YasuoLockeYasuoLocke

Yasuo vs Locke

Mid lane matchup

57.1%Yasuo win rateWin rateThe share of its games it won in this role. Who plays it pushes this up or down. ±10.6
84 games · patches 16.19–16.20

Not enough games to call this lane yet.

Win rate vs usualvs usualIts win rate in this lane minus its win rate over all its games. Plus means it does better here than usual. Yasuo usually wins 49.5%

Not enough gamesNot enough gamesToo few games to say anything yet. The number shows once more games come in.

CounterCounterHow the lane goes once both champions’ strength, the players and the rest of the draft are accounted for. A strong champion beating a weak one isn’t a counter. with both champions’ strength and players taken out

+0.4% ±2.6Not clear yet

84 games with all ten players known

Win rate vs usual comes from picks and results. Splitting lane from late game needs games with full timelines. The counter is the lane’s result after removing both champions’ strength, their players and the rest of the draft. A weak opponent pushes the win rate up but leaves the counter where it is. ± is the margin, and gray means it crosses zero.

Locke wins 42.9% of these games. That’s 8.0% less than it usually wins. See Locke’s side

What to run against Locke

Run your usual build. No change clearly helps against Locke yet.

Not enough games against Locke have full timelines to compare setups in lane yet.

Runes
Lethal TempoLethal TempoAbsorb LifeLegend: AlacrityLast StandResolveSecond WindOvergrowthAttack SpeedAdaptive ForceHealth Scaling
Items
  1. Doran's BowStart
  2. Berserker's GreavesBoots
  3. Immortal Shieldbow1st
  4. Infinity Edge2nd
  5. Death's Dance3rd
SpellsFlash + Exhaust
Then in the client: Collection › Items › Import item sets

This is what wins most often for Yasuo, from 3,585 games with full timelines.

Yasuo’s mid matchups

Compared with Yasuo’s usualvs usualIts win rate in this lane minus its win rate over all its games. Plus means it does better here than usual.49.5%

— Not enough games to call this lane yet: its margin is wider than ±5%.

All 16 matchups

Counter

A counter is how this lane goes after the model accounts for both champions’ overall strength, who played them (mastery, rank, games on the champion) and the rest of the draft. Lanes with few games are pulled toward zero. A strong champion beating a weak one doesn’t count as a counter. The counter uses only games where all ten players are known. It rests on fewer games than the win rate next to it.

More in the guide

Against the usual win rate

This is the champion’s win rate against this opponent minus its win rate over all its games in the role. It uses picks and results only. Splitting lane from late game needs games with full timelines.

More in the guide