Patches 16.19–16.20

Mains view. This shows what players who main Akali (it’s their #1 mastery champion) pick in 401 of their games. The verdicts and numbers are still everyone’s. Mains get their own at 1,500 games. Everyone’s page

Keystone

Electrocute is the most picked. The others are compared with it. Pick one to see its page below.
KeystoneGamesPickedPickedHow often players take this option for this choice.MainsVerdictVerdictBetter or Worse means the whole margin sits on one side of zero. Even means the two are within a point. Win chance vs ElectrocuteWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. WhenWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest. vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.
ElectrocuteShown below2,29892% of games · 92% of mains92%BaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.−0.2% ±2.2vs ConquerorLane +0.2%Mid −0.3%Late −0.2%vs expected +0.4%±2.0
Conqueror1506% of games · 7% of mains7%Unclear+0.2% ±2.2Lane −0.2%Mid +0.3%Late +0.2%vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Fleet Footwork482% of games · 0% of mains0%Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
How to read the numbers
Better +2.0%

The main number is how much more an option wins than the most picked one in similar games. Those are games with the same draft odds, played on the same patch by players with as much experience. A +2.0% means about two more wins per 100 games. Numbers from few games are pulled toward what the option does on other champions.

±1.2

± is the marginMargin (±)The real number is very likely inside this range. More games make it narrower.. The real difference is very likely inside it. On the bar, the dot is the number and the band is the margin. The black line means no difference.

BetterWorseEvenUnclear

Better or Worse means the whole margin is on one side of zero and the difference is at least half a point. Even means we know the two are within a point of each other. Unclear means it could go either way. With Not enough games, there are too few games to say anything yet.

vs expected +1.7%

vs expected (WPA) asks whether games with the option ended better than their win chance when it was chosen. It doesn’t compare options with each other. Next to it is the win chance it’s usually taken at.

Lane 0–14 min · Mid 14–25 · Late 25 to the end.The full guide

Full pages with Electrocute

Each Electrocute page compared with the most played one
PageGamesPickedPickedHow often players take this, out of the games with this keystone.VerdictVerdictBetter or Worse means the whole margin sits on one side of zero. Even means the two are within a point. Win chance vs the most played pageWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. WhenWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest. vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.
Second Wind, Overgrowth1,05946% of gamesBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.+0.4% ±2.3vs the next most played pageLane +0.1%Mid +0.6%Late −0.3%vs expected +0.7%±3.0
Scorch, Nimbus Cloak33114% of gamesUnclear−0.4% ±2.3Lane −0.1%Mid −0.6%Late +0.3%vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Overgrowth, Bone Plating24211% of gamesUnclear−0.5% ±2.4Lane +0.1%Mid −0.7%Late +0.1%vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Second Wind, Overgrowth1627% of gamesUnclear−0.5% ±2.4Lane 0.0%Mid −0.3%Late −0.2%vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Overgrowth, Bone Plating753% of gamesNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Unflinching, Second Wind633% of gamesNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.

Where each rune leads

What each keystone’s games buy as their first two legendary items. These are plain counts from 2,505 games.
Electrocute2,298 games
  • burst like Hextech Gunblade into Shadowflame
  • mixed like Hextech Gunblade into Zhonya's Hourglass
  • other builds or under two items
Every build and its games
KeystoneBuildShareGames
Electrocuteburst Hextech Gunblade into Shadowflame (1,346 with this exact pair)76%1,750
mixed Hextech Gunblade into Zhonya's Hourglass (64 with this exact pair)9%211
Other builds 9 · Under two items 32815%337

Electrocute page

These numbers come from 2,298 Electrocute games. The ringed rune is the most picked in its row, and the others are compared with it.

Domination

Primary
Electrocute92% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.92% of mains
Dark HarvestUnder 1%0% of mains
Hail of BladesUnder 1%0% of mains
Cheap ShotUnder 1%
Taste of Blood2% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Sudden Impact98% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.+0.4%±2.1BaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
Sixth Sense18% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.+3.6%±4.8Unclear+1.9% ±2.0LaneWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest. +0.6%MidWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest. +0.6%LateWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest. +0.7%
Grisly Mementos81% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.−0.3%±2.3BaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.−1.9% ±2.0LaneWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest. −0.6%MidWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest. −0.6%LateWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest. −0.7%vs Sixth Sense
Deep Ward1% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Treasure Hunter1% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Relentless Hunter1% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Ultimate Hunter97% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.+0.2%±2.1BaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.

Resolve as secondary: 78% of Electrocute gamesPickedHow often players take this, out of the games with this keystone. · vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.0.0%±2.3. A page takes two of these runes. Each is compared with the most picked rune in its row.

DemolishUnder 1%
Font of LifeUnder 1%
Shield BashUnder 1%
ConditioningUnder 1%
Second Wind77% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.+0.3%±2.6BaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.+0.3% ±2.3LaneWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest. −0.1%MidWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest. +0.7%LateWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest. −0.4%vs Bone Plating
Bone Plating23% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.−1.0%±4.8Unclear−0.3% ±2.3LaneWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest. +0.1%MidWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest. −0.7%LateWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest. +0.4%
Overgrowth89% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.−0.1%±2.5BaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.0.0% ±2.4LaneWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest. −0.1%MidWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest. +0.2%LateWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest. −0.1%vs Unflinching
RevitalizeUnder 1%
Unflinching10% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Unclear0.0% ±2.4LaneWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest. +0.1%MidWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest. −0.2%LateWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest. +0.1%

Sorcery as secondary: 18% of Electrocute gamesPickedHow often players take this, out of the games with this keystone. · vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.+0.5%±4.8 · vs the most picked treeWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. +0.3% ±2.2

Axiom Arcanist3% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Manaflow BandUnder 1%
Nimbus Cloak92% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Too close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
Transcendence2% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Celerity2% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Absolute Focus3% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Scorch97% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.+0.5%±4.9Too close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
WaterwalkingUnder 1%
Gathering Storm1% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.

Precision as secondary: 4% of Electrocute gamesPickedHow often players take this, out of the games with this keystone. · vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.. A page takes two of these runes. Each is compared with the most picked rune in its row.

Absorb Life2% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Triumph35% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Presence of Mind51% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.BaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
Legend: AlacrityUnder 1%
Legend: Haste17% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Legend: Bloodline1% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Coup de Grace43% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.BaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
Cut Down38% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Last Stand13% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.

Inspiration as secondary: under 1% of Electrocute gamesPickedHow often players take this, out of the games with this keystone. · vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.

Hextech FlashtraptionUnder 1%
Magical Footwear17% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Cash Back33% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Triple Tonic83% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Time Warp TonicUnder 1%
Biscuit Delivery8% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Cosmic Insight58% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Approach VelocityUnder 1%
Jack of All TradesUnder 1%

Shards

Offense
Adaptive Force98% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.+0.2%±2.1BaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
Attack Speed1% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Ability HasteUnder 1%
Flex
Adaptive Force92% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.0.0%±2.1BaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.−0.5% ±2.3vs Move Speed
Move Speed8% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Unclear+0.5% ±2.3
Health ScalingUnder 1%
Defense
Health34% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.+1.9%±3.5Unclear+0.7% ±1.9
Tenacity and Slow Resist2% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Health Scaling64% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.0.0%±2.6BaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.−0.7% ±1.9vs Health

Under each rune you’ll see how often it’s taken, its verdict and its difference from the ringed rune (the most picked in its row). The ringed rune is compared with the next most picked. Gray runes are in under 1% of games. The small print shows what the rune did per minute over all 2,505 games. Too few mains took Electrocute to show their share of each rune.

Everyone or mains

Mains are players whose #1 mastery champion is this one. We know the mastery of 717,000 ranked players from Platinum to Challenger. That covers about half the players in our games. Below 1,500 games by mains, the mains view shows what they pick next to everyone’s verdicts. From 1,500 games on, every number is the mains’ own.

More in the guide

WPA (win probability added)

On the pages it’s labelled “vs expected”. It compares how games with the option ended with the win chance they had when it was chosen (the draft for runes and spells, the minute of purchase for items). +1.0% is about one more win per 100 games than expected. The comparison is with what players usually do from there. It can’t compare two options with each other. Because popular options make up most of what “usual” is, it understates them. Options that strong players favor also look better here than they are. Use it as a hint and let the main number decide the verdict.

More in the guide

Win chance against the most picked

This is how much more each option wins than the most picked one, in points of win chance. The games compared have the same draft odds or game state, the same patch and the same player experience. Numbers from few games are then pulled toward what the same option does on other champions. A number from 300 games keeps little of its size. With thousands of games, most of it stays.

More in the guide

Better, worse, even, unclear

The verdict reads the number after the pull and its 95% margin (±). Better or Worse needs the whole margin on one side of zero and a difference of at least half a point. Even means we know the two are within a point of each other. When it could go either way, the verdict is Unclear. Not enough games means too few players tried both, or the number is mostly the pull.

More in the guide

Lane, mid and late game

The difference is split by when the win chance moved: lane (0–14 min), mid game (14–25) and late game (25 to the end). The three add up to the whole game. They show when an option pays off or costs you.

More in the guide

Not enough games

There are too few games to say anything yet. The margin would be wider than ±5%, or the number would be too noisy to say anything. The number appears once more games narrow the margin.

More in the guide

Where each rune leads

A build here is the kind of pair your first two legendary items make, read from the items’ stats. Bruiser means both give health, armor or magic resist and at least one gives damage. Burst means both give ability power and nothing that keeps you alive. Mixed is one of each. Tank, crit, lethality, damage and support pairs follow the same rule. Each build is named by its most common pair. The shares are plain counts of games. Items are bought after the rune is chosen. Two keystones compared inside one build describe those games. They don’t prove the rune caused the result.

More in the guide