
ViktorSyndraViktor vs Syndra
Mid lane matchup
203 games · patches 16.19–16.20
Not enough games to call this lane yet.
Win rate vs usualvs usualIts win rate in this lane minus its win rate over all its games. Plus means it does better here than usual. Viktor usually wins 50.8%
CounterCounterHow the lane goes once both champions’ strength, the players and the rest of the draft are accounted for. A strong champion beating a weak one isn’t a counter. with both champions’ strength and players taken out
203 games with all ten players known
Win rate vs usual comes from picks and results. Splitting lane from late game needs games with full timelines. The counter is the lane’s result after removing both champions’ strength, their players and the rest of the draft. A weak opponent pushes the win rate up but leaves the counter where it is. ± is the margin, and gray means it crosses zero.
Syndra wins 48.8% of these games. That’s 0.8% less than it usually wins. See Syndra’s side
What to run against Syndra
Run your usual build. No change clearly helps against Syndra yet.
We compared the secondary tree and summoner spells over up to 280 games against Syndra. No other choice clearly wins more in lane than your usual one.
Deathfire Touch
Start
Boots
1st
2nd
3rd
This is what wins most often for Viktor, from 4,333 games with full timelines.
Each setup against Syndra
Each choice is compared with Viktor’s usual pick in games against Syndra only. The number is the win chance it gains in lane (to minute 14). The whole-game number is next to it.Secondary tree
Resolve76% pickedPickedHow often players take this option for this choice. · 213 games · usual pickBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
Precision24% pickedPickedHow often players take this option for this choice. · 66 games−0.1% ±1.7in laneWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games. · whole game +0.6%
Summoner spells

Flash + Teleport87% pickedPickedHow often players take this option for this choice. · 243 games · usual pickBaselineBaselineThe most picked option. The others are compared with it. Its own number compares it with the next most picked.
Flash + Ghost13% pickedPickedHow often players take this option for this choice. · 37 games−0.5% ±1.8in laneWin chanceHow much more this option wins than the most picked one, in games alike in draft, patch and players. +1% is about one more win per 100 games.
Viktor’s mid matchups
— Not enough games to call this lane yet: its margin is wider than ±5%.
All 24 matchups