The Baseline row compares the two.

OptionPickedPickedHow often players take this option for this choice.VerdictVerdictBetter or Worse means the whole margin sits on one side of zero. Even means the two are within a point. Win chance vs Force of NatureWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. First 10 minAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes.Rest of gameAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.
Force of NatureOur pickOur pickThe option shown in What wins most often: the most picked one, unless another clearly wins more.744 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 52.9% win chance34% of gamesBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.+0.7% ±2.2vs Dead Man's PlateFirst 10 min +0.8%Rest of game −0.1%vs expected +4.3%±3.6
Dead Man's Plate350 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 55.3% win chance16% of gamesUnclear−0.7% ±2.2same players onlySame playersThe same comparison among players who used both options. Each player is compared with themselves. +1.6% ±12.8First 10 min −0.8%Rest of game +0.1%vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Thornmail273 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 53.4% win chance12% of gamesUnclear−0.5% ±2.3same players onlySame playersThe same comparison among players who used both options. Each player is compared with themselves. −7.0% ±18.6First 10 min −0.6%Rest of game +0.1%vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Unending Despair210 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 57.3% win chance9% of gamesUnclear−0.6% ±2.4same players onlySame playersThe same comparison among players who used both options. Each player is compared with themselves. −28.1% ±23.3First 10 min −0.4%Rest of game −0.3%vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Randuin's Omen162 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 48.9% win chance7% of gamesUnclear−0.1% ±2.4same players onlySame playersThe same comparison among players who used both options. Each player is compared with themselves. +10.5% ±21.1First 10 min +0.1%Rest of game −0.2%vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Kaenic Rookern161 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 50.8% win chance7% of gamesUnclear−0.5% ±2.4First 10 min −0.2%Rest of game −0.1%vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Riftmaker100 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 59.5% win chance5% of gamesToo close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Jak'Sho, The Protean60 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 55.7% win chance3% of gamesNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Frozen Heart33 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 55.8% win chance1% of gamesNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.

4th item

Thornmail is the most picked. The others are compared with it.

OptionPickedPickedHow often players take this option for this choice.VerdictVerdictBetter or Worse means the whole margin sits on one side of zero. Even means the two are within a point. Win chance vs ThornmailWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. First 10 minAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes.Rest of gameAfter buyingThe item counts from the minute it’s finished. The first number covers the next 10 minutes.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.
ThornmailOur pickOur pickThe option shown in What wins most often: the most picked one, unless another clearly wins more.201 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 56.9% win chance19% of gamesBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.The others are compared with it··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Jak'Sho, The Protean161 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 61.8% win chance16% of gamesToo close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Randuin's Omen158 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 57.1% win chance15% of gamesToo close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Force of Nature139 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 55.6% win chance13% of gamesToo close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Unending Despair107 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 65.6% win chance10% of gamesToo close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Kaenic Rookern63 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 50.2% win chance6% of gamesNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Dead Man's Plate55 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 62.4% win chance5% of gamesNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Riftmaker44 games · bought atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won. 62.5% win chance4% of gamesNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.··vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.

Everyone or mains

Mains are players whose #1 mastery champion is this one. We know the mastery of 717,000 ranked players from Platinum to Challenger. That covers about half the players in our games. Below 1,500 games by mains, the mains view shows what they pick next to everyone’s verdicts. From 1,500 games on, every number is the mains’ own.

More in the guide

WPA (win probability added)

On the pages it’s labelled “vs expected”. It compares how games with the option ended with the win chance they had when it was chosen (the draft for runes and spells, the minute of purchase for items). +1.0% is about one more win per 100 games than expected. The comparison is with what players usually do from there. It can’t compare two options with each other. Because popular options make up most of what “usual” is, it understates them. Options that strong players favor also look better here than they are. Use it as a hint and let the main number decide the verdict.

More in the guide

Win chance against the most picked

This is how much more each option wins than the most picked one, in points of win chance. The games compared have the same draft odds or game state, the same patch and the same player experience. Numbers from few games are then pulled toward what the same option does on other champions. A number from 300 games keeps little of its size. With thousands of games, most of it stays.

More in the guide

Better, worse, even, unclear

The verdict reads the number after the pull and its 95% margin (±). Better or Worse needs the whole margin on one side of zero and a difference of at least half a point. Even means we know the two are within a point of each other. When it could go either way, the verdict is Unclear. Not enough games means too few players tried both, or the number is mostly the pull.

More in the guide

Lane, mid and late game

The difference is split by when the win chance moved: lane (0–14 min), mid game (14–25) and late game (25 to the end). The three add up to the whole game. They show when an option pays off or costs you.

More in the guide

After the purchase

An item counts only from the minute it’s finished. Its numbers cover the 10 minutes after the purchase and the rest of the game. What happened before the purchase explains why the item was bought. Those minutes don’t count toward the item.

More in the guide

Not enough games

There are too few games to say anything yet. The margin would be wider than ±5%, or the number would be too noisy to say anything. The number appears once more games narrow the margin.

More in the guide

What the data says

We run seven checks on every champion. Two flag common picks that cost win chance and results carried by one player. The others catch theory that real games don’t back, answers that change with your build, keystone gaps that go with the build, options that pay off in only one phase, and lanes that turn after minute 14.

More in the guide

Pays off in one phase

This option’s whole-game number hides what happens in one phase. For example, it may win lane and lose that edge later, or pay off late. The number for that phase moves at least 1%.

More in the guide