Players
EveryoneAurelion Sol mains: fewer than 200 games so far
Patches 16.19–16.20

Explore Aurelion Sol’s games

Filter Aurelion Sol’s 719 games with full timelines any way you like. Every number below is recomputed on the games you keep, with the same method as the rest of the site. When a slice is too thin, it says “Not enough games”.

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Games…
Win rateWin rateThe share of its games it won in this role. Who plays it pushes this up or down.…
Against the draftAgainst the draftWins per 100 games beyond what the draft predicted. Zero means the games went as the draft said. …wins per 100 games beyond what the draft predicted

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OptionGamesPicked herePickedHow often players take this option for this choice.VerdictVerdictBetter or Worse means the whole margin sits on one side of zero. Even means the two are within a point. Win chance vs the most pickedWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. WhenWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest. vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number. Chosen atWin chance when chosenThe game’s average win chance when this was picked or bought. A high number means it’s mostly bought in games already won.

Everyone or mains

Mains are players whose #1 mastery champion is this one. We know the mastery of 717,000 ranked players from Platinum to Challenger. That covers about half the players in our games. Below 1,500 games by mains, the mains view shows what they pick next to everyone’s verdicts. From 1,500 games on, every number is the mains’ own.

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Win chance

A model trained on ranked games reads every minute of every game (gold, levels, items, objectives) and gives each team its chance to win. Every difference on this site is measured in that chance. A difference of +1% is about one more win per 100 games.

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WPA (win probability added)

On the pages it’s labelled “vs expected”. It compares how games with the option ended with the win chance they had when it was chosen (the draft for runes and spells, the minute of purchase for items). +1.0% is about one more win per 100 games than expected. The comparison is with what players usually do from there. It can’t compare two options with each other. Because popular options make up most of what “usual” is, it understates them. Options that strong players favor also look better here than they are. Use it as a hint and let the main number decide the verdict.

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Win chance when chosen

This is the average win chance the games had when the option was picked or bought. An item bought at 56% is mostly bought in games that are already being won. That makes its plain win rate look better than it is. WPA is fairer because it starts from that 56%.

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Win chance against the most picked

This is how much more each option wins than the most picked one, in points of win chance. The games compared have the same draft odds or game state, the same patch and the same player experience. Numbers from few games are then pulled toward what the same option does on other champions. A number from 300 games keeps little of its size. With thousands of games, most of it stays.

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Better, worse, even, unclear

The verdict reads the number after the pull and its 95% margin (±). Better or Worse needs the whole margin on one side of zero and a difference of at least half a point. Even means we know the two are within a point of each other. When it could go either way, the verdict is Unclear. Not enough games means too few players tried both, or the number is mostly the pull.

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Lane, mid and late game

The difference is split by when the win chance moved: lane (0–14 min), mid game (14–25) and late game (25 to the end). The three add up to the whole game. They show when an option pays off or costs you.

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