Patches 16.19–16.20

Hardest and best lanes

No lane opponent with 300 games or more is clearly above or below Vel'Koz’s usual 48.3% yet.

Every matchup

This is Vel'Koz’s win rate against each lane opponent and its gap to the usual 48.3%. +3% is three more wins per 100 games. Blue or red marks a clear result, and gray means the margin crosses zero. The counter is the lane’s result once both champions’ strength and their players are taken out. The most played opponents come first. The last one has 50 games. Opponents with 50 games or more have their own page.
Compared with Vel'Koz’s usualvs usualIts win rate in this lane minus its win rate over all its games. Plus means it does better here than usual.48.3%

— Not enough games to call this lane yet: its margin is wider than ±5%.

Everyone or mains

Mains are players whose #1 mastery champion is this one. We know the mastery of 717,000 ranked players from Platinum to Challenger. That covers about half the players in our games. Below 1,500 games by mains, the mains view shows what they pick next to everyone’s verdicts. From 1,500 games on, every number is the mains’ own.

More in the guide

Counter

A counter is how this lane goes after the model accounts for both champions’ overall strength, who played them (mastery, rank, games on the champion) and the rest of the draft. Lanes with few games are pulled toward zero. A strong champion beating a weak one doesn’t count as a counter. The counter uses only games where all ten players are known. It rests on fewer games than the win rate next to it.

More in the guide

Against the usual win rate

This is the champion’s win rate against this opponent minus its win rate over all its games in the role. It uses picks and results only. Splitting lane from late game needs games with full timelines.

More in the guide