ViegoJarvan IVViegoJarvan IV

Viego vs Jarvan IV

Jungle matchup

59.5%Viego win rateWin rateThe share of its games it won in this role. Who plays it pushes this up or down. ±8.4
131 games · patches 16.19–16.20

Viego wins this lane more often than usual.

Win rate vs usualvs usualIts win rate in this lane minus its win rate over all its games. Plus means it does better here than usual. Viego usually wins 49.2%

+10.3% ±8.4

CounterCounterHow the lane goes once both champions’ strength, the players and the rest of the draft are accounted for. A strong champion beating a weak one isn’t a counter. with both champions’ strength and players taken out

+0.7% ±2.5Not clear yet

131 games with all ten players known

Win rate vs usual comes from picks and results. Splitting lane from late game needs games with full timelines. The counter is the lane’s result after removing both champions’ strength, their players and the rest of the draft. A weak opponent pushes the win rate up but leaves the counter where it is. ± is the margin, and gray means it crosses zero.

Jarvan IV wins 40.5% of these games. That’s 7.5% less than it usually wins. See Jarvan IV’s side

What to run against Jarvan IV

Run your usual build. No change clearly helps against Jarvan IV yet.

Not enough games against Jarvan IV have full timelines to compare setups in lane yet.

Runes
ConquerorConquerorTriumphLegend: AlacrityCoup de GraceInspirationMagical FootwearCosmic InsightAttack SpeedAdaptive ForceHealth Scaling
Items
  1. Gustwalker HatchlingStart
  2. Plated SteelcapsBoots
  3. Kraken Slayer1st
  4. The Collector2nd
  5. Immortal Shieldbow3rd
SpellsFlash + Smite
Then in the client: Collection › Items › Import item sets

This is what wins most often for Viego, from 4,028 games with full timelines.

Viego’s jungle matchups

Compared with Viego’s usualvs usualIts win rate in this lane minus its win rate over all its games. Plus means it does better here than usual.49.2%

— Not enough games to call this lane yet: its margin is wider than ±5%.

All 25 matchups

Counter

A counter is how this lane goes after the model accounts for both champions’ overall strength, who played them (mastery, rank, games on the champion) and the rest of the draft. Lanes with few games are pulled toward zero. A strong champion beating a weak one doesn’t count as a counter. The counter uses only games where all ten players are known. It rests on fewer games than the win rate next to it.

More in the guide

Against the usual win rate

This is the champion’s win rate against this opponent minus its win rate over all its games in the role. It uses picks and results only. Splitting lane from late game needs games with full timelines.

More in the guide