YasuoMalzaharYasuoMalzahar

Yasuo vs Malzahar

Mid lane matchup

36.5%Yasuo win rateWin rateThe share of its games it won in this role. Who plays it pushes this up or down. ±11.0
74 games · patches 16.19–16.20

Yasuo wins this lane less often than usual.

Win rate vs usualvs usualIts win rate in this lane minus its win rate over all its games. Plus means it does better here than usual. Yasuo usually wins 49.5%

−13.0% ±11.0

CounterCounterHow the lane goes once both champions’ strength, the players and the rest of the draft are accounted for. A strong champion beating a weak one isn’t a counter. with both champions’ strength and players taken out

−0.7% ±2.6Not clear yet

74 games with all ten players known

Win rate vs usual comes from picks and results. Splitting lane from late game needs games with full timelines. The counter is the lane’s result after removing both champions’ strength, their players and the rest of the draft. A weak opponent pushes the win rate up but leaves the counter where it is. ± is the margin, and gray means it crosses zero.

Malzahar wins 63.5% of these games. That’s 14.2% more than it usually wins. See Malzahar’s side

What to run against Malzahar

Run your usual build. No change clearly helps against Malzahar yet.

Not enough games against Malzahar have full timelines to compare setups in lane yet.

Runes
Lethal TempoLethal TempoAbsorb LifeLegend: AlacrityLast StandResolveSecond WindOvergrowthAttack SpeedAdaptive ForceHealth Scaling
Items
  1. Doran's BowStart
  2. Berserker's GreavesBoots
  3. Immortal Shieldbow1st
  4. Infinity Edge2nd
  5. Death's Dance3rd
SpellsFlash + Exhaust
Then in the client: Collection › Items › Import item sets

This is what wins most often for Yasuo, from 3,585 games with full timelines.

Yasuo’s mid matchups

Compared with Yasuo’s usualvs usualIts win rate in this lane minus its win rate over all its games. Plus means it does better here than usual.49.5%

— Not enough games to call this lane yet: its margin is wider than ±5%.

All 16 matchups

Counter

A counter is how this lane goes after the model accounts for both champions’ overall strength, who played them (mastery, rank, games on the champion) and the rest of the draft. Lanes with few games are pulled toward zero. A strong champion beating a weak one doesn’t count as a counter. The counter uses only games where all ten players are known. It rests on fewer games than the win rate next to it.

More in the guide

Against the usual win rate

This is the champion’s win rate against this opponent minus its win rate over all its games in the role. It uses picks and results only. Splitting lane from late game needs games with full timelines.

More in the guide