Patches 16.19–16.20

Mains view. This shows what players who main Yuumi (it’s their #1 mastery champion) pick in 383 of their games. The verdicts and numbers are still everyone’s. Mains get their own at 1,500 games. Everyone’s page

Keystone

Summon Aery is the most picked. The others are compared with it. Pick one to see its page below.
KeystoneGamesPickedPickedHow often players take this option for this choice.MainsVerdictVerdictBetter or Worse means the whole margin sits on one side of zero. Even means the two are within a point. Win chance vs Summon AeryWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. WhenWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest. vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.
Summon AeryShown below2,44285% of games · 83% of mains83%BaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.+1.2% ±2.1vs Arcane CometLane −0.2%Mid +0.7%Late +0.7%vs expected +0.6%±2.0
Arcane Comet38413% of games · 16% of mains16%Unclear−1.2% ±2.1Lane +0.2%Mid −0.7%Late −0.7%vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
How to read the numbers
Better +2.0%

The main number is how much more an option wins than the most picked one in similar games. Those are games with the same draft odds, played on the same patch by players with as much experience. A +2.0% means about two more wins per 100 games. Numbers from few games are pulled toward what the option does on other champions.

±1.2

± is the marginMargin (±)The real number is very likely inside this range. More games make it narrower.. The real difference is very likely inside it. On the bar, the dot is the number and the band is the margin. The black line means no difference.

BetterWorseEvenUnclear

Better or Worse means the whole margin is on one side of zero and the difference is at least half a point. Even means we know the two are within a point of each other. Unclear means it could go either way. With Not enough games, there are too few games to say anything yet.

vs expected +1.7%

vs expected (WPA) asks whether games with the option ended better than their win chance when it was chosen. It doesn’t compare options with each other. Next to it is the win chance it’s usually taken at.

Lane 0–14 min · Mid 14–25 · Late 25 to the end.The full guide

Full pages with Summon Aery

Each Summon Aery page compared with the most played one
PageGamesPickedPickedHow often players take this, out of the games with this keystone.VerdictVerdictBetter or Worse means the whole margin sits on one side of zero. Even means the two are within a point. Win chance vs the most played pageWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. WhenWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest. vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.
Revitalize, Font of Life1,37456% of gamesBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.+0.7% ±2.4vs the next most played pageLane +0.3%Mid 0.0%Late +0.4%vs expected +0.3%±2.6
Presence of Mind, Cut Down28011% of gamesUnclear−0.7% ±2.4Lane −0.3%Mid 0.0%Late −0.4%vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Revitalize, Font of Life25510% of gamesUnclear+0.5% ±2.4Lane +0.3%Mid +0.2%Late 0.0%vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Revitalize, Font of Life1255% of gamesToo close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Revitalize, Font of Life823% of gamesNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Revitalize, Font of Life351% of gamesNot enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.vs expected Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.

What the data says about runes

Common but costly

Precision

Players take it in 25% of games. It does clearly worse than Resolve. Most of the loss comes in lane.

Against ResolveWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games.−4.6% ±4.0
Lane, 0–14When it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest.−2.2% ±1.8
Every rune

Where each rune leads

What each keystone’s games buy as their first two legendary items. These are plain counts from 2,864 games.
Summon Aery2,442 games
Arcane Comet384 games
  • support like Ardent Censer into Mikael's Blessing
  • other builds or under two items

Same build, different rune

  • supportArcane Comet against Summon Aery · 313 and 2,112 gamesUnclear−0.9% ±2.4

Each line compares games whose first two items make the same kind of pair. Items are bought after the rune, and how the lane went changes them too. This describes games. It doesn’t prove a cause.

Every build and its games
KeystoneBuildShareGames
Summon Aerysupport Ardent Censer into Mikael's Blessing (307 with this exact pair)86%2,112
Other builds 1 · Under two items 32914%330
Arcane Cometsupport Mikael's Blessing into Moonstone Renewer (43 with this exact pair)82%313
Other builds 11 · Under two items 6018%71

Summon Aery page

These numbers come from 2,442 Summon Aery games. The ringed rune is the most picked in its row, and the others are compared with it.

Sorcery

Primary
Summon Aery85% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.83% of mains
Arcane Comet13% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.16% of mains
Stormraider's SurgeUnder 1%0% of mains
Deathfire TouchUnder 1%0% of mains
Axiom Arcanist22% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.+5.4%±4.2Unclear+0.8% ±2.2LaneWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest. +0.6%MidWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest. 0.0%LateWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest. +0.2%
Manaflow Band78% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.−0.7%±2.2BaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.−0.8% ±2.2LaneWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest. −0.6%MidWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest. 0.0%LateWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest. −0.2%vs Axiom Arcanist
Nimbus CloakUnder 1%
Transcendence96% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.+0.5%±2.0BaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
CelerityUnder 1%
Absolute Focus4% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Scorch86% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.+0.8%±2.1BaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.−0.2% ±2.2LaneWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest. +0.1%MidWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest. 0.0%LateWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest. −0.3%vs Gathering Storm
WaterwalkingUnder 1%
Gathering Storm13% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Unclear+0.2% ±2.2LaneWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest. −0.1%MidWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest. 0.0%LateWhen it pays offThe same difference split by game time. Lane is 0–14 min, mid is 14–25 and late is the rest. +0.3%

Resolve as secondary: 79% of Summon Aery gamesPickedHow often players take this, out of the games with this keystone. · vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.+1.1%±2.2

DemolishUnder 1%
Font of Life99% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.+1.2%±2.2Too close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
Shield BashUnder 1%
ConditioningUnder 1%
Second WindUnder 1%
Bone PlatingUnder 1%
OvergrowthUnder 1%
Revitalize100% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.+1.1%±2.2Too close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
UnflinchingUnder 1%

Precision as secondary: 15% of Summon Aery gamesPickedHow often players take this, out of the games with this keystone. · vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in. · vs the most picked treeWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. −1.2% ±2.2

Absorb LifeUnder 1%
TriumphUnder 1%
Presence of Mind99% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Too close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
Legend: AlacrityUnder 1%
Legend: Haste14% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Legend: BloodlineUnder 1%
Coup de Grace1% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Cut Down86% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Too close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
Last StandUnder 1%

Inspiration as secondary: 5% of Summon Aery gamesPickedHow often players take this, out of the games with this keystone. · vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.

Hextech FlashtraptionUnder 1%
Magical Footwear2% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Cash Back74% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Triple Tonic21% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Time Warp TonicUnder 1%
Biscuit Delivery5% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Cosmic Insight90% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Too close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
Approach VelocityUnder 1%
Jack of All Trades7% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.

Domination as secondary: under 1% of Summon Aery gamesPickedHow often players take this, out of the games with this keystone. · vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.

Cheap Shot30% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Taste of BloodUnder 1%
Sudden ImpactUnder 1%
Sixth Sense20% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Grisly Mementos20% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Deep Ward30% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Treasure Hunter10% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Relentless HunterUnder 1%
Ultimate Hunter90% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.

Shards

Offense
Adaptive Force21% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.−1.8%±4.4Unclear−1.2% ±2.0
Attack SpeedUnder 1%
Ability Haste79% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.+1.2%±2.2BaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.+1.2% ±2.0vs Adaptive Force
Flex
Adaptive Force99% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.+0.6%±2.0Too close to callToo close to callPlenty of games, but too few players tried both, or the gap with the most picked option is too small to call. It could go either way.
Move SpeedUnder 1%
Health ScalingUnder 1%
Defense
Health23% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.+6.8%±4.1Better+2.3% ±2.0
Tenacity and Slow Resist1% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.
Health Scaling76% of gamesPickedHow often this rune is taken in its row. A page has two secondary runes. Their rows add up to 200%.vs expectedvs expectedHow games with this option ended against their win chance when it was chosen. It’s a hint. The verdict reads the win chance number.−1.5%±2.3BaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.−2.3% ±2.0vs Health

Under each rune you’ll see how often it’s taken, its verdict and its difference from the ringed rune (the most picked in its row). The ringed rune is compared with the next most picked. Gray runes are in under 1% of games. The small print shows what the rune did per minute over all 2,864 games. Too few mains took Summon Aery to show their share of each rune.

Everyone or mains

Mains are players whose #1 mastery champion is this one. We know the mastery of 717,000 ranked players from Platinum to Challenger. That covers about half the players in our games. Below 1,500 games by mains, the mains view shows what they pick next to everyone’s verdicts. From 1,500 games on, every number is the mains’ own.

More in the guide

WPA (win probability added)

On the pages it’s labelled “vs expected”. It compares how games with the option ended with the win chance they had when it was chosen (the draft for runes and spells, the minute of purchase for items). +1.0% is about one more win per 100 games than expected. The comparison is with what players usually do from there. It can’t compare two options with each other. Because popular options make up most of what “usual” is, it understates them. Options that strong players favor also look better here than they are. Use it as a hint and let the main number decide the verdict.

More in the guide

Win chance against the most picked

This is how much more each option wins than the most picked one, in points of win chance. The games compared have the same draft odds or game state, the same patch and the same player experience. Numbers from few games are then pulled toward what the same option does on other champions. A number from 300 games keeps little of its size. With thousands of games, most of it stays.

More in the guide

Better, worse, even, unclear

The verdict reads the number after the pull and its 95% margin (±). Better or Worse needs the whole margin on one side of zero and a difference of at least half a point. Even means we know the two are within a point of each other. When it could go either way, the verdict is Unclear. Not enough games means too few players tried both, or the number is mostly the pull.

More in the guide

Lane, mid and late game

The difference is split by when the win chance moved: lane (0–14 min), mid game (14–25) and late game (25 to the end). The three add up to the whole game. They show when an option pays off or costs you.

More in the guide

Not enough games

There are too few games to say anything yet. The margin would be wider than ±5%, or the number would be too noisy to say anything. The number appears once more games narrow the margin.

More in the guide

Where each rune leads

A build here is the kind of pair your first two legendary items make, read from the items’ stats. Bruiser means both give health, armor or magic resist and at least one gives damage. Burst means both give ability power and nothing that keeps you alive. Mixed is one of each. Tank, crit, lethality, damage and support pairs follow the same rule. Each build is named by its most common pair. The shares are plain counts of games. Items are bought after the rune is chosen. Two keystones compared inside one build describe those games. They don’t prove the rune caused the result.

More in the guide

Common but costly

Players take this option in at least 10% of games. It does clearly worse than the most picked option. Even after the pull, its whole margin sits below zero.

More in the guide